Core/AdventureJournal: Handle CMSG_ADVENTURE_JOURNAL_OPEN_QUEST and CMSG_ADVENTURE_JOURNAL_UPDATE_SUGGESTIONS

Port From (https://github.com/TrinityCore/TrinityCore/commit/3addbe7dd418259149c39fc3b9423f7809de696a)
This commit is contained in:
hondacrx
2021-03-15 16:55:55 -04:00
parent 4323951881
commit eee335291f
7 changed files with 257 additions and 131 deletions
@@ -28,9 +28,8 @@ namespace Framework.Database
// AdventureJournal.db2
PrepareStatement(HotfixStatements.SEL_ADVENTURE_JOURNAL, "SELECT ID, Name, Description, ButtonText, RewardDescription, ContinueDescription, Type, " +
"PlayerConditionId, Flags, ButtonActionType, TextureFileDataId, LfgDungeonId, QuestId, BattleMasterListId, PriorityMin, PriorityMax, ItemId, " +
"ItemQuantity, CurrencyType, CurrencyQuantity, UiMapId, BonusPlayerConditionId1, BonusPlayerConditionId2, BonusValue1, BonusValue2" +
" FROM adventure_journal");
"PlayerConditionID, Flags, ButtonActionType, TextureFileDataID, LfgDungeonID, QuestID, BattleMasterListID, PriorityMin, PriorityMax, ItemID, " +
"ItemQuantity, CurrencyType, CurrencyQuantity, UiMapID, BonusPlayerConditionID1, BonusPlayerConditionID2, BonusValue1, BonusValue2 FROM adventure_journal");
PrepareStatement(HotfixStatements.SEL_ADVENTURE_JOURNAL_LOCALE, "SELECT ID, Name_lang, Description_lang, ButtonText_lang, RewardDescription_lang, " +
"ContinueDescription_lang FROM adventure_journal_locale WHERE locale = ?");
+1 -1
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@@ -65,7 +65,7 @@ namespace Game.DataStorage
public ushort CurrencyType;
public uint CurrencyQuantity;
public ushort UiMapID;
public int[] BonusPlayerConditionID = new int[2];
public uint[] BonusPlayerConditionID = new uint[2];
public byte[] BonusValue = new byte[2];
}
@@ -0,0 +1,100 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.IO;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Misc;
using Game.Networking;
using Game.Networking.Packets;
using Game.PvP;
using System;
using System.Collections.Generic;
using System.Text;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.AdventureJournalOpenQuest)]
void HandleAdventureJournalOpenQuest(AdventureJournalOpenQuest openQuest)
{
var adventureJournal = CliDB.AdventureJournalStorage.LookupByKey(openQuest.AdventureJournalID);
if (adventureJournal == null)
return;
if (!_player.MeetPlayerCondition(adventureJournal.PlayerConditionID))
return;
Quest quest = Global.ObjectMgr.GetQuestTemplate(adventureJournal.QuestID);
if (quest == null)
return;
if (_player.CanTakeQuest(quest, true))
_player.PlayerTalkClass.SendQuestGiverQuestDetails(quest, _player.GetGUID(), true, false);
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalStartQuest)]
void HandleAdventureJournalStartQuest(AdventureJournalStartQuest startQuest)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(startQuest.QuestID);
if (quest == null)
return;
AdventureJournalRecord adventureJournalEntry = null;
foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values)
{
if (quest.Id == adventureJournal.QuestID)
{
adventureJournalEntry = adventureJournal;
break;
}
}
if (adventureJournalEntry == null)
return;
if (_player.MeetPlayerCondition(adventureJournalEntry.PlayerConditionID) && _player.CanTakeQuest(quest, true))
_player.AddQuestAndCheckCompletion(quest, null);
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalUpdateSuggestions)]
void HandleAdventureJournalUpdateSuggestions(AdventureJournalUpdateSuggestions updateSuggestions)
{
AdventureJournalDataResponse response = new AdventureJournalDataResponse();
response.OnLevelUp = updateSuggestions.OnLevelUp;
foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values)
{
if (_player.MeetPlayerCondition(adventureJournal.PlayerConditionID))
{
AdventureJournalEntry adventureJournalData;
adventureJournalData.AdventureJournalID = (int)adventureJournal.Id;
adventureJournalData.Priority = adventureJournal.PriorityMax;
response.AdventureJournalDatas.Add(adventureJournalData);
