Core/Spells: Defined and implemented new spell interrupt flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/07a47947e2e189649e48a093b66c8c3de8872ac0)
This commit is contained in:
hondacrx
2021-03-29 13:09:27 -04:00
parent 9bbc1b49f3
commit e3994d9636
5 changed files with 76 additions and 32 deletions
@@ -100,12 +100,18 @@ namespace Framework.Constants
public enum SpellInterruptFlags
{
Movement = 0x01, // why need this for instant?
PushBack = 0x02, // push back
Unk3 = 0x04, // any info?
Interrupt = 0x08, // interrupt
AbortOnDmg = 0x10 // _complete_ interrupt on direct damage
//SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
None = 0,
Movement = 0x01,
DamagePushbackPlayerOnly = 0x02,
Stun = 0x04, // useless, even spells without it get interrupted
Combat = 0x08,
DamageCancelsPlayerOnly = 0x10,
MeleeCombat = 0x20, // NYI
Immunity = 0x40, // NYI
DamageAbsorb = 0x80,
ZeroDamageCancels = 0x100,
DamagePushback = 0x200,
DamageCancels = 0x400
}
public enum SpellAuraInterruptFlags : uint
+50 -21
View File
@@ -1011,21 +1011,14 @@ namespace Game.Entities
else
victim.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Damage, 0);
// interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage (no dots)
if (damage == 0 && damagetype != DamageEffectType.DOT && cleanDamage != null && cleanDamage.absorbed_damage != 0)
{
if (victim != this && victim.IsTypeId(TypeId.Player))
if (victim != this && victim.IsPlayer())
{
Spell spell = victim.GetCurrentSpell(CurrentSpellTypes.Generic);
if (spell)
{
if (spell.GetState() == SpellState.Preparing)
{
SpellInterruptFlags interruptFlags = spell.m_spellInfo.InterruptFlags;
if (interruptFlags.HasAnyFlag(SpellInterruptFlags.AbortOnDmg))
victim.InterruptNonMeleeSpells(false);
}
}
if (spell != null)
if (spell.GetState() == SpellState.Preparing && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamageAbsorb))
victim.InterruptNonMeleeSpells(false);
}
}
@@ -1179,10 +1172,9 @@ namespace Game.Entities
}
}
if (damagetype != DamageEffectType.NoDamage && damage != 0)
if (damagetype != DamageEffectType.NoDamage)
{
if (victim != this && victim.IsTypeId(TypeId.Player) && // does not support creature push_back
(spellProto == null || !(spellProto.HasAttribute(SpellAttr7.NoPushbackOnDamage))))
if (victim != this && (spellProto == null || !spellProto.HasAttribute(SpellAttr7.NoPushbackOnDamage)))
{
if (damagetype != DamageEffectType.DOT)
{
@@ -1191,20 +1183,52 @@ namespace Game.Entities
{
if (spell.GetState() == SpellState.Preparing)
{
var interruptFlags = spell.m_spellInfo.InterruptFlags;
if (interruptFlags.HasAnyFlag(SpellInterruptFlags.AbortOnDmg))
bool isCastInterrupted()
{
if (damage == 0)
return spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.ZeroDamageCancels);
if (victim.IsPlayer() && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamageCancelsPlayerOnly))
return true;
if (spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamageCancels))
return true;
return false;
};
bool isCastDelayed()
{
if (damage == 0)
return false;
if (victim.IsPlayer() && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamagePushbackPlayerOnly))
return true;
if (spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.DamagePushback))
return true;
return false;
}
if (isCastInterrupted())
victim.InterruptNonMeleeSpells(false);
else if (interruptFlags.HasAnyFlag(SpellInterruptFlags.PushBack))
else if (isCastDelayed())
spell.Delayed();
}
}
if (damage != 0 && victim.IsPlayer())
