Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance
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@@ -65,7 +65,6 @@ namespace Framework.Constants
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public const int LFGHealersNeeded = 1;
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public const int LFGDPSNeeded = 3;
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/// <summary>
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/// Loot Const
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/// </summary>
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@@ -83,7 +82,6 @@ namespace Framework.Constants
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public const float terminal_fallTime = (float)(terminalVelocity / gravity); // the time that needed to reach terminalVelocity
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public const float terminal_safeFall_fallTime = (float)(terminalSafefallVelocity / gravity); // the time that needed to reach terminalVelocity with safefall
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/// <summary>
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/// Vehicle Const
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/// </summary>
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@@ -212,7 +210,6 @@ namespace Framework.Constants
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public const int MaxPetTalentRank = 3;
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public const int ActionBarIndexMax = (ActionBarIndexEnd - ActionBarIndexStart);
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/// <summary>
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/// Object Const
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/// </summary>
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@@ -227,9 +224,14 @@ namespace Framework.Constants
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public const float InteractionDistance = 5.0f;
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public const float MaxVisibilityDistance = MapConst.SizeofGrids; // max distance for visible objects
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public const float SightRangeUnit = 50.0f;
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public const float DefaultVisibilityDistance = 90.0f; // default visible distance, 90 yards on continents
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public const float DefaultVisibilityInstance = 170.0f; // default visible distance in instances, 170 yards
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public const float DefaultVisibilityBGAreans = 533.0f; // default visible distance in BG/Arenas, roughly 533 yards
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public const float VisibilityDistanceGigantic = 400.0f;
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public const float VisibilityDistanceLarge = 200.0f;
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public const float VisibilityDistanceNormal = 100.0f;
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public const float VisibilityDistanceSmall = 50.0f;
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public const float VisibilityDistanceTiny = 25.0f;
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public const float DefaultVisibilityDistance = VisibilityDistanceNormal; // default visible distance, 100 yards on continents
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public const float DefaultVisibilityInstance = 170.0f; // default visible distance in instances, 170 yards
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public const float DefaultVisibilityBGAreans = 533.0f; // default visible distance in BG/Arenas, roughly 533 yards
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public const int DefaultVisibilityNotifyPeriod = 1000;
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public const int WorldTrigger = 12999;
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@@ -260,6 +262,16 @@ namespace Framework.Constants
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3.14f // MOVE_PITCH_RATE
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};
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public static float[] VisibilityDistances =
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{
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DefaultVisibilityDistance,
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VisibilityDistanceTiny,
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VisibilityDistanceSmall,
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VisibilityDistanceLarge,
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VisibilityDistanceGigantic,
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MaxVisibilityDistance
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};
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//Todo move these else where
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/// <summary>
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/// Method Const
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@@ -2389,4 +2401,16 @@ namespace Framework.Constants
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{
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Dungeon = 0x04
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}
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public enum VisibilityDistanceType
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{
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Normal = 0,
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Tiny = 1,
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Small = 2,
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Large = 3,
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Gigantic = 4,
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Infinite = 5,
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Max
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}
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}
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@@ -2136,6 +2136,10 @@ namespace Game.Entities
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SetMovementAnimKitId(cainfo.movementAnimKit);
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SetMeleeAnimKitId(cainfo.meleeAnimKit);
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// Check if visibility distance different
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if (cainfo.visibilityDistanceType != VisibilityDistanceType.Normal)
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SetVisibilityDistanceOverride(cainfo.visibilityDistanceType);
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//Load Path
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if (cainfo.path_id != 0)
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m_path_id = cainfo.path_id;
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@@ -332,6 +332,7 @@ namespace Game.Entities
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public ushort movementAnimKit;
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public ushort meleeAnimKit;
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public uint[] auras;
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public VisibilityDistanceType visibilityDistanceType;
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}
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public class VendorItem
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@@ -382,6 +382,18 @@ namespace Game.Entities
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}
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}
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// Check if GameObject is Infinite
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if (goInfo.IsInfiniteGameObject())
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SetVisibilityDistanceOverride(VisibilityDistanceType.Infinite);
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// Check if GameObject is Gigantic
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if (goInfo.IsGiganticGameObject())
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SetVisibilityDistanceOverride(VisibilityDistanceType.Gigantic);
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// Check if GameObject is Large
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if (goInfo.IsLargeGameObject())
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SetVisibilityDistanceOverride(VisibilityDistanceType.Large);
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return true;
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}
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@@ -1865,7 +1877,7 @@ namespace Game.Entities
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return;
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Player player = user.ToPlayer();
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(info.artifactForge.conditionID1);
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PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(info.ArtifactForge.conditionID1);
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if (playerCondition != null)
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if (!ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
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return;
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@@ -180,7 +180,7 @@ namespace Game.Entities
