Core/Objects: increase sight range of all Infinite, Gigantic and Large objects & correct general default visibility distance

This commit is contained in:
hondacrx
2019-01-16 19:42:22 -05:00
parent 055e9d1776
commit ec7807eaac
9 changed files with 186 additions and 19 deletions
+18 -2
View File
@@ -1560,6 +1560,17 @@ namespace Game.Entities
}
}
bool IsVisibilityOverridden() { return m_visibilityDistanceOverride.HasValue; }
public void SetVisibilityDistanceOverride(VisibilityDistanceType type)
{
Cypher.Assert(type < VisibilityDistanceType.Max);
if (GetTypeId() == TypeId.Player)
return;
m_visibilityDistanceOverride.Set(SharedConst.VisibilityDistances[(int)type]);
}
public virtual void CleanupsBeforeDelete(bool finalCleanup = true)
{
if (IsInWorld)
@@ -1615,7 +1626,9 @@ namespace Game.Entities
public float GetVisibilityRange()
{
if (isActiveObject() && !IsTypeId(TypeId.Player))
if (IsVisibilityOverridden() && !IsTypeId(TypeId.Player))
return m_visibilityDistanceOverride.Value;
else if (isActiveObject() && !IsTypeId(TypeId.Player))
return SharedConst.MaxVisibilityDistance;
else
return GetMap().GetVisibilityRange();
@@ -1627,7 +1640,9 @@ namespace Game.Entities
{
if (IsTypeId(TypeId.Player))
{
if (target != null && target.isActiveObject() && target.ToPlayer() == null)
if (target != null && target.IsVisibilityOverridden() && !target.IsTypeId(TypeId.Player))
return target.m_visibilityDistanceOverride.Value;
else if (target != null && target.isActiveObject() && !target.IsTypeId(TypeId.Player))
return SharedConst.MaxVisibilityDistance;
else if (ToPlayer().GetCinematicMgr().IsOnCinematic())
return SharedConst.DefaultVisibilityInstance;
@@ -2902,6 +2917,7 @@ namespace Game.Entities
public MovementInfo m_movementInfo;
string _name;
protected bool m_isActive;
Optional<float> m_visibilityDistanceOverride;
bool m_isWorldObject;
public ZoneScript m_zoneScript;