Core/Entities: Some changes to LoS z checking & MotionMaster.MoveJumpTo

Port From (https://github.com/TrinityCore/TrinityCore/commit/fe362cf2c9d5c71db4698480ce26cb35dbc58f28)
This commit is contained in:
hondacrx
2021-03-17 13:55:29 -04:00
parent 369c4526be
commit f2317c2bdf
6 changed files with 45 additions and 43 deletions
+12 -3
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@@ -1776,6 +1776,9 @@ namespace Game.Entities
public virtual float GetStationaryZ() { return GetPositionZ(); }
public virtual float GetStationaryO() { return GetOrientation(); }
public virtual float GetCollisionHeight() { return 0.0f; }
public float GetMidsectionHeight() { return GetCollisionHeight() / 2.0f; }
public virtual bool IsNeverVisibleFor(WorldObject seer) { return !IsInWorld; }
public virtual bool IsAlwaysVisibleFor(WorldObject seer) { return false; }
public virtual bool IsInvisibleDueToDespawn() { return false; }
@@ -1897,11 +1900,14 @@ namespace Game.Entities
{
float x, y, z;
if (IsTypeId(TypeId.Player))
{
GetPosition(out x, out y, out z);
z += GetMidsectionHeight();
}
else
GetHitSpherePointFor(new Position(ox, oy, oz), out x, out y, out z);
return GetMap().IsInLineOfSight(GetPhaseShift(), x, y, z + 2.0f, ox, oy, oz + 2.0f, checks, ignoreFlags);
return GetMap().IsInLineOfSight(GetPhaseShift(), x, y, z, ox, oy, oz, checks, ignoreFlags);
}
return true;
@@ -1914,16 +1920,19 @@ namespace Game.Entities
float x, y, z;
if (obj.IsTypeId(TypeId.Player))
{
obj.GetPosition(out x, out y, out z);
z += GetMidsectionHeight();
}
else
obj.GetHitSpherePointFor(GetPosition(), out x, out y, out z);
obj.GetHitSpherePointFor(new (GetPositionX(), GetPositionY(), GetPositionZ() + GetMidsectionHeight()), out x, out y, out z);
return IsWithinLOS(x, y, z, checks, ignoreFlags);
}
Position GetHitSpherePointFor(Position dest)
{
Vector3 vThis = new Vector3(GetPositionX(), GetPositionY(), GetPositionZ());
Vector3 vThis = new Vector3(GetPositionX(), GetPositionY(), GetPositionZ() + GetMidsectionHeight());
Vector3 vObj = new Vector3(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * Math.Min(dest.GetExactDist(GetPosition()), GetCombatReach());
+1 -34
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@@ -4988,39 +4988,6 @@ namespace Game.Entities
return true;
}
public float GetCollisionHeight(bool mounted)
{
if (mounted)
{
var mountDisplayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetMountDisplayId());
if (mountDisplayInfo == null)
return GetCollisionHeight(false);
var mountModelData = CliDB.CreatureModelDataStorage.LookupByKey(mountDisplayInfo.ModelID);
if (mountModelData == null)
return GetCollisionHeight(false);
var displayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetNativeDisplayId());
Cypher.Assert(displayInfo != null);
var modelData = CliDB.CreatureModelDataStorage.LookupByKey(displayInfo.ModelID);
Cypher.Assert(modelData != null);
float scaleMod = GetObjectScale(); // 99% sure about this
return scaleMod * mountModelData.MountHeight + modelData.CollisionHeight * 0.5f;
}
else
{
//! Dismounting case - use basic default model data
var displayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetNativeDisplayId());
Cypher.Assert(displayInfo != null);
var modelData = CliDB.CreatureModelDataStorage.LookupByKey(displayInfo.ModelID);
Cypher.Assert(modelData != null);
return modelData.CollisionHeight;
}
}
// Used in triggers for check "Only to targets that grant experience or honor" req
public bool IsHonorOrXPTarget(Unit victim)
{
@@ -6388,7 +6355,7 @@ namespace Game.Entities
