Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act

Port From (https://github.com/TrinityCore/TrinityCore/commit/ced48202526b32c0eb8e98cb0f713dfa0b94bf64)
This commit is contained in:
hondacrx
2020-07-24 16:32:48 -04:00
parent 87b4c91319
commit e4e8ee5e02
@@ -51,9 +51,11 @@ namespace Game.Chat
return false;
}
uint autoCloseTime = obj.GetGoInfo().GetAutoCloseTime() != 0 ? 10000u : 0u;
// Activate
obj.SetLootState(LootState.Ready);
obj.UseDoorOrButton(10000, false, handler.GetSession().GetPlayer());
obj.UseDoorOrButton(autoCloseTime, false, handler.GetSession().GetPlayer());
handler.SendSysMessage("Object activated!");
return true;