Core/Spells: SPELL_AURA_48 implementation
Port From (https://github.com/TrinityCore/TrinityCore/commit/37178ff311af95c4a2035a38839b5e8a9afe2af5)
This commit is contained in:
@@ -1041,8 +1041,8 @@ namespace Game.Entities
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return 0;
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}
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public virtual bool HasSpellFocus(Spell focusSpell = null) { return false; }
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public virtual bool HasSpellFocus(Spell focusSpell = null) { return false; }
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/// <summary>
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/// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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/// </summary>
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@@ -1075,7 +1075,7 @@ namespace Game.Entities
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return true;
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return false;
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}
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public bool HasBreakableByDamageAuraType(AuraType type, uint excludeAura = 0)
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{
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var auras = GetAuraEffectsByType(type);
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@@ -1428,7 +1428,7 @@ namespace Game.Entities
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return false;
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}
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public static void ProcSkillsAndAuras(Unit actor, Unit actionTarget, ProcFlags typeMaskActor, ProcFlags typeMaskActionTarget, ProcFlagsSpellType spellTypeMask, ProcFlagsSpellPhase spellPhaseMask, ProcFlagsHit hitMask, Spell spell, DamageInfo damageInfo, HealInfo healInfo)
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{
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WeaponAttackType attType = damageInfo != null ? damageInfo.GetAttackType() : WeaponAttackType.BaseAttack;
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@@ -1627,51 +1627,51 @@ namespace Game.Entities
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switch (CSpellType)
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{
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case CurrentSpellTypes.Generic:
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{
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// generic spells always break channeled not delayed spells
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InterruptSpell(CurrentSpellTypes.Channeled, false);
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// autorepeat breaking
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if (GetCurrentSpell(CurrentSpellTypes.AutoRepeat) != null)
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{
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// generic spells always break channeled not delayed spells
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InterruptSpell(CurrentSpellTypes.Channeled, false);
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// autorepeat breaking
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if (GetCurrentSpell(CurrentSpellTypes.AutoRepeat) != null)
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{
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// break autorepeat if not Auto Shot
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if (m_currentSpells[CurrentSpellTypes.AutoRepeat].m_spellInfo.Id != 75)
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InterruptSpell(CurrentSpellTypes.AutoRepeat);
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m_AutoRepeatFirstCast = true;
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}
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if (pSpell.m_spellInfo.CalcCastTime() > 0)
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AddUnitState(UnitState.Casting);
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break;
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}
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case CurrentSpellTypes.Channeled:
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{
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// channel spells always break generic non-delayed and any channeled spells
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InterruptSpell(CurrentSpellTypes.Generic, false);
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InterruptSpell(CurrentSpellTypes.Channeled);
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// it also does break autorepeat if not Auto Shot
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if (GetCurrentSpell(CurrentSpellTypes.AutoRepeat) != null &&
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m_currentSpells[CurrentSpellTypes.AutoRepeat].m_spellInfo.Id != 75)
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// break autorepeat if not Auto Shot
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if (m_currentSpells[CurrentSpellTypes.AutoRepeat].m_spellInfo.Id != 75)
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InterruptSpell(CurrentSpellTypes.AutoRepeat);
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m_AutoRepeatFirstCast = true;
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}
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if (pSpell.m_spellInfo.CalcCastTime() > 0)
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AddUnitState(UnitState.Casting);
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break;
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}
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case CurrentSpellTypes.AutoRepeat:
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{
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// only Auto Shoot does not break anything
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if (pSpell.m_spellInfo.Id != 75)
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{
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// generic autorepeats break generic non-delayed and channeled non-delayed spells
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InterruptSpell(CurrentSpellTypes.Generic, false);
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InterruptSpell(CurrentSpellTypes.Channeled, false);
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}
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// special action: set first cast flag
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m_AutoRepeatFirstCast = true;
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break;
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}
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case CurrentSpellTypes.Channeled:
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{
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// channel spells always break generic non-delayed and any channeled spells
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InterruptSpell(CurrentSpellTypes.Generic, false);
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InterruptSpell(CurrentSpellTypes.Channeled);
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break;
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// it also does break autorepeat if not Auto Shot
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if (GetCurrentSpell(CurrentSpellTypes.AutoRepeat) != null &&
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m_currentSpells[CurrentSpellTypes.AutoRepeat].m_spellInfo.Id != 75)
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InterruptSpell(CurrentSpellTypes.AutoRepeat);
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AddUnitState(UnitState.Casting);
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break;
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}
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case CurrentSpellTypes.AutoRepeat:
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{
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// only Auto Shoot does not break anything
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if (pSpell.m_spellInfo.Id != 75)
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{
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// generic autorepeats break generic non-delayed and channeled non-delayed spells
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InterruptSpell(CurrentSpellTypes.Generic, false);
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InterruptSpell(CurrentSpellTypes.Channeled, false);
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}
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// special action: set first cast flag
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m_AutoRepeatFirstCast = true;
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break;
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}
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default:
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break; // other spell types don't break anything now
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}
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@@ -1948,74 +1948,74 @@ namespace Game.Entities
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// Melee and Ranged Spells
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case SpellDmgClass.Ranged:
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case SpellDmgClass.Melee:
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{
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// Physical Damage
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if (damageSchoolMask.HasAnyFlag(SpellSchoolMask.Normal))
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{
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// Physical Damage
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if (damageSchoolMask.HasAnyFlag(SpellSchoolMask.Normal))
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// Spells with this attribute were already calculated in MeleeSpellHitResult
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if (!spellInfo.HasAttribute(SpellAttr3.BlockableSpell))
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{
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// Spells with this attribute were already calculated in MeleeSpellHitResult
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if (!spellInfo.HasAttribute(SpellAttr3.BlockableSpell))
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{
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// Get blocked status
