Fixed some crashes when trying to get into world.
This commit is contained in:
@@ -890,7 +890,7 @@ namespace Game.Entities
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public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, AzeriteItem owner, Player receiver)
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{
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UpdateMask allowedMaskForTarget = new(9, new[] { 0x0000001Du });
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UpdateMask allowedMaskForTarget = new(10, new[] { 0x0000001Du });
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AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
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WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
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}
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@@ -898,12 +898,12 @@ namespace Game.Entities
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public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
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{
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
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allowedMaskForTarget.OR(new UpdateMask(9, new[] { 0x000003E2u }));
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allowedMaskForTarget.OR(new UpdateMask(10, new[] { 0x000003E2u }));
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}
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public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
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{
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UpdateMask allowedMaskForTarget = new(9, new[] { 0x0000001Du });
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UpdateMask allowedMaskForTarget = new(10, new[] { 0x0000001Du });
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AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
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changesMask.AND(allowedMaskForTarget);
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}
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@@ -1456,7 +1456,7 @@ namespace Game.Entities
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public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
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{
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UpdateMask allowedMaskForTarget = new(195, new uint[] { 0xFFFFDFFFu, 0xC3FEFFFFu, 0x003DFFFFu, 0xFFFFFF01u, 0xF8001FFFu, 0x00000003u, 0x00000000u });
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UpdateMask allowedMaskForTarget = new(197, new uint[] { 0xFFFFDFFFu, 0xC3FEFFFFu, 0x003DFFFFu, 0xFFFFFF01u, 0xF8001FFFu, 0x00000003u, 0x00000000u });
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AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
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WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
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}
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@@ -1464,16 +1464,16 @@ namespace Game.Entities
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public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
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{
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
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allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00002000u, 0x3C010000u, 0xFFC20000u, 0x400000FEu, 0x03FFF000u, 0xFFFFFFFEu, 0x0000000Fu }));
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allowedMaskForTarget.OR(new UpdateMask(197, new uint[] { 0x00002000u, 0x3C010000u, 0xFFC20000u, 0x400000FEu, 0x03FFF000u, 0xFFFFFFFEu, 0x0000000Fu }));
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.UnitAll))
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allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00000000u, 0x00000000u, 0x00000000u, 0x40000000u, 0x07FFE000u, 0x00000000u, 0x00000000u }));
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allowedMaskForTarget.OR(new UpdateMask(197, new uint[] { 0x00000000u, 0x00000000u, 0x00000000u, 0x40000000u, 0x07FFE000u, 0x00000000u, 0x00000000u }));
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Empath))
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allowedMaskForTarget.OR(new UpdateMask(195, new uint[] { 0x00000000u, 0x3C000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x007F8000u, 0x00000000u }));
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allowedMaskForTarget.OR(new UpdateMask(197, new uint[] { 0x00000000u, 0x3C000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0x007F8000u, 0x00000000u }));
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}
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public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
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{
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UpdateMask allowedMaskForTarget = new(195, new[] { 0xFFFFDFFFu, 0xC3FEFFFFu, 0x003DFFFFu, 0xFFFFFF01u, 0xF8001FFFu, 0x00000003u, 0x00000000u });
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UpdateMask allowedMaskForTarget = new(197, new[] { 0xFFFFDFFFu, 0xC3FEFFFFu, 0x003DFFFFu, 0xFFFFFF01u, 0xF8001FFFu, 0x00000003u, 0x00000000u });
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AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
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changesMask.AND(allowedMaskForTarget);
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}
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@@ -2680,7 +2680,7 @@ namespace Game.Entities
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public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
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{
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UpdateMask allowedMaskForTarget = new(188, new[] { 0xFFFFFFEDu, 0x0000001Fu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFE00000u, 0x0000FFFFu });
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UpdateMask allowedMaskForTarget = new(240, new[] { 0xFFFFFFEDu, 0x0000001Fu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFE00000u, 0x0000FFFFu });
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AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
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WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
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}
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@@ -2688,12 +2688,12 @@ namespace Game.Entities
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public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
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{
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if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
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allowedMaskForTarget.OR(new UpdateMask(188, new[] { 0x00000012u, 0xFFFFFFE0u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x001FFFFFu, 0x00000000u }));
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allowedMaskForTarget.OR(new UpdateMask(240, new[] { 0x00000012u, 0xFFFFFFE0u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x001FFFFFu, 0x00000000u }));
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}
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public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
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{
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UpdateMask allowedMaskForTarget = new(188, new[] { 0xFFFFFFEDu, 0x0000001Fu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFE00000u, 0x0000FFFFu });
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UpdateMask allowedMaskForTarget = new(240, new[] { 0xFFFFFFEDu, 0x0000001Fu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xFFE00000u, 0x0000FFFFu });
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AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
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changesMask.AND(allowedMaskForTarget);
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}
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