Core/GameObjects: Updated gameobject template structure to 9.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/364f6eec9a4d6d044666a172a2823161e0e3a418)
This commit is contained in:
hondacrx
2020-12-13 18:13:51 -05:00
parent b50b4265ad
commit ed190daffa
8 changed files with 245 additions and 56 deletions
@@ -297,8 +297,7 @@ namespace Game.Networking.Packets
foreach (uint questItem in Stats.QuestItems)
statsData.WriteUInt32(questItem);
statsData.WriteUInt32(Stats.RequiredLevel);
statsData.WriteUInt32(Stats.ContentTuningId);
}
_worldPacket.WriteUInt32(statsData.GetSize());
@@ -745,7 +744,7 @@ namespace Game.Networking.Packets
public int[] Data = new int[SharedConst.MaxGOData];
public float Size;
public List<uint> QuestItems = new List<uint>();
public uint RequiredLevel;
public uint ContentTuningId;
}
class QuestCompletionNPC