Core/Conversations: Use WorldObject actors if CreatureId is not provided in conversation_actors

Port From (https://github.com/TrinityCore/TrinityCore/commit/0b9926961ea6a0742357ee6ce8ff824761f6933c)
This commit is contained in:
hondacrx
2024-02-05 19:32:58 -05:00
parent c6cd9aa142
commit ebcad7dbc5
@@ -76,7 +76,7 @@ namespace Game.DataStorage
actor.ActivePlayerTemplate = new();
else if (noActorObject)
actor.NoObjectTemplate = new();
else if (data.SpawnId != 0)
else if (data.SpawnId != 0 || data.CreatureId == 0) // @TODO: remove CreatureId check when actor flags are implemented
actor.WorldObjectTemplate = new();
else
actor.TalkingHeadTemplate = new();