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@@ -53,7 +53,7 @@ namespace Game.Entities
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public float size;
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[FieldOffset(52)]
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public int RequiredLevel;
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public uint ContentTuningId;
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[FieldOffset(56)]
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public string AIName;
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@@ -73,6 +73,9 @@ namespace Game.Entities
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[FieldOffset(68)]
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public chest Chest;
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[FieldOffset(68)]
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public binder Binder;
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[FieldOffset(68)]
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public generic Generic;
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@@ -103,6 +106,12 @@ namespace Game.Entities
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[FieldOffset(68)]
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public moTransport MoTransport;
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[FieldOffset(68)]
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public duelflag DuelFlag;
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[FieldOffset(68)]
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public fishingnode FishingNode;
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[FieldOffset(68)]
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public ritual Ritual;
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@@ -208,6 +217,21 @@ namespace Game.Entities
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[FieldOffset(68)]
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public pvpReward PvpReward;
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[FieldOffset(68)]
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public playerchoicechest PlayerChoiceChest;
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[FieldOffset(68)]
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public legendaryforge LegendaryForge;
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[FieldOffset(68)]
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public garrtalenttree GarrTalentTree;
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[FieldOffset(68)]
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public weeklyrewardchest WeeklyRewardChest;
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[FieldOffset(68)]
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public clientmodel ClientModel;
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[FieldOffset(68)]
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public raw Raw;
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@@ -572,7 +596,7 @@ namespace Game.Entities
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stats.Data[i] = Raw.data[i];
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}
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stats.RequiredLevel = (uint)RequiredLevel;
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stats.ContentTuningId = ContentTuningId;
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QueryData.Stats = stats;
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}
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@@ -597,9 +621,9 @@ namespace Game.Entities
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public uint GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
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public uint InfiniteAOI; // 10 Infinite AOI, enum { false, true, }; Default: false
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public uint NotLOSBlocking; // 11 Not LOS Blocking, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 12 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct button
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{
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public uint startOpen; // 0 startOpen, enum { false, true, }; Default: false
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@@ -612,9 +636,9 @@ namespace Game.Entities
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public uint closeTextID; // 7 closeTextID, References: BroadcastText, NoValue = 0
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public uint requireLOS; // 8 require LOS, enum { false, true, }; Default: false
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public uint conditionID1; // 9 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 10 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct questgiver
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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@@ -629,9 +653,9 @@ namespace Game.Entities
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public uint GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
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public uint conditionID1; // 10 conditionID1, References: PlayerCondition, NoValue = 0
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public uint NeverUsableWhileMounted; // 11 Never Usable While Mounted, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 12 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct chest
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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@@ -643,7 +667,7 @@ namespace Game.Entities
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public uint triggeredEvent; // 6 triggeredEvent, References: GameEvents, NoValue = 0
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public uint linkedTrap; // 7 linkedTrap, References: GameObjects, NoValue = 0
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public uint questID; // 8 questID, References: QuestV2, NoValue = 0
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public uint level; // 9 level, int, Min value: 0, Max value: 65535, Default value: 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint requireLOS; // 10 require LOS, enum { false, true, }; Default: false
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public uint leaveLoot; // 11 leaveLoot, enum { false, true, }; Default: false