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public garrisonmonumentplaque GarrisonMonumentPlaque;
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[FieldOffset(68)]
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public artifactforge artifactForge;
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public artifactforge ArtifactForge;
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[FieldOffset(68)]
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public uilink UILink;
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@@ -431,6 +431,90 @@ namespace Game.Entities
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}
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}
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public bool IsInfiniteGameObject()
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{
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switch (type)
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{
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case GameObjectTypes.Door:
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return Door.InfiniteAOI != 0;
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case GameObjectTypes.FlagStand:
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return FlagStand.InfiniteAOI != 0;
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case GameObjectTypes.FlagDrop:
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return FlagDrop.InfiniteAOI != 0;
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case GameObjectTypes.TrapDoor:
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return TrapDoor.InfiniteAOI != 0;
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case GameObjectTypes.NewFlag:
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return NewFlag.InfiniteAOI != 0;
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default: return false;
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}
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}
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public bool IsGiganticGameObject()
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{
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switch (type)
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{
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case GameObjectTypes.Door:
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return Door.GiganticAOI != 0;
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case GameObjectTypes.Button:
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return Button.GiganticAOI != 0;
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case GameObjectTypes.QuestGiver:
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return QuestGiver.GiganticAOI != 0;
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case GameObjectTypes.Chest:
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return Chest.GiganticAOI != 0;
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case GameObjectTypes.Generic:
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return Generic.GiganticAOI != 0;
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case GameObjectTypes.Trap:
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return Trap.GiganticAOI != 0;
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case GameObjectTypes.SpellFocus:
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return SpellFocus.GiganticAOI != 0;
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case GameObjectTypes.Goober:
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return Goober.GiganticAOI != 0;
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case GameObjectTypes.SpellCaster:
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return SpellCaster.GiganticAOI != 0;
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case GameObjectTypes.FlagStand:
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return FlagStand.GiganticAOI != 0;
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case GameObjectTypes.FlagDrop:
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return FlagDrop.GiganticAOI != 0;
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case GameObjectTypes.ControlZone:
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return ControlZone.GiganticAOI != 0;
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case GameObjectTypes.DungeonDifficulty:
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return DungeonDifficulty.GiganticAOI != 0;
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case GameObjectTypes.TrapDoor:
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return TrapDoor.GiganticAOI != 0;
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case GameObjectTypes.NewFlag:
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return NewFlag.GiganticAOI != 0;
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case GameObjectTypes.CapturePoint:
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return CapturePoint.GiganticAOI != 0;
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case GameObjectTypes.GarrisonShipment:
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return GarrisonShipment.GiganticAOI != 0;
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case GameObjectTypes.UILink:
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return UILink.GiganticAOI != 0;
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case GameObjectTypes.GatheringNode:
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return GatheringNode.GiganticAOI != 0;
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default: return false;
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}
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}
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public bool IsLargeGameObject()
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{
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switch (type)
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{
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case GameObjectTypes.Chest:
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return Chest.LargeAOI != 0;
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case GameObjectTypes.Generic:
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return Generic.LargeAOI != 0;
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case GameObjectTypes.DungeonDifficulty:
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return DungeonDifficulty.LargeAOI != 0;
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case GameObjectTypes.GarrisonShipment:
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return GarrisonShipment.LargeAOI != 0;
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case GameObjectTypes.ArtifactForge:
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return ArtifactForge.LargeAOI != 0;
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case GameObjectTypes.GatheringNode:
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return GatheringNode.LargeAOI != 0;
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default: return false;
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}
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}
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#region TypeStructs
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public unsafe struct raw
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{
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@@ -1560,6 +1560,17 @@ namespace Game.Entities
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}
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}
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bool IsVisibilityOverridden() { return m_visibilityDistanceOverride.HasValue; }
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public void SetVisibilityDistanceOverride(VisibilityDistanceType type)
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{
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Cypher.Assert(type < VisibilityDistanceType.Max);
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if (GetTypeId() == TypeId.Player)
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return;
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m_visibilityDistanceOverride.Set(SharedConst.VisibilityDistances[(int)type]);
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}
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public virtual void CleanupsBeforeDelete(bool finalCleanup = true)
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{
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if (IsInWorld)
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@@ -1615,7 +1626,9 @@ namespace Game.Entities
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public float GetVisibilityRange()
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{
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if (isActiveObject() && !IsTypeId(TypeId.Player))
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if (IsVisibilityOverridden() && !IsTypeId(TypeId.Player))
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return m_visibilityDistanceOverride.Value;
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else if (isActiveObject() && !IsTypeId(TypeId.Player))
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return SharedConst.MaxVisibilityDistance;
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else
