Core/Loot: Removed unneccessary field from Loot class and pass it as parameter everywhere
Port From (https://github.com/TrinityCore/TrinityCore/commit/ba251da7c3615100cba60511a60cfa4f6b3bf0e2)
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@@ -171,7 +171,6 @@ namespace Game.Loots
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unlootedCount = 0;
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loot_type = LootType.None;
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maxDuplicates = 1;
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containerID = ObjectGuid.Empty;
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}
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// Inserts the item into the loot (called by LootTemplate processors)
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@@ -852,8 +851,6 @@ namespace Game.Loots
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public LootType loot_type; // required for achievement system
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public byte maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3)
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public ObjectGuid containerID;
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List<ObjectGuid> PlayersLooting = new();
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MultiMap<ObjectGuid, NotNormalLootItem> PlayerQuestItems = new();
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MultiMap<ObjectGuid, NotNormalLootItem> PlayerFFAItems = new();
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@@ -100,10 +100,10 @@ namespace Game.Loots
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public bool LoadStoredLoot(Item item, Player player)
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{
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Loot loot = item.loot;
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if (!_lootItemStorage.ContainsKey(loot.containerID.GetCounter()))
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if (!_lootItemStorage.ContainsKey(item.GetGUID().GetCounter()))
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return false;
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var container = _lootItemStorage[loot.containerID.GetCounter()];
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var container = _lootItemStorage[item.GetGUID().GetCounter()];
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loot.gold = container.GetMoney();
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LootTemplate lt = LootStorage.Items.GetLootFor(item.GetEntry());
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@@ -177,26 +177,26 @@ namespace Game.Loots
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_lootItemStorage[containerId].RemoveItem(itemId, count, itemIndex);
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}
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public void AddNewStoredLoot(Loot loot, Player player)
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public void AddNewStoredLoot(ulong containerId, Loot loot, Player player)
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{
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// Saves the money and item loot associated with an openable item to the DB
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if (loot.IsLooted()) // no money and no loot
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return;
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if (_lootItemStorage.ContainsKey(loot.containerID.GetCounter()))
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if (_lootItemStorage.ContainsKey(containerId))
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{
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Log.outError(LogFilter.Misc, $"Trying to store item loot by player: {player.GetGUID()} for container id: {loot.containerID.GetCounter()} that is already in storage!");
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Log.outError(LogFilter.Misc, $"Trying to store item loot by player: {player.GetGUID()} for container id: {containerId} that is already in storage!");
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return;
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}
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StoredLootContainer container = new(loot.containerID.GetCounter());
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StoredLootContainer container = new(containerId);
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SQLTransaction trans = new();
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if (loot.gold != 0)
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container.AddMoney(loot.gold, trans);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_ITEMS);
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stmt.AddValue(0, loot.containerID.GetCounter());
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stmt.AddValue(0, containerId);
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trans.Append(stmt);
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foreach (LootItem li in loot.items)
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@@ -219,7 +219,7 @@ namespace Game.Loots
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DB.Characters.CommitTransaction(trans);
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_lootItemStorage.TryAdd(loot.containerID.GetCounter(), container);
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_lootItemStorage.TryAdd(containerId, container);
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}
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ConcurrentDictionary<ulong, StoredLootContainer> _lootItemStorage = new();
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