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public uint notInCombat; // 12 notInCombat, enum { false, true, }; Default: false
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@@ -652,9 +676,9 @@ namespace Game.Entities
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public uint usegrouplootrules; // 15 use group loot rules, enum { false, true, }; Default: false
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public uint floatingTooltip; // 16 floatingTooltip, enum { false, true, }; Default: false
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public uint conditionID1; // 17 conditionID1, References: PlayerCondition, NoValue = 0
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public uint xpLevel; // 18 XP Level Range, References: ContentTuning, NoValue = 0
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public uint Unused; // 18 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint xpDifficulty; // 19 xpDifficulty, enum { No Exp, Trivial, Very Small, Small, Substandard, Standard, High, Epic, Dungeon, 5, }; Default: No Exp
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public uint lootLevel; // 20 lootLevel, int, Min value: 0, Max value: 123, Default value: 0
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public uint Unused2; // 20 Unused, int, Min value: 0, Max value: 123, Default value: 0
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public uint GroupXP; // 21 Group XP, enum { false, true, }; Default: false
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public uint DamageImmuneOK; // 22 Damage Immune OK, enum { false, true, }; Default: false
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public uint trivialSkillLow; // 23 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0
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@@ -670,6 +694,10 @@ namespace Game.Entities
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public uint chestPushLoot; // 33 chest Push Loot, References: Treasure, NoValue = 0
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}
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public struct binder
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{
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public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct generic
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{
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@@ -682,13 +710,13 @@ namespace Game.Entities
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public uint conditionID1; // 6 conditionID1, References: PlayerCondition, NoValue = 0
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public uint LargeAOI; // 7 Large AOI, enum { false, true, }; Default: false
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public uint UseGarrisonOwnerGuildColors; // 8 Use Garrison Owner Guild Colors, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct trap
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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public uint level; // 1 level, int, Min value: 0, Max value: 65535, Default value: 0
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public uint Unused; // 1 Unused, int, Min value: 0, Max value: 65535, Default value: 0
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public uint radius; // 2 radius, int, Min value: 0, Max value: 100, Default value: 0
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public uint spell; // 3 spell, References: Spell, NoValue = 0
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public uint charges; // 4 charges, int, Min value: 0, Max value: 65535, Default value: 1
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@@ -708,9 +736,9 @@ namespace Game.Entities
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public uint requireLOS; // 18 require LOS, enum { false, true, }; Default: false
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public uint TriggerCondition; // 19 Trigger Condition, References: PlayerCondition, NoValue = 0
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public uint Checkallunits; // 20 Check all units (spawned traps only check players), enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 21 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct chair
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{
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public uint chairslots; // 0 chairslots, int, Min value: 1, Max value: 5, Default value: 1
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@@ -718,9 +746,9 @@ namespace Game.Entities
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public uint onlyCreatorUse; // 2 onlyCreatorUse, enum { false, true, }; Default: false
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public uint triggeredEvent; // 3 triggeredEvent, References: GameEvents, NoValue = 0
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public uint conditionID1; // 4 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct spellFocus
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{
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public uint spellFocusType; // 0 spellFocusType, References: SpellFocusObject, NoValue = 0
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@@ -732,9 +760,9 @@ namespace Game.Entities
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public uint floatingTooltip; // 6 floatingTooltip, enum { false, true, }; Default: false
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public uint floatOnWater; // 7 floatOnWater, enum { false, true, }; Default: false
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public uint conditionID1; // 8 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct text
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{
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public uint pageID; // 0 pageID, References: PageText, NoValue = 0
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@@ -743,9 +771,9 @@ namespace Game.Entities
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public uint allowMounted; // 3 allowMounted, enum { false, true, }; Default: false
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public uint conditionID1; // 4 conditionID1, References: PlayerCondition, NoValue = 0
