Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visible objects

Port From (https://github.com/TrinityCore/TrinityCore/commit/a5c713eaf21ce086074cf5934d1ee105c2c86922)
This commit is contained in:
hondacrx
2022-03-09 14:09:03 -05:00
parent e65a1e95cf
commit f0d1a632ff
4 changed files with 154 additions and 14 deletions
+103 -12
View File
@@ -28,6 +28,7 @@ using Game.Scenarios;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Game.Entities
@@ -106,6 +107,8 @@ namespace Game.Entities
if (!IsInWorld)
return;
RestoreReplacedObject();
if (!ObjectTypeMask.HasAnyFlag(TypeMask.Item | TypeMask.Container))
UpdateObjectVisibilityOnDestroy();
@@ -156,6 +159,9 @@ namespace Game.Entities
if (GetAIAnimKitId() != 0 || GetMovementAnimKitId() != 0 || GetMeleeAnimKitId() != 0)
flags.AnimKit = true;
if (IsReplacingObjectFor(target))
flags.SmoothPhasing = true;
Unit unit = ToUnit();
if (unit)
{
@@ -169,7 +175,7 @@ namespace Game.Entities
buffer.WritePackedGuid(GetGUID());
buffer.WriteUInt8((byte)tempObjectType);
BuildMovementUpdate(buffer, flags);
BuildMovementUpdate(buffer, flags, target);
BuildValuesCreate(buffer, target);
data.AddUpdateBlock(buffer);
}
@@ -240,7 +246,7 @@ namespace Game.Entities
target.SendPacket(packet);
}
public void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags)
public void BuildMovementUpdate(WorldPacket data, CreateObjectBits flags, Player target)
{
int PauseTimesCount = 0;
@@ -550,15 +556,17 @@ namespace Game.Entities
data.WriteUInt32(Int1);
}
//if (flags.SmoothPhasing)
//{
// data.WriteBit(ReplaceActive);
// data.WriteBit(StopAnimKits);
// data.WriteBit(HasReplaceObjectt);
// data.FlushBits();
// if (HasReplaceObject)
// *data << ObjectGuid(ReplaceObject);
//}
if (flags.SmoothPhasing)
{
ReplaceObjectInfo replacedObjectInfo = GetReplacedObjectFor(target);
Cypher.Assert(replacedObjectInfo != null);
data.WriteBit(true); // ReplaceActive
data.WriteBit(replacedObjectInfo.StopAnimKits);
data.WriteBit(true);
data.FlushBits();
data.WritePackedGuid(replacedObjectInfo.ReplaceObject);
}
if (flags.SceneObject)
{
@@ -1087,6 +1095,77 @@ namespace Game.Entities
return false;
}
void SetReplacedObject(ObjectGuid seer, ObjectGuid replacedObject, bool stopAnimKits = true)
{
ReplaceObjectInfo replaceObjectInfo = new();
replaceObjectInfo.ReplaceObject = replacedObject;
replaceObjectInfo.StopAnimKits = stopAnimKits;
_replacedObjects[seer] = replaceObjectInfo;
}
public void ReplaceWith(WorldObject seer, WorldObject replaceWithObject, bool stopAnimKits = true)
{
_objectsWhichReplaceMeForSeer[seer.GetGUID()] = replaceWithObject.GetGUID();
replaceWithObject.SetReplacedObject(seer.GetGUID(), GetGUID(), stopAnimKits);
}
void ReplaceWith(ObjectGuid seerGuid, ObjectGuid replaceWithObjectGuid, bool stopAnimKits = true)
{
WorldObject replaceWithObject = Global.ObjAccessor.GetWorldObject(this, replaceWithObjectGuid);
if (replaceWithObject == null)
return;
_objectsWhichReplaceMeForSeer[seerGuid] = replaceWithObjectGuid;
replaceWithObject.SetReplacedObject(seerGuid, GetGUID(), stopAnimKits);
}
void RestoreReplacedObject()
{
if (_replacedObjects.Empty() || !IsPrivateObject())
return;
var itr = _replacedObjects.FirstOrDefault();
WorldObject replacedObject = Global.ObjAccessor.GetWorldObject(this, itr.Value.ReplaceObject);
if (replacedObject == null)
return;
ReplaceWith(itr.Key, itr.Value.ReplaceObject, itr.Value.StopAnimKits);
replacedObject.RemoveObjectWhichReplacesMe(itr.Key);
_replacedObjects.Remove(itr.Key);
Player player = Global.ObjAccessor.FindPlayer(itr.Key);
if (player == null)
return;
player.UpdateVisibilityOf(new[] { replacedObject, this });
}
void RemoveObjectWhichReplacesMe(WorldObject seer) { RemoveObjectWhichReplacesMe(seer.GetGUID()); }
void RemoveObjectWhichReplacesMe(ObjectGuid seerGuid) { _objectsWhichReplaceMeForSeer.Remove(seerGuid); }
ReplaceObjectInfo GetReplacedObjectFor(WorldObject seer)
{
return _replacedObjects.LookupByKey(seer.GetGUID());
}
bool IsReplacingObjectFor(WorldObject seer) { return GetReplacedObjectFor(seer) != null; }
bool IsBeingReplacedFor(WorldObject seer) { return _objectsWhichReplaceMeForSeer.ContainsKey(seer.GetGUID()); }
bool CheckReplacedObjectVisibility(WorldObject seer)
{
Creature creature = ToCreature();
if (creature != null)
{
Player player = seer.ToPlayer();
