Core/Spells: Defined and implemented new spell interrupt flags
Port From (https://github.com/TrinityCore/TrinityCore/commit/07a47947e2e189649e48a093b66c8c3de8872ac0)
This commit is contained in:
@@ -100,12 +100,18 @@ namespace Framework.Constants
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public enum SpellInterruptFlags
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{
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Movement = 0x01, // why need this for instant?
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PushBack = 0x02, // push back
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Unk3 = 0x04, // any info?
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Interrupt = 0x08, // interrupt
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AbortOnDmg = 0x10 // _complete_ interrupt on direct damage
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//SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
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None = 0,
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Movement = 0x01,
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DamagePushbackPlayerOnly = 0x02,
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Stun = 0x04, // useless, even spells without it get interrupted
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Combat = 0x08,
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DamageCancelsPlayerOnly = 0x10,
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MeleeCombat = 0x20, // NYI
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Immunity = 0x40, // NYI
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DamageAbsorb = 0x80,
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ZeroDamageCancels = 0x100,
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DamagePushback = 0x200,
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DamageCancels = 0x400
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}
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public enum SpellAuraInterruptFlags : uint
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@@ -1011,21 +1011,14 @@ namespace Game.Entities
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else
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victim.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Damage, 0);
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// interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage (no dots)
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if (damage == 0 && damagetype != DamageEffectType.DOT && cleanDamage != null && cleanDamage.absorbed_damage != 0)
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{
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if (victim != this && victim.IsTypeId(TypeId.Player))
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if (victim != this && victim.IsPlayer())
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{
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Spell spell = victim.GetCurrentSpell(CurrentSpellTypes.Generic);
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if (spell)
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{
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if (spell.GetState() == SpellState.Preparing)
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{
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SpellInterruptFlags interruptFlags = spell.m_spellInfo.InterruptFlags;
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if (interruptFlags.HasAnyFlag(SpellInterruptFlags.AbortOnDmg))
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victim.InterruptNonMeleeSpells(false);
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}
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}
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if (spell != null)
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if (spell.GetState() == SpellState.Preparing && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamageAbsorb))
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victim.InterruptNonMeleeSpells(false);
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}
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}
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@@ -1179,10 +1172,9 @@ namespace Game.Entities
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}
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}
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if (damagetype != DamageEffectType.NoDamage && damage != 0)
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if (damagetype != DamageEffectType.NoDamage)
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{
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if (victim != this && victim.IsTypeId(TypeId.Player) && // does not support creature push_back
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(spellProto == null || !(spellProto.HasAttribute(SpellAttr7.NoPushbackOnDamage))))
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if (victim != this && (spellProto == null || !spellProto.HasAttribute(SpellAttr7.NoPushbackOnDamage)))
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{
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if (damagetype != DamageEffectType.DOT)
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{
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@@ -1191,20 +1183,52 @@ namespace Game.Entities
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{
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if (spell.GetState() == SpellState.Preparing)
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{
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var interruptFlags = spell.m_spellInfo.InterruptFlags;
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if (interruptFlags.HasAnyFlag(SpellInterruptFlags.AbortOnDmg))
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bool isCastInterrupted()
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{
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if (damage == 0)
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return spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.ZeroDamageCancels);
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if (victim.IsPlayer() && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamageCancelsPlayerOnly))
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return true;
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if (spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamageCancels))
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return true;
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return false;
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};
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bool isCastDelayed()
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{
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if (damage == 0)
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return false;
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if (victim.IsPlayer() && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamagePushbackPlayerOnly))
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return true;
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if (spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamagePushback))
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return true;