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public uint NeverUsableWhileMounted; // 5 Never Usable While Mounted, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 6 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct goober
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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@@ -780,9 +808,10 @@ namespace Game.Entities
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public uint SortFarZ; // 29 Sort Far Z, enum { false, true, }; Default: false
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public uint SyncAnimationtoObjectLifetime; // 30 Sync Animation to Object Lifetime (global track only), enum { false, true, }; Default: false
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public uint NoFuzzyHit; // 31 No Fuzzy Hit, enum { false, true, }; Default: false
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public uint LargeAOI; // 32 Large AOI, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 33 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct transport
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{
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public uint Timeto2ndfloor; // 0 Time to 2nd floor (ms), int, Min value: 0, Max value: 2147483647, Default value: 0
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@@ -809,9 +838,9 @@ namespace Game.Entities
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public uint Reached10thfloor; // 21 Reached 10th floor, References: GameEvents, NoValue = 0
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public uint onlychargeheightcheck; // 22 only charge height check. (yards), int, Min value: 0, Max value: 65535, Default value: 0
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public uint onlychargetimecheck; // 23 only charge time check, int, Min value: 0, Max value: 65535, Default value: 0
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public uint InteractRadiusOverride; // 24 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct areadamage
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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@@ -822,9 +851,9 @@ namespace Game.Entities
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public uint autoClose; // 5 autoClose (ms), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint openTextID; // 6 openTextID, References: BroadcastText, NoValue = 0
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public uint closeTextID; // 7 closeTextID, References: BroadcastText, NoValue = 0
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public uint InteractRadiusOverride; // 8 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct camera
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{
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public uint open; // 0 open, References: Lock_, NoValue = 0
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@@ -832,9 +861,9 @@ namespace Game.Entities
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public uint eventID; // 2 eventID, References: GameEvents, NoValue = 0
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public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
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public uint conditionID1; // 4 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct moTransport
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{
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public uint taxiPathID; // 0 taxiPathID, References: TaxiPath, NoValue = 0
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@@ -848,8 +877,19 @@ namespace Game.Entities
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public uint allowstopping; // 8 allow stopping, enum { false, true, }; Default: false
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public uint InitStopped; // 9 Init Stopped, enum { false, true, }; Default: false
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public uint TrueInfiniteAOI; // 10 True Infinite AOI (programmer only!), enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 11 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Allowareaexplorationwhileonthistransport;// 12 Allow area exploration while on this transport, enum { false, true, }; Default: false
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}
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public struct duelflag
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{
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public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct fishingnode
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{
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public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct ritual
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{
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@@ -862,23 +902,23 @@ namespace Game.Entities
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public uint castersGrouped; // 6 castersGrouped, enum { false, true, }; Default: true
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public uint ritualNoTargetCheck; // 7 ritualNoTargetCheck, enum { false, true, }; Default: true
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public uint conditionID1; // 8 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct mailbox
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{
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public uint conditionID1; // 0 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct guardpost
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{
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public uint creatureID; // 0 creatureID, References: Creature, NoValue = 0
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public uint charges; // 1 charges, int, Min value: 0, Max value: 65535, Default value: 1
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public uint Preferonlyifinlineofsight; // 2 Prefer only if in line of sight (expensive), enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct spellcaster
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{
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public uint spell; // 0 spell, References: Spell, NoValue = 0
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@@ -889,17 +929,17 @@ namespace Game.Entities
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public uint conditionID1; // 5 conditionID1, References: PlayerCondition, NoValue = 0