{
Spell spell1 = victim.GetCurrentSpell(CurrentSpellTypes.Channeled);
if (spell1 != null)
if (spell1.GetState() == SpellState.Casting && spell1.m_spellInfo.HasChannelInterruptFlag(SpellAuraInterruptFlags.DamageChannelDuration))
spell1.DelayedChannel();
}
}
Spell spell1 = victim.GetCurrentSpell(CurrentSpellTypes.Channeled);
if (spell1 != null)
if (spell1.GetState() == SpellState.Casting && spell1.m_spellInfo.HasChannelInterruptFlag(SpellAuraInterruptFlags.DamageChannelDuration) && damagetype != DamageEffectType.DOT)
spell1.DelayedChannel();
}
}
// last damage from duel opponent
if (duel_hasEnded)
{
@@ -1443,6 +1467,11 @@ namespace Game.Entities
aurApp.GetBase().CallScriptEnterLeaveCombatHandlers(aurApp, true);
}
Spell spell = GetCurrentSpell(CurrentSpellTypes.Generic);
if (spell != null)
if (spell.GetState() == SpellState.Preparing && spell.m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Combat))
InterruptNonMeleeSpells(false);
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.EnteringCombat);
ProcSkillsAndAuras(enemy, ProcFlags.EnterCombat, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
}
+1 -2
View File
@@ -6688,8 +6688,7 @@ namespace Game.Spells
bool IsAutoActionResetSpell()
{
// @todo changed SPELL_INTERRUPT_FLAG_AUTOATTACK . SPELL_INTERRUPT_FLAG_INTERRUPT to fix compile - is this check correct at all?
if (IsTriggered() || !m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Interrupt))
if (IsTriggered())
return false;
if (m_casttime == 0 && m_spellInfo.HasAttribute(SpellAttr6.NotResetSwingIfInstant))
+1 -3
View File
@@ -2696,9 +2696,7 @@ namespace Game.Spells
// check if we can interrupt spell
if ((spell.GetState() == SpellState.Casting
|| (spell.GetState() == SpellState.Preparing && spell.GetCastTime() > 0.0f))
&& (curSpellInfo.PreventionType.HasAnyFlag(SpellPreventionType.Silence))
&& ((i == CurrentSpellTypes.Generic && curSpellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Interrupt))
|| (i == CurrentSpellTypes.Channeled)))
&& curSpellInfo.CanBeInterrupted(m_caster, unitTarget))
{
if (m_originalCaster != null)
{
+12
View File
@@ -3609,6 +3609,18 @@ namespace Game.Spells
public bool HasAttribute(SpellAttr14 attribute) { return Convert.ToBoolean(AttributesEx14 & attribute); }
public bool HasAttribute(SpellCustomAttributes attribute) { return Convert.ToBoolean(AttributesCu & attribute); }
public bool CanBeInterrupted(Unit interruptCaster, Unit interruptTarget)
{
return HasAttribute(SpellAttr7.CanAlwaysBeInterrupted)
|| HasChannelInterruptFlag(SpellAuraInterruptFlags.Damage | SpellAuraInterruptFlags.EnteringCombat)
|| (interruptTarget.IsPlayer() && InterruptFlags.HasFlag(SpellInterruptFlags.DamageCancelsPlayerOnly))
|| InterruptFlags.HasFlag(SpellInterruptFlags.DamageCancels)
|| interruptCaster.HasAuraTypeWithMiscvalue(AuraType.AllowInterruptSpell, (int)Id)
|| ((interruptTarget.GetMechanicImmunityMask() & (1 << (int)Mechanics.Interrupt)) == 0
&& !interruptTarget.HasAuraTypeWithAffectMask(AuraType.PreventInterrupt, this)
&& PreventionType.HasAnyFlag(SpellPreventionType.Silence));
}
public bool HasAnyAuraInterruptFlag() { return AuraInterruptFlags != SpellAuraInterruptFlags.None || AuraInterruptFlags2 != SpellAuraInterruptFlags2.None; }
public bool HasAuraInterruptFlag(SpellAuraInterruptFlags flag) { return AuraInterruptFlags.HasAnyFlag(flag); }
public bool HasAuraInterruptFlag(SpellAuraInterruptFlags2 flag) { return AuraInterruptFlags2.HasAnyFlag(flag); }