Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.Battlegrounds.AlteracValley.Balinda
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{
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struct SpellIds
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{
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public const uint ArcaneExplosion = 46608;
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public const uint ConeOfCold = 38384;
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public const uint Fireball = 46988;
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public const uint Frostbolt = 46987;
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public const uint SummonWaterElemental = 45067;
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public const uint Iceblock = 46604;
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}
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struct TextIds
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{
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public const uint SayAggro = 0;
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public const uint SayEvade = 1;
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public const uint SaySalvation = 2;
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}
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struct ActionIds
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{
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public const int BuffYell = -30001; // shared from Battleground
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}
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[Script]
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class boss_balinda : ScriptedAI
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{
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SummonList summons;
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ObjectGuid WaterElementalGUID;
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bool HasCastIceblock;
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public boss_balinda(Creature creature) : base(creature)
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{
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summons = new(me);
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Initialize();
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}
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void Initialize()
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{
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WaterElementalGUID.Clear();
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HasCastIceblock = false;
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}
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public override void Reset()
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{
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Initialize();
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_scheduler.CancelAll();
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summons.DespawnAll();
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayAggro);
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_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
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{
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DoCastVictim(SpellIds.ArcaneExplosion);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
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{
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DoCastVictim(SpellIds.ConeOfCold);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
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{
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DoCastVictim(SpellIds.Fireball);
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task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
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{
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DoCastVictim(SpellIds.Frostbolt);
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task.Repeat(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(12));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
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{
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if (summons.Empty())
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DoCast(SpellIds.SummonWaterElemental);
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task.Repeat(TimeSpan.FromSeconds(50));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
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{
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EnterEvadeMode();
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Talk(TextIds.SayEvade);
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}
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Creature elemental = ObjectAccessor.GetCreature(me, WaterElementalGUID);
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if (elemental != null)
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if (elemental.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
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elemental.GetAI().EnterEvadeMode();
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task.Repeat();
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});
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}
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public override void JustSummoned(Creature summoned)
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{
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summoned.GetAI().AttackStart(SelectTarget(SelectTargetMethod.Random, 0, 50, true));
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summoned.SetFaction(me.GetFaction());
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WaterElementalGUID = summoned.GetGUID();
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summons.Summon(summoned);
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}
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public override void SummonedCreatureDespawn(Creature summoned)
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{
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summons.Despawn(summoned);
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}
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public override void JustDied(Unit killer)
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{
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summons.DespawnAll();
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}
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public override void DoAction(int actionId)
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{
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if (actionId == ActionIds.BuffYell)
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Talk(TextIds.SayAggro);
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}
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (me.HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
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{
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DoCast(SpellIds.Iceblock);
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HasCastIceblock = true;
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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}
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}
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}
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