Core/Entities: Some changes to LoS z checking & MotionMaster.MoveJumpTo
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe362cf2c9d5c71db4698480ce26cb35dbc58f28)
This commit is contained in:
@@ -1323,7 +1323,7 @@ namespace Game.Entities
|
||||
if (charm.GetTypeId() == TypeId.Unit)
|
||||
charm.AddUnitFlag(UnitFlags.Stunned);
|
||||
|
||||
player.SendMovementSetCollisionHeight(player.GetCollisionHeight(true), UpdateCollisionHeightReason.Mount);
|
||||
player.SendMovementSetCollisionHeight(player.GetCollisionHeight(), UpdateCollisionHeightReason.Mount);
|
||||
}
|
||||
|
||||
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Mount);
|
||||
@@ -1339,7 +1339,7 @@ namespace Game.Entities
|
||||
|
||||
Player thisPlayer = ToPlayer();
|
||||
if (thisPlayer != null)
|
||||
thisPlayer.SendMovementSetCollisionHeight(thisPlayer.GetCollisionHeight(false), UpdateCollisionHeightReason.Mount);
|
||||
thisPlayer.SendMovementSetCollisionHeight(thisPlayer.GetCollisionHeight(), UpdateCollisionHeightReason.Mount);
|
||||
|
||||
// dismount as a vehicle
|
||||
if (IsTypeId(TypeId.Player) && GetVehicleKit() != null)
|
||||
|
||||
Reference in New Issue
Block a user