Misc fixes/Misc DB updates
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@@ -52,7 +52,7 @@ namespace Game
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{
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VehicleSeatRecord seat = vehicle.GetSeatForPassenger(GetPlayer());
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Cypher.Assert(seat != null);
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if (!seat.Flags.HasAnyFlag(VehicleSeatFlags.CanAttack))
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if (!seat.HasSeatFlag(VehicleSeatFlags.CanAttack))
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{
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SendAttackStop(enemy);
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return;
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@@ -163,7 +163,7 @@ namespace Game
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VehicleSeatRecord seat = vehicle.GetSeatForPassenger(mover);
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if (seat != null)
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{
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if (seat.Flags.HasAnyFlag(VehicleSeatFlags.AllowTurning))
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if (seat.HasSeatFlag(VehicleSeatFlags.AllowTurning))
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{
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if (movementInfo.Pos.GetOrientation() != mover.GetOrientation())
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{
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