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|
|
public uint playerCast; // 6 playerCast, enum { false, true, }; Default: false
|
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|
|
public uint NeverUsableWhileMounted; // 7 Never Usable While Mounted, enum { false, true, }; Default: false
|
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|
|
public uint InteractRadiusOverride; // 8 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
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|
|
|
}
|
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|
|
public struct meetingstone
|
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|
|
|
{
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|
|
public uint minLevel; // 0 minLevel, int, Min value: 0, Max value: 65535, Default value: 1
|
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|
|
|
public uint maxLevel; // 1 maxLevel, int, Min value: 1, Max value: 65535, Default value: 60
|
|
|
|
|
public uint Unused; // 0 Unused, int, Min value: 0, Max value: 65535, Default value: 1
|
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|
|
|
public uint Unused2; // 1 Unused, int, Min value: 1, Max value: 65535, Default value: 60
|
|
|
|
|
public uint areaID; // 2 areaID, References: AreaTable, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
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|
|
}
|
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public struct flagstand
|
|
|
|
|
{
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|
|
public uint open; // 0 open, References: Lock_, NoValue = 0
|
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|
@@ -915,9 +955,9 @@ namespace Game.Entities
|
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|
|
public uint GiganticAOI; // 10 Gigantic AOI, enum { false, true, }; Default: false
|
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|
|
public uint InfiniteAOI; // 11 Infinite AOI, enum { false, true, }; Default: false
|
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|
|
public uint cooldown; // 12 cooldown, int, Min value: 0, Max value: 2147483647, Default value: 3000
|
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|
|
|
public uint InteractRadiusOverride; // 13 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
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|
|
}
|
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|
|
public struct fishinghole
|
|
|
|
|
{
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|
|
public uint radius; // 0 radius, int, Min value: 0, Max value: 50, Default value: 0
|
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|
@@ -925,9 +965,9 @@ namespace Game.Entities
|
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|
|
public uint minRestock; // 2 minRestock, int, Min value: 0, Max value: 65535, Default value: 0
|
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|
|
public uint maxRestock; // 3 maxRestock, int, Min value: 0, Max value: 65535, Default value: 0
|
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|
|
|
public uint open; // 4 open, References: Lock_, NoValue = 0
|
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|
|
|
public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
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|
|
|
}
|
|
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|
|
public struct flagdrop
|
|
|
|
|
{
|
|
|
|
|
public uint open; // 0 open, References: Lock_, NoValue = 0
|
|
|
|
@@ -940,9 +980,9 @@ namespace Game.Entities
|
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|
|
|
public uint GiganticAOI; // 7 Gigantic AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint InfiniteAOI; // 8 Infinite AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint cooldown; // 9 cooldown, int, Min value: 0, Max value: 2147483647, Default value: 3000
|
|
|
|
|
public uint InteractRadiusOverride; // 10 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
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|
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|
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|
|
|
public struct controlzone
|
|
|
|
|
{
|
|
|
|
|
public uint radius; // 0 radius, int, Min value: 0, Max value: 100, Default value: 10
|
|
|
|
@@ -973,9 +1013,9 @@ namespace Game.Entities
|
|
|
|
|
public uint UncontestedTime; // 25 Uncontested Time, int, Min value: 0, Max value: 65535, Default value: 0
|
|
|
|
|
public uint FrequentHeartbeat; // 26 Frequent Heartbeat, enum { false, true, }; Default: false
|
|
|
|
|
public uint EnablingWorldStateExpression; // 27 Enabling World State Expression, References: WorldStateExpression, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 28 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
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|
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|
|
|
|
public struct auraGenerator
|
|
|
|
|
{
|
|
|
|
|
public uint startOpen; // 0 startOpen, enum { false, true, }; Default: true
|
|
|
|
@@ -985,9 +1025,9 @@ namespace Game.Entities
|
|
|
|
|
public uint auraID2; // 4 auraID2, References: Spell, NoValue = 0
|
|
|
|
|
public uint conditionID2; // 5 conditionID2, References: PlayerCondition, NoValue = 0
|
|
|
|
|
public uint serverOnly; // 6 serverOnly, enum { false, true, }; Default: false
|
|
|
|
|
public uint InteractRadiusOverride; // 7 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public struct dungeonDifficulty
|
|
|
|
|
{
|
|
|
|
|
public uint InstanceType; // 0 Instance Type, enum { Not Instanced, Party Dungeon, Raid Dungeon, PVP Battlefield, Arena Battlefield, Scenario, }; Default: Party Dungeon
|
|
|
|
@@ -1001,17 +1041,17 @@ namespace Game.Entities
|
|
|
|
|
public uint LargeAOI; // 8 Large AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint Legacy; // 10 Legacy, enum { false, true, }; Default: false
|
|
|
|
|
public uint InteractRadiusOverride; // 11 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public struct barberChair
|
|
|
|
|
{
|
|
|
|
|
public uint chairheight; // 0 chairheight, int, Min value: 0, Max value: 2, Default value: 1
|
|
|
|
|
public int HeightOffset; // 1 Height Offset (inches), int, Min value: -100, Max value: 100, Default value: 0
|
|
|
|
|
public uint SitAnimKit; // 2 Sit Anim Kit, References: AnimKit, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public struct destructiblebuilding
|
|
|
|
|
{
|
|
|
|
|
