Some fixes
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@@ -704,7 +704,7 @@ namespace Game.Entities
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return Global.ObjectMgr.GetItemTemplate(GetEntry());
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}
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public Player GetOwner()
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public override Player GetOwner()
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{
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return Global.ObjAccessor.FindPlayer(GetOwnerGUID());
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}
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@@ -2475,7 +2475,7 @@ namespace Game.Entities
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public BonusData GetBonus() { return _bonusData; }
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public ObjectGuid GetOwnerGUID() { return m_itemData.Owner; }
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public override ObjectGuid GetOwnerGUID() { return m_itemData.Owner; }
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public void SetOwnerGUID(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.Owner), guid); }
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public ObjectGuid GetContainedIn() { return m_itemData.ContainedIn; }
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public void SetContainedIn(ObjectGuid guid) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.ContainedIn), guid); }
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@@ -1611,7 +1611,7 @@ namespace Game.Entities
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return Global.ObjAccessor.GetUnit(this, GetOwnerGUID());
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}
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public Unit GetCharmerOrOwner()
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public virtual Unit GetCharmerOrOwner()
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{
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Unit unit = ToUnit();
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if (unit != null)
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@@ -1835,7 +1835,7 @@ namespace Game.Entities
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return Global.ObjAccessor.GetUnit(this, charmerid);
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return null;
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}
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public Unit GetCharmerOrOwner()
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public override Unit GetCharmerOrOwner()
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{
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return !GetCharmerGUID().IsEmpty() ? GetCharmer() : GetOwner();
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}
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@@ -6560,7 +6560,7 @@ namespace Game.Spells
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// check if gameobject ignores LOS
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GameObject gobCaster = m_caster.ToGameObject();
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if (gobCaster != null)
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if (!gobCaster.GetGoInfo().GetRequireLOS())
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if (gobCaster.GetGoInfo().GetRequireLOS() == 0)
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return true;
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// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
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@@ -3669,7 +3669,7 @@ namespace Game.Spells
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switch (spellEffectInfo.ApplyAuraName)
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{
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// has other non positive effect?
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// then it should be marked negative despite of targets (ex 8510, 8511, 8893, 10267)
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// then it should be marked negative if has same target as negative effect (ex 8510, 8511, 8893, 10267)
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case AuraType.Dummy:
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case AuraType.ModStun:
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case AuraType.ModFear:
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