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return false;
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}
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if (isCastInterrupted())
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victim.InterruptNonMeleeSpells(false);
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else if (interruptFlags.HasAnyFlag(SpellInterruptFlags.PushBack))
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else if (isCastDelayed())
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spell.Delayed();
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}
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}
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if (damage != 0 && victim.IsPlayer())
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{
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Spell spell1 = victim.GetCurrentSpell(CurrentSpellTypes.Channeled);
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if (spell1 != null)
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if (spell1.GetState() == SpellState.Casting && spell1.m_spellInfo.HasChannelInterruptFlag(SpellAuraInterruptFlags.DamageChannelDuration))
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spell1.DelayedChannel();
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}
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}
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Spell spell1 = victim.GetCurrentSpell(CurrentSpellTypes.Channeled);
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if (spell1 != null)
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if (spell1.GetState() == SpellState.Casting && spell1.m_spellInfo.HasChannelInterruptFlag(SpellAuraInterruptFlags.DamageChannelDuration) && damagetype != DamageEffectType.DOT)
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spell1.DelayedChannel();
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}
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}
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// last damage from duel opponent
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if (duel_hasEnded)
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{
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@@ -1443,6 +1467,11 @@ namespace Game.Entities
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aurApp.GetBase().CallScriptEnterLeaveCombatHandlers(aurApp, true);
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}
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Spell spell = GetCurrentSpell(CurrentSpellTypes.Generic);
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if (spell != null)
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if (spell.GetState() == SpellState.Preparing && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Combat))
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InterruptNonMeleeSpells(false);
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RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.EnteringCombat);
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ProcSkillsAndAuras(enemy, ProcFlags.EnterCombat, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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}
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@@ -6688,8 +6688,7 @@ namespace Game.Spells
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bool IsAutoActionResetSpell()
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{
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// @todo changed SPELL_INTERRUPT_FLAG_AUTOATTACK . SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
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if (IsTriggered() || !m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Interrupt))
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if (IsTriggered())
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return false;
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if (m_casttime == 0 && m_spellInfo.HasAttribute(SpellAttr6.NotResetSwingIfInstant))
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@@ -2696,9 +2696,7 @@ namespace Game.Spells
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// check if we can interrupt spell
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if ((spell.GetState() == SpellState.Casting
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|| (spell.GetState() == SpellState.Preparing && spell.GetCastTime() > 0.0f))
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&& (curSpellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence))
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&& ((i == CurrentSpellTypes.Generic && curSpellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Interrupt))
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|| (i == CurrentSpellTypes.Channeled)))
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&& curSpellInfo.CanBeInterrupted(m_caster, unitTarget))
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{
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if (m_originalCaster != null)
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{
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@@ -3609,6 +3609,18 @@ namespace Game.Spells
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public bool HasAttribute(SpellAttr14 attribute) { return Convert.ToBoolean(AttributesEx14 & attribute); }
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public bool HasAttribute(SpellCustomAttributes attribute) { return Convert.ToBoolean(AttributesCu & attribute); }
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public bool CanBeInterrupted(Unit interruptCaster, Unit interruptTarget)
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{
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return HasAttribute(SpellAttr7.CanAlwaysBeInterrupted)
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|| HasChannelInterruptFlag(SpellAuraInterruptFlags.Damage | SpellAuraInterruptFlags.EnteringCombat)
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|| (interruptTarget.IsPlayer() && InterruptFlags.HasFlag(SpellInterruptFlags.DamageCancelsPlayerOnly))
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|| InterruptFlags.HasFlag(SpellInterruptFlags.DamageCancels)
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|| interruptCaster.HasAuraTypeWithMiscvalue(AuraType.AllowInterruptSpell, (int)Id)
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|| ((interruptTarget.GetMechanicImmunityMask() & (1 << (int)Mechanics.Interrupt)) == 0
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&& !interruptTarget.HasAuraTypeWithAffectMask(AuraType.PreventInterrupt, this)
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&& PreventionType.HasAnyFlag(SpellPreventionType.Silence));
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}
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public bool HasAnyAuraInterruptFlag() { return AuraInterruptFlags != SpellAuraInterruptFlags.None || AuraInterruptFlags2 != SpellAuraInterruptFlags2.None; }
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public bool HasAuraInterruptFlag(SpellAuraInterruptFlags flag) { return AuraInterruptFlags.HasAnyFlag(flag); }
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public bool HasAuraInterruptFlag(SpellAuraInterruptFlags2 flag) { return AuraInterruptFlags2.HasAnyFlag(flag); }
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