Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act
Port From (https://github.com/TrinityCore/TrinityCore/commit/ced48202526b32c0eb8e98cb0f713dfa0b94bf64)
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@@ -51,9 +51,11 @@ namespace Game.Chat
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return false;
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return false;
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}
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}
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uint autoCloseTime = obj.GetGoInfo().GetAutoCloseTime() != 0 ? 10000u : 0u;
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// Activate
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// Activate
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obj.SetLootState(LootState.Ready);
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obj.SetLootState(LootState.Ready);
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obj.UseDoorOrButton(10000, false, handler.GetSession().GetPlayer());
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obj.UseDoorOrButton(autoCloseTime, false, handler.GetSession().GetPlayer());
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handler.SendSysMessage("Object activated!");
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handler.SendSysMessage("Object activated!");
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return true;
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return true;
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