Core/Items: Fixes being able to add more items then backpack can hold.
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@@ -878,7 +878,7 @@ namespace Game.Entities
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(pProto.GetBonding() == ItemBondingType.None || pProto.GetBonding() == ItemBondingType.OnAcquire))
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(pProto.GetBonding() == ItemBondingType.None || pProto.GetBonding() == ItemBondingType.OnAcquire))
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searchSlotStart = InventorySlots.BagStart;
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searchSlotStart = InventorySlots.BagStart;
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res = CanStoreItem_InInventorySlots(searchSlotStart, InventorySlots.ItemEnd, dest, pProto, ref count, false, pItem, bag, slot);
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res = CanStoreItem_InInventorySlots(searchSlotStart, inventoryEnd, dest, pProto, ref count, false, pItem, bag, slot);
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if (res != InventoryResult.Ok)
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if (res != InventoryResult.Ok)
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{
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{
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no_space_count = count + no_similar_count;
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no_space_count = count + no_similar_count;
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