Core/Entities: Some changes to LoS z checking & MotionMaster.MoveJumpTo

Port From (https://github.com/TrinityCore/TrinityCore/commit/fe362cf2c9d5c71db4698480ce26cb35dbc58f28)
This commit is contained in:
hondacrx
2021-03-17 13:55:29 -04:00
parent 369c4526be
commit f2317c2bdf
6 changed files with 45 additions and 43 deletions
+1 -1
View File
@@ -1394,7 +1394,7 @@ namespace Game.Spells
Player playerTarget = target.ToPlayer();
if (playerTarget != null)
{
playerTarget.SendMovementSetCollisionHeight(playerTarget.GetCollisionHeight(false), UpdateCollisionHeightReason.Force);
playerTarget.SendMovementSetCollisionHeight(playerTarget.GetCollisionHeight(), UpdateCollisionHeightReason.Force);
playerTarget.InitDataForForm();
}
else