public int Unused; // 0 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
|
|
|
@@ -1041,15 +1081,15 @@ namespace Game.Entities
|
|
|
|
|
public int Thexoffsetofthedestructiblenameplateifitisenabled;// 24 The x offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
|
|
|
|
public int Theyoffsetofthedestructiblenameplateifitisenabled;// 25 The y offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
|
|
|
|
public int Thezoffsetofthedestructiblenameplateifitisenabled;// 26 The z offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
|
|
|
|
public uint InteractRadiusOverride; // 27 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public struct guildbank
|
|
|
|
|
{
|
|
|
|
|
public uint conditionID1; // 0 conditionID1, References: PlayerCondition, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public struct trapDoor
|
|
|
|
|
{
|
|
|
|
|
public uint AutoLink; // 0 Auto Link, enum { false, true, }; Default: false
|
|
|
|
@@ -1060,6 +1100,7 @@ namespace Game.Entities
|
|
|
|
|
public uint GiganticAOI; // 5 Gigantic AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint InfiniteAOI; // 6 Infinite AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint DoorisOpaque; // 7 Door is Opaque (Disable portal on close), enum { false, true, }; Default: false
|
|
|
|
|
public uint InteractRadiusOverride; // 8 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct newflag
|
|
|
|
@@ -1078,23 +1119,27 @@ namespace Game.Entities
|
|
|
|
|
public uint worldState1; // 11 worldState1, References: WorldState, NoValue = 0
|
|
|
|
|
public uint ReturnonDefenderInteract; // 12 Return on Defender Interact, enum { false, true, }; Default: false
|
|
|
|
|
public uint SpawnVignette; // 13 Spawn Vignette, References: vignette, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 14 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct newflagdrop
|
|
|
|
|
{
|
|
|
|
|
public uint open; // 0 open, References: Lock_, NoValue = 0
|
|
|
|
|
public uint SpawnVignette; // 1 Spawn Vignette, References: vignette, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct Garrisonbuilding
|
|
|
|
|
{
|
|
|
|
|
public int SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
|
|
|
|
|
public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct garrisonplot
|
|
|
|
|
{
|
|
|
|
|
public uint PlotInstance; // 0 Plot Instance, References: GarrPlotInstance, NoValue = 0
|
|
|
|
|
public int SpawnMap; // 1 Spawn Map, References: Map, NoValue = -1
|
|
|
|
|
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct clientcreature
|
|
|
|
@@ -1134,6 +1179,7 @@ namespace Game.Entities
|
|
|
|
|
public uint SpellVisual4; // 20 Spell Visual 4, References: SpellVisual, NoValue = 0
|
|
|
|
|
public uint SpellVisual5; // 21 Spell Visual 5, References: SpellVisual, NoValue = 0
|
|
|
|
|
public uint SpawnVignette; // 22 Spawn Vignette, References: vignette, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 23 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct phaseablemo
|
|
|
|
@@ -1142,12 +1188,14 @@ namespace Game.Entities
|
|
|
|
|
public int AreaNameSet; // 1 Area Name Set (Index), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
|
|
|
|
public uint DoodadSetA; // 2 Doodad Set A, int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
public uint DoodadSetB; // 3 Doodad Set B, int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
public uint InteractRadiusOverride; // 4 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct garrisonmonument
|
|
|
|
|
{
|
|
|
|
|
public uint TrophyTypeID; // 0 Trophy Type ID, References: TrophyType, NoValue = 0
|
|
|
|
|
public uint TrophyInstanceID; // 1 Trophy Instance ID, References: TrophyInstance, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct garrisonshipment
|
|
|
|
@@ -1155,11 +1203,13 @@ namespace Game.Entities
|
|
|
|
|
public uint ShipmentContainer; // 0 Shipment Container, References: CharShipmentContainer, NoValue = 0
|
|
|
|
|
public uint GiganticAOI; // 1 Gigantic AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint LargeAOI; // 2 Large AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct garrisonmonumentplaque
|
|
|
|
|
{
|
|
|
|
|
public uint TrophyInstanceID; // 0 Trophy Instance ID, References: TrophyInstance, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct itemforge
|
|
|
|
@@ -1169,7 +1219,9 @@ namespace Game.Entities
|
|
|
|
|
public uint IgnoreBoundingBox; // 2 Ignore Bounding Box, enum { false, true, }; Default: false
|
|
|
|
|
public uint CameraMode; // 3 Camera Mode, References: CameraMode, NoValue = 0
|
|
|
|
|
public uint FadeRegionRadius; // 4 Fade Region Radius, int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
public uint ForgeType; // 5 Forge Type, enum { Artifact Forge, Relic Forge, Heart Forge }; Default: Relic Forge
|
|
|
|
|
public uint ForgeType; // 5 Forge Type, enum { Artifact Forge, Relic Forge, Heart Forge, Soulbind Forge, Anima Reservoir, }; Default: Relic Forge
|
|
|
|
|
public uint InteractRadiusOverride; // 6 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
public uint GarrTalentTreeID; // 7 GarrTalentTree ID, References: GarrTalentTree, NoValue = 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct uilink
|
|
|
|
@@ -1179,15 +1231,19 @@ namespace Game.Entities
|
|
|
|
|
public uint GiganticAOI; // 2 Gigantic AOI, enum { false, true, }; Default: false
|
|
|
|
|
public uint spellFocusType; // 3 spellFocusType, References: SpellFocusObject, NoValue = 0
|
|
|
|
|
public uint radius; // 4 radius, int, Min value: 0, Max value: 50, Default value: 10
|
|
|
|
|
public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct keystonereceptacle { }
|
|
|
|
|
public struct keystonereceptacle
|
|
|
|
|
{
|
|
|
|
|
public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct gatheringnode
|
|
|
|
|
{
|
|
|
|
|
public uint open; // 0 open, References: Lock_, NoValue = 0
|
|
|
|
|
public uint chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
|
|
|
|
|
public uint level; // 2 level, int, Min value: 0, Max value: 65535, Default value: 0
|
|
|
|
|
public uint Unused; // 2 Unused, int, Min value: 0, Max value: 65535, Default value: 0
|
|
|
|
|
public uint notInCombat; // 3 notInCombat, enum { false, true, }; Default: false
|
|
|
|
|
public uint trivialSkillLow; // 4 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0
|
|
|
|
|
public uint trivialSkillHigh; // 5 trivialSkillHigh, int, Min value: 0, Max value: 65535, Default value: 0