SetBoundingRadius(scale * SharedConst.DefaultPlayerBoundingRadius);
SetCombatReach(scale * SharedConst.DefaultPlayerCombatReach);
if (IsInWorld)
SendMovementSetCollisionHeight(scale * GetCollisionHeight(IsMounted()), UpdateCollisionHeightReason.Scale);
SendMovementSetCollisionHeight(scale * GetCollisionHeight(), UpdateCollisionHeightReason.Scale);
}
public uint GetXP() { return m_activePlayerData.XP; }
+2 -2
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@@ -1323,7 +1323,7 @@ namespace Game.Entities
if (charm.GetTypeId() == TypeId.Unit)
charm.AddUnitFlag(UnitFlags.Stunned);
player.SendMovementSetCollisionHeight(player.GetCollisionHeight(true), UpdateCollisionHeightReason.Mount);
player.SendMovementSetCollisionHeight(player.GetCollisionHeight(), UpdateCollisionHeightReason.Mount);
}
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Mount);
@@ -1339,7 +1339,7 @@ namespace Game.Entities
Player thisPlayer = ToPlayer();
if (thisPlayer != null)
thisPlayer.SendMovementSetCollisionHeight(thisPlayer.GetCollisionHeight(false), UpdateCollisionHeightReason.Mount);
thisPlayer.SendMovementSetCollisionHeight(thisPlayer.GetCollisionHeight(), UpdateCollisionHeightReason.Mount);
// dismount as a vehicle
if (IsTypeId(TypeId.Player) && GetVehicleKit() != null)
+26
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@@ -782,6 +782,32 @@ namespace Game.Entities
public void SetHoverHeight(float hoverHeight) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.HoverHeight), hoverHeight); }
public override float GetCollisionHeight()
{
float scaleMod = GetObjectScale(); // 99% sure about this
if (IsMounted())
{
var mountDisplayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetMountDisplayId());
if (mountDisplayInfo != null)
{
var mountModelData = CliDB.CreatureModelDataStorage.LookupByKey(mountDisplayInfo.ModelID);
if (mountModelData != null)
{
var displayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetNativeDisplayId());
var modelData = CliDB.CreatureModelDataStorage.LookupByKey(displayInfo.ModelID);
return scaleMod * (mountModelData.MountHeight + modelData.CollisionHeight * 0.5f);
}
}
}
//! Dismounting case - use basic default model data
var defaultDisplayInfo = CliDB.CreatureDisplayInfoStorage.LookupByKey(GetNativeDisplayId());
var defaultModelData = CliDB.CreatureModelDataStorage.LookupByKey(defaultDisplayInfo.ModelID);
return scaleMod * defaultModelData.CollisionHeight;
}
public Guardian GetGuardianPet()
{
ObjectGuid pet_guid = GetPetGUID();
+3 -3
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@@ -379,11 +379,11 @@ namespace Game.Movement
if (_owner.IsTypeId(TypeId.Player))
return;
float x, y, z;
float moveTimeHalf = (float)(speedZ / gravity);
float dist = 2 * moveTimeHalf * speedXY;
_owner.GetClosePoint(out x, out y, out z, _owner.GetCombatReach(), dist, angle);
_owner.GetNearPoint2D(out float x, out float y, dist, _owner.GetOrientation() + angle);
float z = _owner.GetPositionZ() + _owner.GetMidsectionHeight();
_owner.UpdateAllowedPositionZ(x, y, ref z);
MoveJump(x, y, z, 0.0f, speedXY, speedZ);
}
+1 -1
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@@ -1394,7 +1394,7 @@ namespace Game.Spells
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
{
playerTarget.SendMovementSetCollisionHeight(playerTarget.GetCollisionHeight(false), UpdateCollisionHeightReason.Force);
playerTarget.SendMovementSetCollisionHeight(playerTarget.GetCollisionHeight(), UpdateCollisionHeightReason.Force);
playerTarget.InitDataForForm();
}
else