Core/Movement: Fixed MotionMaster::MoveChase default parameters
Port From (https://github.com/TrinityCore/TrinityCore/commit/f5c6ad9621fdad85d8de44eb3ec8ee07f957bc13)
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@@ -532,7 +532,7 @@ namespace Game.Movement
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public void MoveChase(Unit target, float dist, float angle = 0.0f) { MoveChase(target, new ChaseRange(dist), new ChaseAngle(angle)); }
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public void MoveChase(Unit target, float dist, float angle = 0.0f) { MoveChase(target, new ChaseRange(dist), new ChaseAngle(angle)); }
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public void MoveChase(Unit target, float dist) { MoveChase(target, new ChaseRange(dist)); }
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public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null)
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public void MoveChase(Unit target, ChaseRange? dist = null, ChaseAngle? angle = null)
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{
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{
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// Ignore movement request if target not exist
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// Ignore movement request if target not exist
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