Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.

Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
This commit is contained in:
Hondacrx
2024-08-04 15:18:22 -04:00
parent bca02a24b0
commit e9b21a91be
139 changed files with 8322 additions and 8700 deletions
+1 -2
View File
@@ -756,8 +756,7 @@ namespace Game
// far teleport case
if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
{
FlightPathMovementGenerator flight = GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() as FlightPathMovementGenerator;
if (flight != null)
if (GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() is FlightPathMovementGenerator flight)
{
bool shouldTeleport = curDestNode != null && curDestNode.ContinentID != GetPlayer().GetMapId();
if (!shouldTeleport)