Core/Auras: Fixed SPELLVALUE_AURA_STACK adding incorrect number of stacks on aura refresh
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c605ce621a137f32cf02527d48e36fed1b6e235)
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@@ -3245,6 +3245,7 @@ namespace Game.Entities
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AuraCreateInfo createInfo = new(aura.GetCastId(), aura.GetSpellInfo(), aura.GetCastDifficulty(), effMask, stealer);
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createInfo.SetCasterGUID(aura.GetCasterGUID());
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createInfo.SetBaseAmount(baseDamage);
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createInfo.SetStackAmount(stolenCharges);
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Aura newAura = Aura.TryRefreshStackOrCreate(createInfo);
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if (newAura != null)
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@@ -3258,7 +3259,7 @@ namespace Game.Entities
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caster.GetSingleCastAuras().Add(aura);
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}
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// FIXME: using aura.GetMaxDuration() maybe not blizzlike but it fixes stealing of spells like Innervate
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newAura.SetLoadedState(aura.GetMaxDuration(), (int)dur, stealCharge ? stolenCharges : aura.GetCharges(), (byte)stolenCharges, recalculateMask, damage);
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newAura.SetLoadedState(aura.GetMaxDuration(), (int)dur, stealCharge ? stolenCharges : aura.GetCharges(), recalculateMask, damage);
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newAura.ApplyForTargets();
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}
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}
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@@ -4262,7 +4263,7 @@ namespace Game.Entities
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}
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// try to increase stack amount
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foundAura.ModStackAmount(1, AuraRemoveMode.Default, createInfo.ResetPeriodicTimer);
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foundAura.ModStackAmount(createInfo.StackAmount, AuraRemoveMode.Default, createInfo.ResetPeriodicTimer);
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return foundAura;
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}
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}
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