Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere

Port From (https://github.com/TrinityCore/TrinityCore/commit/ba251da7c3615100cba60511a60cfa4f6b3bf0e2)
This commit is contained in:
hondacrx
2022-08-25 13:58:35 -04:00
parent 8407227e63
commit e3323e5640
4 changed files with 15 additions and 21 deletions
+4 -7
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@@ -5976,7 +5976,7 @@ namespace Game.Entities
//Loot
public ObjectGuid GetLootGUID() { return m_playerData.LootTargetGUID; }
public void SetLootGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.LootTargetGUID), guid); }
public void StoreLootItem(byte lootSlot, Loot loot, AELootResult aeResult = null)
public void StoreLootItem(ObjectGuid lootWorldObjectGuid, byte lootSlot, Loot loot, AELootResult aeResult = null)
{
LootItem item = loot.LootItemInSlot(lootSlot, this, out NotNormalLootItem qitem, out NotNormalLootItem ffaitem, out NotNormalLootItem conditem);
if (item == null || item.is_looted)
@@ -6064,8 +6064,8 @@ namespace Game.Entities
aeResult.Add(newitem, item.count, loot.loot_type);
// LootItem is being removed (looted) from the container, delete it from the DB.
if (!loot.containerID.IsEmpty())
Global.LootItemStorage.RemoveStoredLootItemForContainer(loot.containerID.GetCounter(), item.itemid, item.count, item.itemIndex);
if (lootWorldObjectGuid.IsItem() && loot.loot_type == LootType.Corpse)
Global.LootItemStorage.RemoveStoredLootItemForContainer(lootWorldObjectGuid.GetCounter(), item.itemid, item.count, item.itemIndex);
ApplyItemLootedSpell(newitem, true);
}
@@ -6279,9 +6279,6 @@ namespace Game.Entities
loot = item.loot;
// Store container id
loot.containerID = item.GetGUID();
// If item doesn't already have loot, attempt to load it. If that
// fails then this is first time opening, generate loot
if (!item.m_lootGenerated && !Global.LootItemStorage.LoadStoredLoot(item, this))
@@ -6307,7 +6304,7 @@ namespace Game.Entities
// Force save the loot and money items that were just rolled
// Also saves the container item ID in Loot struct (not to DB)
if (loot.gold > 0 || loot.unlootedCount > 0)
Global.LootItemStorage.AddNewStoredLoot(loot, this);
Global.LootItemStorage.AddNewStoredLoot(item.GetGUID().GetCounter(), loot, this);
break;
}
+3 -3
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@@ -92,7 +92,7 @@ namespace Game
loot = creature.loot;
}
player.StoreLootItem((byte)(req.LootListID - 1), loot, aeResult);
player.StoreLootItem(lguid, (byte)(req.LootListID - 1), loot, aeResult);
// If player is removing the last LootItem, delete the empty container.
if (loot.IsLooted() && lguid.IsItem())
@@ -230,8 +230,8 @@ namespace Game
loot.gold = 0;
// Delete the money loot record from the DB
if (!loot.containerID.IsEmpty())
Global.LootItemStorage.RemoveStoredMoneyForContainer(loot.containerID.GetCounter());
if (guid.IsItem() && loot.loot_type == LootType.Corpse)
Global.LootItemStorage.RemoveStoredMoneyForContainer(guid.GetCounter());
// Delete container if empty
if (loot.IsLooted() && guid.IsItem())
-3
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@@ -171,7 +171,6 @@ namespace Game.Loots
unlootedCount = 0;
loot_type = LootType.None;
maxDuplicates = 1;
containerID = ObjectGuid.Empty;
}
// Inserts the item into the loot (called by LootTemplate processors)
@@ -852,8 +851,6 @@ namespace Game.Loots
public LootType loot_type; // required for achievement system
public byte maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3)
public ObjectGuid containerID;
List<ObjectGuid> PlayersLooting = new();
MultiMap<ObjectGuid, NotNormalLootItem> PlayerQuestItems = new();
MultiMap<ObjectGuid, NotNormalLootItem> PlayerFFAItems = new();
+8 -8
View File
@@ -100,10 +100,10 @@ namespace Game.Loots
public bool LoadStoredLoot(Item item, Player player)
{
Loot loot = item.loot;
if (!_lootItemStorage.ContainsKey(loot.containerID.GetCounter()))
if (!_lootItemStorage.ContainsKey(item.GetGUID().GetCounter()))
return false;
var container = _lootItemStorage[loot.containerID.GetCounter()];
var container = _lootItemStorage[item.GetGUID().GetCounter()];
loot.gold = container.GetMoney();
LootTemplate lt = LootStorage.Items.GetLootFor(item.GetEntry());
@@ -177,26 +177,26 @@ namespace Game.Loots
_lootItemStorage[containerId].RemoveItem(itemId, count, itemIndex);
}
public void AddNewStoredLoot(Loot loot, Player player)
public void AddNewStoredLoot(ulong containerId, Loot loot, Player player)
{
// Saves the money and item loot associated with an openable item to the DB
if (loot.IsLooted()) // no money and no loot
return;
if (_lootItemStorage.ContainsKey(loot.containerID.GetCounter()))
if (_lootItemStorage.ContainsKey(containerId))
{
Log.outError(LogFilter.Misc, $"Trying to store item loot by player: {player.GetGUID()} for container id: {loot.containerID.GetCounter()} that is already in storage!");
Log.outError(LogFilter.Misc, $"Trying to store item loot by player: {player.GetGUID()} for container id: {containerId} that is already in storage!");
return;
}
StoredLootContainer container = new(loot.containerID.GetCounter());
StoredLootContainer container = new(containerId);
SQLTransaction trans = new();
if (loot.gold != 0)
container.AddMoney(loot.gold, trans);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_ITEMS);
stmt.AddValue(0, loot.containerID.GetCounter());
stmt.AddValue(0, containerId);
trans.Append(stmt);
foreach (LootItem li in loot.items)
@@ -219,7 +219,7 @@ namespace Game.Loots
DB.Characters.CommitTransaction(trans);
_lootItemStorage.TryAdd(loot.containerID.GetCounter(), container);
_lootItemStorage.TryAdd(containerId, container);
}
ConcurrentDictionary<ulong, StoredLootContainer> _lootItemStorage = new();