Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance
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@@ -2136,6 +2136,10 @@ namespace Game.Entities
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SetMovementAnimKitId(cainfo.movementAnimKit);
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SetMeleeAnimKitId(cainfo.meleeAnimKit);
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// Check if visibility distance different
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if (cainfo.visibilityDistanceType != VisibilityDistanceType.Normal)
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SetVisibilityDistanceOverride(cainfo.visibilityDistanceType);
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//Load Path
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if (cainfo.path_id != 0)
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m_path_id = cainfo.path_id;
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@@ -332,6 +332,7 @@ namespace Game.Entities
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public ushort movementAnimKit;
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public ushort meleeAnimKit;
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public uint[] auras;
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public VisibilityDistanceType visibilityDistanceType;
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}
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public class VendorItem
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