if (player != null && IsBeingReplacedFor(player))
return false;
}
return true;
}
public bool CanSeeOrDetect(WorldObject obj, bool ignoreStealth = false, bool distanceCheck = false, bool checkAlert = false)
{
if (this == obj)
@@ -1101,6 +1180,9 @@ namespace Game.Entities
if (!obj.CheckPrivateObjectOwnerVisibility(this))
return false;
if (!obj.CheckReplacedObjectVisibility(this))
return false;
if (!Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions((uint)obj.GetTypeId(), obj.GetEntry(), this))
return false;
@@ -1457,7 +1539,7 @@ namespace Game.Entities
Map map = GetMap();
if (map != null)
{
TempSummon summon = map.SummonCreature(GetEntry(), pos, null, (uint)despawnTime.TotalMilliseconds, this, spellId, vehId, privateObjectOwner);
TempSummon summon = map.SummonCreature(GetEntry(), pos, null, (uint)despawnTime.TotalMilliseconds, this, spellId, vehId, privateObjectOwner, GetGUID());
if (summon != null)
{
summon.SetTempSummonType(despawnType);
@@ -3608,6 +3690,9 @@ namespace Game.Entities
ObjectGuid _privateObjectOwner;
Dictionary<ObjectGuid, ReplaceObjectInfo> _replacedObjects = new();
Dictionary<ObjectGuid, ObjectGuid> _objectsWhichReplaceMeForSeer = new();
public FlaggedArray<StealthType> m_stealth = new(2);
public FlaggedArray<StealthType> m_stealthDetect = new(2);
@@ -3840,4 +3925,10 @@ namespace Game.Entities
player.SendPacket(i_message);
}
}
class ReplaceObjectInfo
{
public ObjectGuid ReplaceObject;
public bool StopAnimKits = true;
}
}
+24
View File
@@ -6062,6 +6062,28 @@ namespace Game.Entities
if (p.GetPetGUID() == obj.GetGUID() && obj.ToCreature().IsPet())
((Pet)obj).Remove(PetSaveMode.NotInSlot, true);
}
public void UpdateVisibilityOf(WorldObject[] targets)
{
if (targets.Empty())
return;
UpdateData udata = new(GetMapId());
List<Unit> visibleNow = new();
foreach (WorldObject target in targets)
UpdateVisibilityOf(target, udata, visibleNow);
if (!udata.HasData())
return;
udata.BuildPacket(out UpdateObject packet);
SendPacket(packet);
foreach (var target in visibleNow)
SendInitialVisiblePackets(target);
}
public void UpdateVisibilityOf(WorldObject target)
{
if (HaveAtClient(target))
@@ -6093,6 +6115,7 @@ namespace Game.Entities
}
}
}
public void UpdateVisibilityOf<T>(T target, UpdateData data, List<Unit> visibleNow) where T : WorldObject
{
if (HaveAtClient(target))
@@ -6118,6 +6141,7 @@ namespace Game.Entities
}
}
}
void UpdateVisibilityOf_helper<T>(List<ObjectGuid> s64, T target, List<Unit> v) where T : WorldObject
{
switch (target.GetTypeId())
+14 -2
View File
@@ -4022,7 +4022,7 @@ namespace Game.Maps
}
}
public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, WorldObject summoner = null, uint spellId = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default)
public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, WorldObject summoner = null, uint spellId = 0, uint vehId = 0, ObjectGuid privateObjectOwner = default, ObjectGuid replaceObject = default)
{
var mask = UnitTypeMask.Summon;
if (properties != null)
@@ -4072,6 +4072,10 @@ namespace Game.Maps
}
}
WorldObject objectOwner = Global.ObjAccessor.GetWorldObject(summoner, privateObjectOwner);
if (objectOwner != null)
summoner = objectOwner;
Unit summonerUnit = summoner != null ? summoner.ToUnit() : null;
TempSummon summon;
@@ -4108,7 +4112,15 @@ namespace Game.Maps
summon.InitStats(duration);
summon.SetPrivateObjectOwner(privateObjectOwner);
AddToMap(summon.ToCreature());
if (summoner != null && !replaceObject.IsEmpty())
PhasingHandler.ReplaceObject(summoner, summon, replaceObject);
if (!AddToMap(summon.ToCreature()))
{
summon.Dispose();
return null;
}
summon.InitSummon();
// call MoveInLineOfSight for nearby creatures
+13
View File
@@ -663,6 +663,19 @@ namespace Game
return false;
}
public static void ReplaceObject(WorldObject obj, WorldObject newObject, ObjectGuid replacedObjectGuid, bool stopAnimKits = true)
{
WorldObject replacedObject = Global.ObjAccessor.GetWorldObject(obj, replacedObjectGuid);
if (replacedObject == null)
return;
replacedObject.ReplaceWith(obj, newObject, stopAnimKits);
Player player = obj.ToPlayer();
if (player != null)
player.UpdateVisibilityOf(new[] { newObject, replacedObject });
}
static void UpdateVisibilityIfNeeded(WorldObject obj, bool updateVisibility, bool changed)
{
if (changed && obj.IsInWorld)