Core/Auras: Implement SPELL_AURA_DISABLE_GRAVITY

Port From (https://github.com/TrinityCore/TrinityCore/commit/765beae741ea0f332fe2ac1b4180b632462d1611)
This commit is contained in:
Hondacrx
2024-11-17 13:56:17 -05:00
parent c3df9bae16
commit f2e8784960
3 changed files with 28 additions and 14 deletions
@@ -495,7 +495,7 @@ namespace Framework.Constants
ModMovementForceMagnitude = 485,
Unk486 = 486,
CosmeticMounted = 487,
Unk488 = 488,
DisableGravity = 488,
ModAlternativeDefaultLanguage = 489, // NYI
Unk490 = 490,
Unk491 = 491,
+1 -1
View File
@@ -5790,7 +5790,7 @@ namespace Game.Entities
if (HasAuraType(AuraType.Hover))
setCompoundState.StateChanges.Add(new MoveSetCompoundState.MoveStateChange(ServerOpcodes.MoveSetHovering, m_movementCounter++));
if (HasAuraType(AuraType.ModRootDisableGravity) || HasAuraType(AuraType.ModStunDisableGravity))
if (HasAuraType(AuraType.ModRootDisableGravity) || HasAuraType(AuraType.ModStunDisableGravity) || HasAuraType(AuraType.DisableGravity))
setCompoundState.StateChanges.Add(new MoveSetCompoundState.MoveStateChange(ServerOpcodes.MoveDisableGravity, m_movementCounter++));
if (HasAuraType(AuraType.CanTurnWhileFalling))
+26 -12
View File
@@ -2586,6 +2586,21 @@ namespace Game.Spells
target.SetControlled(false, UnitState.Fleeing);
}
static void HandleAuraDisableGravity(Unit target, bool apply)
{
// Do not remove DisableGravity if there are more than this auraEffect of that kind on the unit or if it's a creature with DisableGravity on its movement template.
if (!apply)
if (target.HasAuraType(AuraType.ModRootDisableGravity)
|| target.HasAuraType(AuraType.ModStunDisableGravity)
|| target.HasAuraType(AuraType.DisableGravity)
|| (target.IsCreature() && target.ToCreature().IsFloating()))
return;
if (target.SetDisableGravity(apply))
if (!apply && !target.IsFlying())
target.GetMotionMaster().MoveFall();
}
[AuraEffectHandler(AuraType.ModRootDisableGravity)]
void HandleAuraModRootAndDisableGravity(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
@@ -2596,13 +2611,7 @@ namespace Game.Spells
target.SetControlled(apply, UnitState.Root);
// Do not remove DisableGravity if there are more than this auraEffect of that kind on the unit or if it's a creature with DisableGravity on its movement template.
if (!apply && (target.HasAuraType(GetAuraType()) || target.HasAuraType(AuraType.ModRootDisableGravity) || (target.IsCreature() && target.ToCreature().IsFloating())))
return;
if (target.SetDisableGravity(apply))
if (!apply && !target.IsFlying())
target.GetMotionMaster().MoveFall();
HandleAuraDisableGravity(target, apply);
}
[AuraEffectHandler(AuraType.ModStunDisableGravity)]
@@ -2618,13 +2627,18 @@ namespace Game.Spells
if (apply)
target.GetThreatManager().EvaluateSuppressed();
// Do not remove DisableGravity if there are more than this auraEffect of that kind on the unit or if it's a creature with DisableGravity on its movement template.
if (!apply && (target.HasAuraType(GetAuraType()) || target.HasAuraType(AuraType.ModStunDisableGravity) || (target.IsCreature() && target.ToCreature().IsFloating())))
HandleAuraDisableGravity(target, apply);
}
[AuraEffectHandler(AuraType.DisableGravity)]
void HandleAuraDisableGravity(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
{
if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
return;
if (target.SetDisableGravity(apply))
if (!apply && !target.IsFlying())
target.GetMotionMaster().MoveFall();
Unit target = aurApp.GetTarget();
HandleAuraDisableGravity(target, apply);
}
/***************************/