Core/Conversations: Use WorldObject actors if CreatureId is not provided in conversation_actors
Port From (https://github.com/TrinityCore/TrinityCore/commit/0b9926961ea6a0742357ee6ce8ff824761f6933c)
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@@ -76,7 +76,7 @@ namespace Game.DataStorage
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actor.ActivePlayerTemplate = new();
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else if (noActorObject)
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actor.NoObjectTemplate = new();
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else if (data.SpawnId != 0)
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else if (data.SpawnId != 0 || data.CreatureId == 0) // @TODO: remove CreatureId check when actor flags are implemented
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actor.WorldObjectTemplate = new();
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else
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actor.TalkingHeadTemplate = new();
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