Core/Talents: Fixes switching talents and specs
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@@ -226,9 +226,9 @@ namespace Game.Entities
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UpdateItemSetAuras(false);
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}
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bool HasTalent(uint talnetId, byte group)
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bool HasTalent(uint talentId, byte group)
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{
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return GetTalentMap(group).ContainsKey(talnetId) && GetTalentMap(group)[talnetId] != PlayerSpellState.Removed;
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return GetTalentMap(group).ContainsKey(talentId) && GetTalentMap(group)[talentId] != PlayerSpellState.Removed;
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}
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uint GetTalentResetCost() { return _specializationInfo.ResetTalentsCost; }
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@@ -327,7 +327,7 @@ namespace Game.Entities
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if (talentInfo.SpellID == 0)
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continue;
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if (HasTalent(talentInfo.SpellID, GetActiveTalentGroup()))
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if (HasTalent(talentInfo.Id, GetActiveTalentGroup()))
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{
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LearnSpell(talentInfo.SpellID, false); // add the talent to the PlayerSpellMap
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if (talentInfo.OverridesSpellID != 0)
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