Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance

This commit is contained in:
hondacrx
2019-01-16 19:42:22 -05:00
parent 055e9d1776
commit ec7807eaac
9 changed files with 186 additions and 19 deletions
@@ -2136,6 +2136,10 @@ namespace Game.Entities
SetMovementAnimKitId(cainfo.movementAnimKit);
SetMeleeAnimKitId(cainfo.meleeAnimKit);
// Check if visibility distance different
if (cainfo.visibilityDistanceType != VisibilityDistanceType.Normal)
SetVisibilityDistanceOverride(cainfo.visibilityDistanceType);
//Load Path
if (cainfo.path_id != 0)
m_path_id = cainfo.path_id;
@@ -332,6 +332,7 @@ namespace Game.Entities
public ushort movementAnimKit;
public ushort meleeAnimKit;
public uint[] auras;
public VisibilityDistanceType visibilityDistanceType;
}
public class VendorItem