Core/Spells: Cleanup movement checks in spells - use correct interrupt flags

Port From (https://github.com/TrinityCore/TrinityCore/commit/538fa8e97ff4b4e36a59e37fd74ea8958e6e30d2)
This commit is contained in:
hondacrx
2022-06-01 16:20:48 -04:00
parent c27b817789
commit e9fcfd6f26
4 changed files with 41 additions and 40 deletions
+1 -1
View File
@@ -1058,7 +1058,7 @@ namespace Game.Entities
spell = m_currentSpells.LookupByKey(CurrentSpellTypes.Channeled);
if (spell != null)
if (spell.GetState() != SpellState.Finished && spell.IsChannelActive())
if (spell.GetSpellInfo().IsMoveAllowedChannel())
if (spell.GetSpellInfo().IsMoveAllowedChannel() || CanCastSpellWhileMoving(spell.GetSpellInfo()))
return false;
// prohibit movement for all other spell casts