Core/SmartAI: SmartAI creatures no longer process health-based hooks after death.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3db58c4d96c446b736b84d4954f8fd9c9e309e33)
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@@ -322,6 +322,13 @@ namespace Game.AI
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public override void UpdateAI(uint diff)
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{
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if (!me.IsAlive())
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{
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if (IsEngaged())
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EngagementOver();
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return;
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}
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CheckConditions(diff);
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GetScript().OnUpdate(diff);
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@@ -2176,7 +2176,7 @@ namespace Game.Entities
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public void CallForHelp(float radius)
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{
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if (radius <= 0.0f || !IsEngaged() || IsPet() || IsCharmed())
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if (radius <= 0.0f || !IsEngaged() || !IsAlive() || IsPet() || IsCharmed())
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return;
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Unit target = GetThreatManager().GetCurrentVictim();
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@@ -2187,7 +2187,7 @@ namespace Game.Entities
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if (target == null)
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{
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Log.outError(LogFilter.Unit, $"Creature {GetEntry()} ({GetName()}) is engaged without threat list");
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Log.outError(LogFilter.Unit, $"Creature {GetEntry()} ({GetName()}) trying to call for help without being in combat.");
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return;
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}
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