}
}
SendPacket(response);
}
}
}
-65
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@@ -770,70 +770,5 @@ namespace Game
break;
}
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalOpenQuest)]
void HandleAdventureJournalOpenQuest(AdventureJournalOpenQuest adventureJournalOpenQuest)
{
var adventureJournalEntry = CliDB.AdventureJournalStorage.LookupByKey(adventureJournalOpenQuest.AdventureJournalID);
if (adventureJournalEntry == null)
return;
Quest quest = Global.ObjectMgr.GetQuestTemplate(adventureJournalEntry.QuestID);
if (quest == null)
return;
if (_player.CanTakeQuest(quest, true))
{
PlayerMenu menu = new PlayerMenu(_player.GetSession());
menu.SendQuestGiverQuestDetails(quest, _player.GetGUID(), true, false);
}
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalStartQuest)]
void HandleAdventureJournalStartQuest(AdventureJournalStartQuest adventureJournalStartQuest)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(adventureJournalStartQuest.QuestID);
if (quest == null)
return;
AdventureJournalRecord adventureJournalEntry = null;
foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values)
{
if (quest.Id == adventureJournal.QuestID)
{
adventureJournalEntry = adventureJournal;
break;
}
}
if (adventureJournalEntry == null)
return;
if (_player.MeetPlayerCondition(adventureJournalEntry.PlayerConditionID) && _player.CanTakeQuest(quest, true))
_player.AddQuestAndCheckCompletion(quest, null);
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalUpdateSuggestions)]
void HandleAdventureJournalUpdateSuggestions(AdventureJournalUpdateSuggestions adventureJournalUpdateSuggestions)
{
if (adventureJournalUpdateSuggestions.OnLevelUp && _player.GetLevel() < 10)
return;
AdventureJournalDataResponse response = new AdventureJournalDataResponse();
response.OnLevelUp = adventureJournalUpdateSuggestions.OnLevelUp;
foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values)
{
if (_player.MeetPlayerCondition(adventureJournal.PlayerConditionID))
{
AdventureJournalData adventureJournalData;
adventureJournalData.AdventureJournalID = (int)adventureJournal.Id;
adventureJournalData.Priority = adventureJournal.PriorityMax;
response.AdventureJournalDatas.Add(adventureJournalData);
}
}
SendPacket(response);
}
}
}
@@ -0,0 +1,88 @@
/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Framework.GameMath;
using Game.Entities;
using System;
using System.Collections.Generic;
namespace Game.Networking.Packets
{
class AdventureJournalOpenQuest : ClientPacket
{
public AdventureJournalOpenQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
AdventureJournalID = _worldPacket.ReadUInt32();
}
public uint AdventureJournalID;
}
class AdventureJournalStartQuest : ClientPacket
{
public AdventureJournalStartQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
}
public uint QuestID;
}
class AdventureJournalUpdateSuggestions : ClientPacket
{
public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { }
public override void Read()
{
OnLevelUp = _worldPacket.HasBit();
}
public bool OnLevelUp;
}
class AdventureJournalDataResponse : ServerPacket
{
public AdventureJournalDataResponse() : base(ServerOpcodes.AdventureJournalDataResponse) { }
public override void Write()
{
_worldPacket.WriteBit(OnLevelUp);
_worldPacket.FlushBits();
_worldPacket.WriteInt32(AdventureJournalDatas.Count);
foreach (var adventureJournal in AdventureJournalDatas)
{
_worldPacket.WriteInt32(adventureJournal.AdventureJournalID);
_worldPacket.WriteInt32(adventureJournal.Priority);
}
}
public bool OnLevelUp;
public List<AdventureJournalEntry> AdventureJournalDatas = new List<AdventureJournalEntry>();
}
struct AdventureJournalEntry
{
public int AdventureJournalID;
public int Priority;
}
}
@@ -1320,62 +1320,6 @@ namespace Game.Networking.Packets
public ObjectGuid SourceGuid;
}
class AdventureJournalOpenQuest : ClientPacket
{
public AdventureJournalOpenQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
