Some fixes
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@@ -6560,7 +6560,7 @@ namespace Game.Spells
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// check if gameobject ignores LOS
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GameObject gobCaster = m_caster.ToGameObject();
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if (gobCaster != null)
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if (!gobCaster.GetGoInfo().GetRequireLOS())
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if (gobCaster.GetGoInfo().GetRequireLOS() == 0)
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return true;
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// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
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