Core/Groups: Fixes group members not seeing other group members while using stealth.
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@@ -4004,6 +4004,20 @@ namespace Game.Entities
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return false;
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}
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public override bool IsAlwaysDetectableFor(WorldObject seer)
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{
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if (base.IsAlwaysDetectableFor(seer))
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return true;
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Player seerPlayer = seer.ToPlayer();
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if (seerPlayer != null)
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if (IsGroupVisibleFor(seerPlayer))
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return !(seerPlayer.duel != null && seerPlayer.duel.startTime != 0 && seerPlayer.duel.opponent == this);
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return false;
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}
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public override bool IsNeverVisibleFor(WorldObject seer)
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{
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if (base.IsNeverVisibleFor(seer))
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