AdventureJournalID = _worldPacket.ReadUInt32();
}
public uint AdventureJournalID;
}
class AdventureJournalStartQuest : ClientPacket
{
public AdventureJournalStartQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
}
public uint QuestID;
}
class AdventureJournalUpdateSuggestions : ClientPacket
{
public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { }
public override void Read()
{
OnLevelUp = _worldPacket.HasBit();
}
public bool OnLevelUp;
}
class AdventureJournalDataResponse : ServerPacket
{
public AdventureJournalDataResponse() : base(ServerOpcodes.AdventureJournalDataResponse) { }
public override void Write()
{
_worldPacket.WriteBit(OnLevelUp);
_worldPacket.FlushBits();
_worldPacket.WriteInt32(AdventureJournalDatas.Count);
foreach (var adventureJournal in AdventureJournalDatas)
{
_worldPacket.WriteInt32(adventureJournal.AdventureJournalID);
_worldPacket.WriteInt32(adventureJournal.Priority);
}
}
public bool OnLevelUp;
public List<AdventureJournalData> AdventureJournalDatas = new List<AdventureJournalData>();
}
//Structs
struct PhaseShiftDataPhase
@@ -1411,10 +1355,4 @@ namespace Game.Networking.Packets
public List<PhaseShiftDataPhase> Phases = new List<PhaseShiftDataPhase>();
public ObjectGuid PersonalGUID;
}
struct AdventureJournalData
{
public int AdventureJournalID;
public int Priority;
}
}
@@ -0,0 +1,66 @@
--
-- Table structure for table `adventure_journal`
--
DROP TABLE IF EXISTS `adventure_journal`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `adventure_journal` (
`ID` int(10) unsigned NOT NULL DEFAULT '0',
`Name` text,
`Description` text,
`ButtonText` text,
`RewardDescription` text,
`ContinueDescription` text,
`Type` tinyint(3) unsigned NOT NULL DEFAULT '0',
`PlayerConditionID` int(10) unsigned NOT NULL DEFAULT '0',
`Flags` tinyint(3) unsigned NOT NULL DEFAULT '0',
`ButtonActionType` tinyint(3) unsigned NOT NULL DEFAULT '0',
`TextureFileDataID` int(11) NOT NULL DEFAULT '0',
`LfgDungeonID` smallint(5) unsigned NOT NULL DEFAULT '0',
`QuestID` int(11) NOT NULL DEFAULT '0',
`BattleMasterListID` smallint(5) unsigned NOT NULL DEFAULT '0',
`PriorityMin` tinyint(3) unsigned NOT NULL DEFAULT '0',
`PriorityMax` tinyint(3) unsigned NOT NULL DEFAULT '0',
`ItemID` int(11) NOT NULL DEFAULT '0',
`ItemQuantity` int(10) unsigned NOT NULL DEFAULT '0',
`CurrencyType` smallint(5) unsigned NOT NULL DEFAULT '0',
`CurrencyQuantity` int(10) unsigned NOT NULL DEFAULT '0',
`UiMapID` smallint(5) unsigned NOT NULL DEFAULT '0',
`BonusPlayerConditionID1` int(10) unsigned NOT NULL DEFAULT '0',
`BonusPlayerConditionID2` int(10) unsigned NOT NULL DEFAULT '0',
`BonusValue1` tinyint(3) unsigned NOT NULL DEFAULT '0',
`BonusValue2` tinyint(3) unsigned NOT NULL DEFAULT '0',
`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`VerifiedBuild`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `adventure_journal_locale`
--
DROP TABLE IF EXISTS `adventure_journal_locale`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `adventure_journal_locale` (
`ID` int(10) unsigned NOT NULL DEFAULT '0',
`locale` varchar(4) NOT NULL,
`Name_lang` text,
`Description_lang` text,
`ButtonText_lang` text,
`RewardDescription_lang` text,
`ContinueDescription_lang` text,
`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`locale`,`VerifiedBuild`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
/*!50500 PARTITION BY LIST COLUMNS(locale)
(PARTITION deDE VALUES IN ('deDE') ENGINE = InnoDB,
PARTITION esES VALUES IN ('esES') ENGINE = InnoDB,
PARTITION esMX VALUES IN ('esMX') ENGINE = InnoDB,
PARTITION frFR VALUES IN ('frFR') ENGINE = InnoDB,
PARTITION itIT VALUES IN ('itIT') ENGINE = InnoDB,
PARTITION koKR VALUES IN ('koKR') ENGINE = InnoDB,
PARTITION ptBR VALUES IN ('ptBR') ENGINE = InnoDB,
PARTITION ruRU VALUES IN ('ruRU') ENGINE = InnoDB,
PARTITION zhCN VALUES IN ('zhCN') ENGINE = InnoDB,
PARTITION zhTW VALUES IN ('zhTW') ENGINE = InnoDB) */;
/*!40101 SET character_set_client = @saved_cs_client */;