|
|
|
|
@@ -1197,7 +1253,7 @@ namespace Game.Entities
|
|
|
|
|
public uint openTextID; // 9 openTextID, References: BroadcastText, NoValue = 0
|
|
|
|
|
public uint floatingTooltip; // 10 floatingTooltip, enum { false, true, }; Default: false
|
|
|
|
|
public uint conditionID1; // 11 conditionID1, References: PlayerCondition, NoValue = 0
|
|
|
|
|
public uint XPLevelRange; // 12 XP Level Range, References: ContentTuning, NoValue = 0
|
|
|
|
|
public uint Unused2; // 12 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
|
|
|
|
public uint xpDifficulty; // 13 xpDifficulty, enum { No Exp, Trivial, Very Small, Small, Substandard, Standard, High, Epic, Dungeon, 5, }; Default: No Exp
|
|
|
|
|
public uint spell; // 14 spell, References: Spell, NoValue = 0
|
|
|
|
|
public uint GiganticAOI; // 15 Gigantic AOI, enum { false, true, }; Default: false
|
|
|
|
@@ -1209,6 +1265,7 @@ namespace Game.Entities
|
|
|
|
|
public uint PlayOpenAnimationonOpening; // 21 Play Open Animation on Opening, enum { false, true, }; Default: false
|
|
|
|
|
public uint turnpersonallootsecurityoff; // 22 turn personal loot security off, enum { false, true, }; Default: false
|
|
|
|
|
public uint ClearObjectVignetteonOpening; // 23 Clear Object Vignette on Opening, enum { false, true, }; Default: false
|
|
|
|
|
public uint InteractRadiusOverride; // 24 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct challengemodereward
|
|
|
|
@@ -1217,6 +1274,7 @@ namespace Game.Entities
|
|
|
|
|
public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
|
|
|
|
|
public uint open; // 2 open, References: Lock_, NoValue = 0
|
|
|
|
|
public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
|
|
|
|
|
public uint InteractRadiusOverride; // 4 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct multi
|
|
|
|
@@ -1238,6 +1296,7 @@ namespace Game.Entities
|
|
|
|
|
public uint DoodadSetC; // 3 Doodad Set C, int, Min value: 0, Max value: 2147483647, Default value: 0
|
|
|
|
|
public int SpawnMap; // 4 Spawn Map, References: Map, NoValue = -1
|
|
|
|
|
public int AreaNameSet; // 5 Area Name Set (Index), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 6 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct pvpReward
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@@ -1246,6 +1305,49 @@ namespace Game.Entities
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public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
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public uint open; // 2 open, References: Lock_, NoValue = 0
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public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
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public uint InteractRadiusOverride; // 4 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct playerchoicechest
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{
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public uint spell; // 0 spell, References: Spell, NoValue = 0
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public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
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public uint GiganticAOI; // 2 Gigantic AOI, enum { false, true, }; Default: false
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public uint PlayerChoice; // 3 Player Choice, References: PlayerChoice, NoValue = 0
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public uint MawPowerFilter; // 4 Maw Power Filter, References: MawPowerFilter, NoValue = 0
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public uint Script; // 5 Script, References: SpellScript, NoValue = 0
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public uint SpellVisual1; // 6 Spell Visual 1, References: SpellVisual, NoValue = 0
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public uint InteractRadiusOverride; // 7 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Dontupdateplayerinteractability; // 8 Don't update player interactability, enum { false, true, }; Default: false
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}
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public struct legendaryforge
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{
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public uint PlayerChoice; // 0 Player Choice, References: PlayerChoice, NoValue = 0
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public uint CustomItemBonusFilter; // 1 Custom Item Bonus Filter, References: CustomItemBonusFilter, NoValue = 0
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public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct garrtalenttree
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{
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public uint UiMapID; // 0 Ui Map ID, References: UiMap, NoValue = 0
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public uint GarrTalentTreeID; // 1 GarrTalentTree ID, References: GarrTalentTree, NoValue = 0
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public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct weeklyrewardchest
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{
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public uint WhenAvailable; // 0 When Available, References: GameObjectDisplayInfo, NoValue = 0
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public uint open; // 1 open, References: Lock_, NoValue = 0
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public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct clientmodel
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{
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public uint LargeAOI; // 0 Large AOI, enum { false, true, }; Default: false
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public uint GiganticAOI; // 1 Gigantic AOI, enum { false, true, }; Default: false
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public uint InfiniteAOI; // 2 Infinite AOI, enum { false, true, }; Default: false
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public uint TrueInfiniteAOI; // 3 True Infinite AOI (programmer only!), enum { false, true, }; Default: false
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}
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#endregion
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}
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