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blocked = IsSpellBlocked(victim, spellInfo, attackType);
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}
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// Get blocked status
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blocked = IsSpellBlocked(victim, spellInfo, attackType);
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}
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if (crit)
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{
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damageInfo.HitInfo |= HitInfo.CriticalHit;
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// Calculate crit bonus
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uint crit_bonus = (uint)damage;
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// Apply crit_damage bonus for melee spells
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageAndHealing, ref crit_bonus);
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damage += (int)crit_bonus;
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// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
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float critPctDamageMod = (GetTotalAuraMultiplierByMiscMask(AuraType.ModCritDamageBonus, (uint)spellInfo.GetSchoolMask()) - 1.0f) * 100;
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if (critPctDamageMod != 0)
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MathFunctions.AddPct(ref damage, (int)critPctDamageMod);
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}
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// Spell weapon based damage CAN BE crit & blocked at same time
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if (blocked)
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{
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// double blocked amount if block is critical
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float value = victim.GetBlockPercent(GetLevel());
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if (victim.IsBlockCritical())
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value *= 2; // double blocked percent
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damageInfo.blocked = (uint)MathFunctions.CalculatePct(damage, value);
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if (damage <= damageInfo.blocked)
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{
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damageInfo.blocked = (uint)damage;
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damageInfo.fullBlock = true;
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}
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damage -= (int)damageInfo.blocked;
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}
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if (CanApplyResilience())
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ApplyResilience(victim, ref damage);
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break;
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}
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if (crit)
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{
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damageInfo.HitInfo |= HitInfo.CriticalHit;
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// Calculate crit bonus
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uint crit_bonus = (uint)damage;
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// Apply crit_damage bonus for melee spells
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageAndHealing, ref crit_bonus);
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damage += (int)crit_bonus;
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// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
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float critPctDamageMod = (GetTotalAuraMultiplierByMiscMask(AuraType.ModCritDamageBonus, (uint)spellInfo.GetSchoolMask()) - 1.0f) * 100;
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if (critPctDamageMod != 0)
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MathFunctions.AddPct(ref damage, (int)critPctDamageMod);
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}
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// Spell weapon based damage CAN BE crit & blocked at same time
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if (blocked)
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{
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// double blocked amount if block is critical
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float value = victim.GetBlockPercent(GetLevel());
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if (victim.IsBlockCritical())
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value *= 2; // double blocked percent
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damageInfo.blocked = (uint)MathFunctions.CalculatePct(damage, value);
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if (damage <= damageInfo.blocked)
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{
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damageInfo.blocked = (uint)damage;
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damageInfo.fullBlock = true;
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}
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damage -= (int)damageInfo.blocked;
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}
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if (CanApplyResilience())
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ApplyResilience(victim, ref damage);
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break;
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}
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// Magical Attacks
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case SpellDmgClass.None:
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case SpellDmgClass.Magic:
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{
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// If crit add critical bonus
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if (crit)
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{
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// If crit add critical bonus
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if (crit)
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{
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damageInfo.HitInfo |= HitInfo.CriticalHit;
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damage = (int)SpellCriticalDamageBonus(this, spellInfo, (uint)damage, victim);
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}
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if (CanApplyResilience())
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ApplyResilience(victim, ref damage);
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break;
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damageInfo.HitInfo |= HitInfo.CriticalHit;
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damage = (int)SpellCriticalDamageBonus(this, spellInfo, (uint)damage, victim);
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}
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if (CanApplyResilience())
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ApplyResilience(victim, ref damage);
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break;
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}
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default:
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break;
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}
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@@ -2241,7 +2241,7 @@ namespace Game.Entities
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}
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public virtual bool IsAffectedByDiminishingReturns() { return (GetCharmerOrOwnerPlayerOrPlayerItself() != null); }
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public DiminishingLevels GetDiminishing(DiminishingGroup group)
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{
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DiminishingReturn diminish = m_Diminishing[(int)group];
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@@ -2568,7 +2568,7 @@ namespace Game.Entities
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{
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int[] bp = new int[SpellConst.MaxEffects];
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foreach (var spellEffectInfo in spellEntry.GetEffects())
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bp[spellEffectInfo.EffectIndex] = spellEffectInfo.BasePoints;
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bp[spellEffectInfo.EffectIndex] = spellEffectInfo.BasePoints;
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bp[i] = seatId;
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@@ -2611,7 +2611,7 @@ namespace Game.Entities
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{
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return GetAuraApplication(predicate) != null;
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}
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public bool HasAuraEffect(uint spellId, uint effIndex, ObjectGuid casterGUID = default)
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{
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var range = m_appliedAuras.LookupByKey(spellId);
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@@ -2678,6 +2678,15 @@ namespace Game.Entities
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return false;
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}
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public bool HasAuraTypeWithTriggerSpell(AuraType auratype, uint triggerSpell)
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{
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foreach (var aura in GetAuraEffectsByType(auratype))
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if (aura.GetSpellEffectInfo().TriggerSpell == triggerSpell)
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return true;
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return false;
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}
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public bool HasNegativeAuraWithInterruptFlag(SpellAuraInterruptFlags flag, ObjectGuid guid = default)
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{
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if (!HasInterruptFlag(flag))
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