Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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@@ -756,8 +756,7 @@ namespace Game
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// far teleport case
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if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
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{
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FlightPathMovementGenerator flight = GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() as FlightPathMovementGenerator;
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if (flight != null)
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if (GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() is FlightPathMovementGenerator flight)
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{
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bool shouldTeleport = curDestNode != null && curDestNode.ContinentID != GetPlayer().GetMapId();
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if (!shouldTeleport)
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