Core/Loot: Fixes creatures not having any loot.

This commit is contained in:
hondacrx
2022-09-04 11:37:02 -04:00
parent 171abf6ff8
commit efc40de753
@@ -3283,6 +3283,8 @@ namespace Game.Entities
public bool HasLootRecipient() { return !m_lootRecipient.IsEmpty() || !m_lootRecipientGroup.IsEmpty(); } public bool HasLootRecipient() { return !m_lootRecipient.IsEmpty() || !m_lootRecipientGroup.IsEmpty(); }
public override Loot GetLootForPlayer(Player player) { return loot; }
public LootModes GetLootMode() { return m_LootMode; } public LootModes GetLootMode() { return m_LootMode; }
public bool HasLootMode(LootModes lootMode) { return Convert.ToBoolean(m_LootMode & lootMode); } public bool HasLootMode(LootModes lootMode) { return Convert.ToBoolean(m_LootMode & lootMode); }
public void SetLootMode(LootModes lootMode) { m_LootMode = lootMode; } public void SetLootMode(LootModes lootMode) { m_LootMode = lootMode; }