Core/Entities: Some changes to LoS z checking & MotionMaster.MoveJumpTo
Port From (https://github.com/TrinityCore/TrinityCore/commit/fe362cf2c9d5c71db4698480ce26cb35dbc58f28)
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@@ -1394,7 +1394,7 @@ namespace Game.Spells
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Player playerTarget = target.ToPlayer();
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if (playerTarget != null)
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{
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playerTarget.SendMovementSetCollisionHeight(playerTarget.GetCollisionHeight(false), UpdateCollisionHeightReason.Force);
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playerTarget.SendMovementSetCollisionHeight(playerTarget.GetCollisionHeight(), UpdateCollisionHeightReason.Force);
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playerTarget.InitDataForForm();
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}
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else
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