Core/GameObjects: Updated gameobject template structure to 9.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/364f6eec9a4d6d044666a172a2823161e0e3a418)
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@@ -297,8 +297,7 @@ namespace Game.Networking.Packets
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foreach (uint questItem in Stats.QuestItems)
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statsData.WriteUInt32(questItem);
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statsData.WriteUInt32(Stats.RequiredLevel);
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statsData.WriteUInt32(Stats.ContentTuningId);
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}
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_worldPacket.WriteUInt32(statsData.GetSize());
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@@ -745,7 +744,7 @@ namespace Game.Networking.Packets
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public int[] Data = new int[SharedConst.MaxGOData];
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public float Size;
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public List<uint> QuestItems = new List<uint>();
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public uint RequiredLevel;
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public uint ContentTuningId;
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}
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class QuestCompletionNPC
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