Core/AdventureJournal: Handle CMSG_ADVENTURE_JOURNAL_OPEN_QUEST and CMSG_ADVENTURE_JOURNAL_UPDATE_SUGGESTIONS
Port From (https://github.com/TrinityCore/TrinityCore/commit/3addbe7dd418259149c39fc3b9423f7809de696a)
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@@ -0,0 +1,88 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Framework.GameMath;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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namespace Game.Networking.Packets
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{
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class AdventureJournalOpenQuest : ClientPacket
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{
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public AdventureJournalOpenQuest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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AdventureJournalID = _worldPacket.ReadUInt32();
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}
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public uint AdventureJournalID;
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}
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class AdventureJournalStartQuest : ClientPacket
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{
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public AdventureJournalStartQuest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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QuestID = _worldPacket.ReadUInt32();
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}
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public uint QuestID;
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}
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class AdventureJournalUpdateSuggestions : ClientPacket
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{
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public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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OnLevelUp = _worldPacket.HasBit();
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}
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public bool OnLevelUp;
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}
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class AdventureJournalDataResponse : ServerPacket
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{
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public AdventureJournalDataResponse() : base(ServerOpcodes.AdventureJournalDataResponse) { }
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public override void Write()
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{
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_worldPacket.WriteBit(OnLevelUp);
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_worldPacket.FlushBits();
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_worldPacket.WriteInt32(AdventureJournalDatas.Count);
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foreach (var adventureJournal in AdventureJournalDatas)
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{
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_worldPacket.WriteInt32(adventureJournal.AdventureJournalID);
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_worldPacket.WriteInt32(adventureJournal.Priority);
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}
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}
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public bool OnLevelUp;
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public List<AdventureJournalEntry> AdventureJournalDatas = new List<AdventureJournalEntry>();
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}
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struct AdventureJournalEntry
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{
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public int AdventureJournalID;
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public int Priority;
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}
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}
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@@ -1320,62 +1320,6 @@ namespace Game.Networking.Packets
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public ObjectGuid SourceGuid;
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}
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class AdventureJournalOpenQuest : ClientPacket
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{
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public AdventureJournalOpenQuest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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AdventureJournalID = _worldPacket.ReadUInt32();
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}
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public uint AdventureJournalID;
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}
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class AdventureJournalStartQuest : ClientPacket
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{
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public AdventureJournalStartQuest(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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QuestID = _worldPacket.ReadUInt32();
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}
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public uint QuestID;
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}
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class AdventureJournalUpdateSuggestions : ClientPacket
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{
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public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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OnLevelUp = _worldPacket.HasBit();
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}
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public bool OnLevelUp;
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}
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class AdventureJournalDataResponse : ServerPacket
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{
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public AdventureJournalDataResponse() : base(ServerOpcodes.AdventureJournalDataResponse) { }
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public override void Write()
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{
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_worldPacket.WriteBit(OnLevelUp);
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_worldPacket.FlushBits();
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_worldPacket.WriteInt32(AdventureJournalDatas.Count);
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foreach (var adventureJournal in AdventureJournalDatas)
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{
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_worldPacket.WriteInt32(adventureJournal.AdventureJournalID);
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_worldPacket.WriteInt32(adventureJournal.Priority);
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}
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}
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public bool OnLevelUp;
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public List<AdventureJournalData> AdventureJournalDatas = new List<AdventureJournalData>();
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}
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//Structs
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struct PhaseShiftDataPhase
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@@ -1411,10 +1355,4 @@ namespace Game.Networking.Packets
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public List<PhaseShiftDataPhase> Phases = new List<PhaseShiftDataPhase>();
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public ObjectGuid PersonalGUID;
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}
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struct AdventureJournalData
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{
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public int AdventureJournalID;
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public int Priority;
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}
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}
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