Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance
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@@ -180,7 +180,7 @@ namespace Game.Entities
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public garrisonmonumentplaque GarrisonMonumentPlaque;
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[FieldOffset(68)]
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public artifactforge artifactForge;
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public artifactforge ArtifactForge;
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[FieldOffset(68)]
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public uilink UILink;
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@@ -431,6 +431,90 @@ namespace Game.Entities
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}
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}
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public bool IsInfiniteGameObject()
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{
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switch (type)
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{
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case GameObjectTypes.Door:
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return Door.InfiniteAOI != 0;
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case GameObjectTypes.FlagStand:
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return FlagStand.InfiniteAOI != 0;
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case GameObjectTypes.FlagDrop:
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return FlagDrop.InfiniteAOI != 0;
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case GameObjectTypes.TrapDoor:
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return TrapDoor.InfiniteAOI != 0;
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case GameObjectTypes.NewFlag:
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return NewFlag.InfiniteAOI != 0;
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default: return false;
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}
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}
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public bool IsGiganticGameObject()
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{
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switch (type)
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{
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case GameObjectTypes.Door:
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return Door.GiganticAOI != 0;
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case GameObjectTypes.Button:
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return Button.GiganticAOI != 0;
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case GameObjectTypes.QuestGiver:
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return QuestGiver.GiganticAOI != 0;
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case GameObjectTypes.Chest:
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return Chest.GiganticAOI != 0;
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case GameObjectTypes.Generic:
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return Generic.GiganticAOI != 0;
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case GameObjectTypes.Trap:
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return Trap.GiganticAOI != 0;
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case GameObjectTypes.SpellFocus:
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return SpellFocus.GiganticAOI != 0;
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case GameObjectTypes.Goober:
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return Goober.GiganticAOI != 0;
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case GameObjectTypes.SpellCaster:
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return SpellCaster.GiganticAOI != 0;
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case GameObjectTypes.FlagStand:
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return FlagStand.GiganticAOI != 0;
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case GameObjectTypes.FlagDrop:
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return FlagDrop.GiganticAOI != 0;
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case GameObjectTypes.ControlZone:
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return ControlZone.GiganticAOI != 0;
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case GameObjectTypes.DungeonDifficulty:
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return DungeonDifficulty.GiganticAOI != 0;
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case GameObjectTypes.TrapDoor:
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return TrapDoor.GiganticAOI != 0;
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case GameObjectTypes.NewFlag:
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return NewFlag.GiganticAOI != 0;
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case GameObjectTypes.CapturePoint:
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return CapturePoint.GiganticAOI != 0;
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case GameObjectTypes.GarrisonShipment:
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return GarrisonShipment.GiganticAOI != 0;
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case GameObjectTypes.UILink:
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return UILink.GiganticAOI != 0;
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case GameObjectTypes.GatheringNode:
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return GatheringNode.GiganticAOI != 0;
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default: return false;
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}
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}
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public bool IsLargeGameObject()
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{
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switch (type)
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{
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case GameObjectTypes.Chest:
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return Chest.LargeAOI != 0;
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case GameObjectTypes.Generic:
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return Generic.LargeAOI != 0;
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case GameObjectTypes.DungeonDifficulty:
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return DungeonDifficulty.LargeAOI != 0;
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case GameObjectTypes.GarrisonShipment:
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return GarrisonShipment.LargeAOI != 0;
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case GameObjectTypes.ArtifactForge:
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return ArtifactForge.LargeAOI != 0;
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case GameObjectTypes.GatheringNode:
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return GatheringNode.LargeAOI != 0;
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default: return false;
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}
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}
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#region TypeStructs
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public unsafe struct raw
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{
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