Core/Auras: Fixed crash happening when a periodic aura tick triggers SPELL_AURA_SPLIT_DAMAGE_PCT

Port From (https://github.com/TrinityCore/TrinityCore/commit/3a50bc50a2a3898013404eb2319508521002984f)
This commit is contained in:
hondacrx
2024-02-03 11:28:50 -05:00
parent fdec5064b8
commit ee7b89560e
2 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -2149,7 +2149,7 @@ namespace Game.Entities
{
SpellNonMeleeDamageLog packet = new();
packet.Me = log.target.GetGUID();
packet.CasterGUID = log.attacker.GetGUID();
packet.CasterGUID = log.attacker?.GetGUID() ?? ObjectGuid.Empty;
packet.CastID = log.castId;
packet.SpellID = (int)(log.Spell != null ? log.Spell.Id : 0);
packet.Visual = log.SpellVisual;
@@ -1292,12 +1292,12 @@ namespace Game.Networking.Packets
public bool GenerateDataForUnits(Unit attacker, Unit target)
{
Player playerAttacker = attacker.ToPlayer();
Creature creatureAttacker = attacker.ToCreature();
Player playerAttacker = attacker?.ToPlayer();
Creature creatureAttacker = attacker?.ToCreature();
if (playerAttacker != null)
{
Player playerTarget = target.ToPlayer();
Creature creatureTarget = target.ToCreature();
Player playerTarget = target?.ToPlayer();
Creature creatureTarget = target?.ToCreature();
if (playerTarget != null)
return GenerateDataPlayerToPlayer(playerAttacker, playerTarget);
else if (creatureTarget != null)
@@ -1308,8 +1308,8 @@ namespace Game.Networking.Packets
}
else if (creatureAttacker != null)
{
Player playerTarget = target.ToPlayer();
Creature creatureTarget = target.ToCreature();
Player playerTarget = target?.ToPlayer();
Creature creatureTarget = target?.ToCreature();
if (playerTarget != null)
{
if (creatureAttacker.HasScalableLevels())