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return GetMap().GetVisibilityRange();
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@@ -1627,7 +1640,9 @@ namespace Game.Entities
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{
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if (IsTypeId(TypeId.Player))
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{
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if (target != null && target.isActiveObject() && target.ToPlayer() == null)
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if (target != null && target.IsVisibilityOverridden() && !target.IsTypeId(TypeId.Player))
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return target.m_visibilityDistanceOverride.Value;
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else if (target != null && target.isActiveObject() && !target.IsTypeId(TypeId.Player))
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return SharedConst.MaxVisibilityDistance;
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else if (ToPlayer().GetCinematicMgr().IsOnCinematic())
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return SharedConst.DefaultVisibilityInstance;
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@@ -2902,6 +2917,7 @@ namespace Game.Entities
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public MovementInfo m_movementInfo;
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string _name;
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protected bool m_isActive;
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Optional<float> m_visibilityDistanceOverride;
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bool m_isWorldObject;
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public ZoneScript m_zoneScript;
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@@ -1913,8 +1913,8 @@ namespace Game
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public void LoadCreatureTemplateAddons()
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{
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var time = Time.GetMSTime();
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// 0 1 2 3 4 5 6 7 8 9
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SQLResult result = DB.World.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, auras FROM creature_template_addon");
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// 0 1 2 3 4 5 6 7 8 9 10
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SQLResult result = DB.World.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_template_addon");
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if (result.IsEmpty())
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{
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@@ -1941,8 +1941,9 @@ namespace Game
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creatureAddon.aiAnimKit = result.Read<ushort>(6);
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creatureAddon.movementAnimKit = result.Read<ushort>(7);
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creatureAddon.meleeAnimKit = result.Read<ushort>(8);
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creatureAddon.visibilityDistanceType = (VisibilityDistanceType)result.Read<byte>(9);
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var tokens = new StringArray(result.Read<string>(9), ' ');
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var tokens = new StringArray(result.Read<string>(10), ' ');
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creatureAddon.auras = new uint[tokens.Length];
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byte i = 0;
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@@ -2004,6 +2005,12 @@ namespace Game
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creatureAddon.meleeAnimKit = 0;
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}
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if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType.Max)
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{
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Log.outError(LogFilter.Sql, $"Creature (Entry: {entry}) has invalid visibilityDistanceType ({creatureAddon.visibilityDistanceType}) defined in `creature_template_addon`.");
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creatureAddon.visibilityDistanceType = VisibilityDistanceType.Normal;
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}
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creatureTemplateAddonStorage.Add(entry, creatureAddon);
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count++;
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}
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@@ -2013,8 +2020,8 @@ namespace Game
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public void LoadCreatureAddons()
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{
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var time = Time.GetMSTime();
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// 0 1 2 3 4 5 6 7 8 9
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SQLResult result = DB.World.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, auras FROM creature_addon");
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// 0 1 2 3 4 5 6 7 8 9 10
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SQLResult result = DB.World.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_addon");
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if (result.IsEmpty())
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{
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@@ -2049,8 +2056,9 @@ namespace Game
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creatureAddon.aiAnimKit = result.Read<ushort>(6);
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creatureAddon.movementAnimKit = result.Read<ushort>(7);
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creatureAddon.meleeAnimKit = result.Read<ushort>(8);
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creatureAddon.visibilityDistanceType = (VisibilityDistanceType)result.Read<byte>(9);
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var tokens = new StringArray(result.Read<string>(9), ' ');
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var tokens = new StringArray(result.Read<string>(10), ' ');
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byte i = 0;
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creatureAddon.auras = new uint[tokens.Length];
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for (var c = 0; c < tokens.Length; ++c)
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@@ -2112,6 +2120,12 @@ namespace Game
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creatureAddon.meleeAnimKit = 0;
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}
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if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType.Max)
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{
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Log.outError(LogFilter.Sql, $"Creature (GUID: {guid}) has invalid visibilityDistanceType ({creatureAddon.visibilityDistanceType}) defined in `creature_addon`.");
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creatureAddon.visibilityDistanceType = VisibilityDistanceType.Normal;
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}
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creatureAddonStorage.Add(guid, creatureAddon);
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count++;
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} while (result.NextRow());
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@@ -1907,15 +1907,15 @@ Visibility.GroupMode = 1
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# Visibility.Distance.Instances
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# Visibility.Distance.BGArenas
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# Description: Visibility distance to see other players or gameobjects.
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# Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
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# Visibility on continents on retail ~100 yards. In BG/Arenas ~533.
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# For instances default ~170.
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# Max limited by grid size: 533.33333
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# Min limit is max aggro radius (45) * Rate.Creature.Aggro
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# Default: 90 - (Visibility.Distance.Continents)
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# Default: 100 - (Visibility.Distance.Continents)
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# 170 - (Visibility.Distance.Instances)
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# 533 - (Visibility.Distance.BGArenas)
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Visibility.Distance.Continents = 90
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Visibility.Distance.Continents = 100
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Visibility.Distance.Instances = 170
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Visibility.Distance.BGArenas = 533
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File diff suppressed because one or more lines are too long
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