Scripts/Commands: .character command conversion

Port From (https://github.com/TrinityCore/TrinityCore/commit/1e9d60b4ac085bbc58ba7217a010d9272510cc9e)
This commit is contained in:
hondacrx
2022-06-08 13:38:50 -04:00
parent 3e0f40be0c
commit f54dd5bba1
2 changed files with 264 additions and 328 deletions
+57 -2
View File
@@ -157,8 +157,9 @@ namespace Game.Chat
public string GetName() { return _name; }
public ObjectGuid GetGUID() { return _guid; }
public Player GetPlayer() { return _player; }
public bool IsConnected() { return _player != null; }
public Player GetConnectedPlayer() { return _player; }
public static PlayerIdentifier FromTarget(CommandHandler handler)
{
Player player = handler.GetPlayer();
@@ -220,4 +221,58 @@ namespace Game.Chat
return null;
}
}
class AccountIdentifier
{
uint _id;
string _name;
WorldSession _session;
public AccountIdentifier(WorldSession session)
{
_id = session.GetAccountId();
_name = session.GetAccountName();
_session = session;
}
public uint GetID() { return _id; }
public string GetName() { return _name; }
public WorldSession GetSession() { return _session; }
public static AccountIdentifier ParseFromString(string arg)
{
// try parsing as account name
var session = Global.WorldMgr.FindSession(Global.AccountMgr.GetId(arg));
if (session != null) // account with name exists, we are done
return new AccountIdentifier(session);
// try parsing as account id
if (uint.TryParse(arg, out uint id))
return null;
session = Global.WorldMgr.FindSession(id);
if (session != null)
return new AccountIdentifier(session);
return null;
}
public static AccountIdentifier FromTarget(CommandHandler handler)
{
Player player = handler.GetPlayer();
if (player != null)
{
Player target = player.GetSelectedPlayer();
if (target != null)
{
WorldSession session = target.GetSession();
if (session != null)
return new AccountIdentifier(session);
}
}
return null;
}
}
}
+207 -326
View File
@@ -31,17 +31,21 @@ namespace Game.Chat
class CharacterCommands
{
[Command("titles", RBACPermissions.CommandCharacterTitles, true)]
static bool HandleCharacterTitlesCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterTitlesCommand(CommandHandler handler, string playerName)
{
if (args.Empty())
var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null || !player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotExistOrOffline);
return false;
}
Player target;
if (!handler.ExtractPlayerTarget(args, out target))
return false;
Player target = player.GetConnectedPlayer();
Locale loc = handler.GetSessionDbcLocale();
string targetName = target.GetName();
string targetName = player.GetName();
string knownStr = handler.GetCypherString(CypherStrings.Known);
// Search in CharTitles.dbc
@@ -49,18 +53,21 @@ namespace Game.Chat
{
if (target.HasTitle(titleInfo))
{
string name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[handler.GetSessionDbcLocale()];
if (string.IsNullOrEmpty(name))
string name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[loc];
if (name.IsEmpty())
name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[Global.WorldMgr.GetDefaultDbcLocale()];
if (name.IsEmpty())
continue;
string activeStr = target.m_playerData.PlayerTitle == titleInfo.MaskID
? handler.GetCypherString(CypherStrings.Active) : "";
string activeStr = "";
if (target.m_playerData.PlayerTitle == titleInfo.MaskID)
activeStr = handler.GetCypherString(CypherStrings.Active);
string titleNameStr = string.Format(name.ConvertFormatSyntax(), targetName);
string titleName = string.Format(name.ConvertFormatSyntax(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (handler.GetSession() != null)
handler.SendSysMessage(CypherStrings.TitleListChat, titleInfo.Id, titleInfo.MaskID, titleInfo.Id, titleNameStr, loc, knownStr, activeStr);
handler.SendSysMessage(CypherStrings.TitleListChat, titleInfo.Id, titleInfo.MaskID, titleInfo.Id, titleName, loc, knownStr, activeStr);
else
handler.SendSysMessage(CypherStrings.TitleListConsole, titleInfo.Id, titleInfo.MaskID, name, loc, knownStr, activeStr);
}
@@ -71,45 +78,30 @@ namespace Game.Chat
//rename characters
[Command("rename", RBACPermissions.CommandCharacterRename, true)]
static bool HandleCharacterRenameCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterRenameCommand(CommandHandler handler, string playerName, string newName)
{
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
var playerIdentifier = PlayerIdentifier.ParseFromString(playerName);
if (playerIdentifier == null && !newName.IsEmpty())
return false;
string newNameStr = args.NextString();
if (playerIdentifier == null)
playerIdentifier = PlayerIdentifier.FromTarget(handler);
if (playerIdentifier == null)
return false;
// check online security
if (handler.HasLowerSecurity(null, playerIdentifier.GetGUID()))
return false;
if (!string.IsNullOrEmpty(newNameStr))
if (!newName.IsEmpty())
{
string playerOldName;
string newName = newNameStr;
if (target)
{
// check online security
if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
return false;
playerOldName = target.GetName();
}
else
{
// check offline security
if (handler.HasLowerSecurity(null, targetGuid))
return false;
Global.CharacterCacheStorage.GetCharacterNameByGuid(targetGuid, out playerOldName);
}
if (!ObjectManager.NormalizePlayerName(ref newName))
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
if (ObjectManager.CheckPlayerName(newName, target ? target.GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess)
if (ObjectManager.CheckPlayerName(newName, playerIdentifier.IsConnected() ? playerIdentifier.GetConnectedPlayer().GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess)
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
@@ -136,10 +128,11 @@ namespace Game.Chat
// Remove declined name from db
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_DECLINED_NAME);
stmt.AddValue(0, targetGuid.GetCounter());
stmt.AddValue(0, playerIdentifier.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
if (target)
Player target = playerIdentifier.GetConnectedPlayer();
if (target != null)
{
target.SetName(newName);
session = target.GetSession();
@@ -150,43 +143,42 @@ namespace Game.Chat
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_NAME_BY_GUID);
stmt.AddValue(0, newName);
stmt.AddValue(1, targetGuid.GetCounter());
stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
Global.CharacterCacheStorage.UpdateCharacterData(targetGuid, newName);
Global.CharacterCacheStorage.UpdateCharacterData(playerIdentifier.GetGUID(), newName);
handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, playerOldName, newName);
handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, playerIdentifier.GetName(), newName);
Player player = handler.GetPlayer();
if (player)
Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", player.GetName(), session.GetAccountId(), newName, playerOldName, Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(targetGuid));
if (session != null)
{
Player player = session.GetPlayer();
if (player)
Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", player.GetName(), session.GetAccountId(), newName, player.GetName(), Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(player.GetGUID()));
}
else
Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", playerOldName, newName, targetGuid.ToString());
Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", playerIdentifier.GetName(), newName, playerIdentifier.GetGUID().ToString());
}
else
{
if (target)
Player target = playerIdentifier.GetConnectedPlayer();
if (target != null)
{
// check online security
if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
return false;
handler.SendSysMessage(CypherStrings.RenamePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.Rename);
}
else
{
// check offline security
if (handler.HasLowerSecurity(null, targetGuid))
if (handler.HasLowerSecurity(null, playerIdentifier.GetGUID()))
return false;
string oldNameLink = handler.PlayerLink(targetName);
handler.SendSysMessage(CypherStrings.RenamePlayerGuid, oldNameLink, targetGuid.ToString());
handler.SendSysMessage(CypherStrings.RenamePlayerGuid, handler.PlayerLink(playerIdentifier.GetName()), playerIdentifier.GetGUID().ToString());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.Rename);
stmt.AddValue(1, targetGuid.GetCounter());
stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
}
@@ -195,92 +187,91 @@ namespace Game.Chat
}
[Command("level", RBACPermissions.CommandCharacterLevel, true)]
static bool HandleCharacterLevelCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterLevelCommand(CommandHandler handler, string playerName, short newlevel)
{
string nameStr;
string levelStr;
handler.ExtractOptFirstArg(args, out nameStr, out levelStr);
if (string.IsNullOrEmpty(levelStr))
var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null)
return false;
// exception opt second arg: .character level $name
if (!levelStr.IsNumber())
{
nameStr = levelStr;
levelStr = null; // current level will used
}
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(new StringArguments(nameStr), out target, out targetGuid, out targetName))
return false;
int oldlevel = (int)(target ? target.GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(targetGuid));
if (!int.TryParse(levelStr, out int newlevel))
newlevel = oldlevel;
uint oldlevel = player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID());
if (newlevel < 1)
return false; // invalid level
newlevel = 1;
if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level
if (newlevel > SharedConst.StrongMaxLevel)
newlevel = SharedConst.StrongMaxLevel;
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including player == NULL
Player target = player.GetConnectedPlayer();
if (target != null)
{
string nameLink = handler.PlayerLink(targetName);
handler.SendSysMessage(CypherStrings.YouChangeLvl, nameLink, newlevel);
target.GiveLevel((uint)newlevel);
target.InitTalentForLevel();
target.SetXP(0);
if (handler.NeedReportToTarget(target))
{
if (oldlevel == newlevel)
target.SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
else if (oldlevel < newlevel)
target.SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
else // if (oldlevel > newlevel)
target.SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
}
}
else
{
// Update level and reset XP, everything else will be updated at login
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
stmt.AddValue(0, (byte)newlevel);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
if (!handler.GetSession() || (handler.GetSession().GetPlayer() != player.GetConnectedPlayer())) // including chr == NULL
handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
return true;
}
// customize characters
[Command("customize", RBACPermissions.CommandCharacterCustomize, true)]
static bool HandleCharacterCustomizeCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterCustomizeCommand(CommandHandler handler, string playerName)
{
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
if (target)
Player target = player.GetConnectedPlayer();
if (target != null)
{
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.Customize);
stmt.AddValue(1, target.GetGUID().GetCounter());
}
else
{
string oldNameLink = handler.PlayerLink(targetName);
stmt.AddValue(1, targetGuid.GetCounter());
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString());
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
DB.Characters.Execute(stmt);
return true;
}
[Command("changeaccount", RBACPermissions.CommandCharacterChangeaccount, true)]
static bool HandleCharacterChangeAccountCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterChangeAccountCommand(CommandHandler handler, string playerName, string newAccountName)
{
string playerNameStr;
string accountName;
handler.ExtractOptFirstArg(args, out playerNameStr, out accountName);
if (accountName.IsEmpty())
var playerIdentifier = PlayerIdentifier.ParseFromString(playerName);
if (playerIdentifier == null)
playerIdentifier = PlayerIdentifier.FromTarget(handler);
if (playerIdentifier == null)
return false;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(new StringArguments(playerNameStr), out _, out targetGuid, out targetName))
return false;
CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(targetGuid);
CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(playerIdentifier.GetGUID());
if (characterInfo == null)
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
@@ -288,46 +279,35 @@ namespace Game.Chat
}
uint oldAccountId = characterInfo.AccountId;
uint newAccountId;
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ID_BY_NAME);
stmt.AddValue(0, accountName);
SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty())
newAccountId = result.Read<uint>(0);
else
{
handler.SendSysMessage(CypherStrings.AccountNotExist, accountName);
return false;
}
var newAccount = AccountIdentifier.ParseFromString(newAccountName);
// nothing to do :)
if (newAccountId == oldAccountId)
if (newAccount.GetID() == oldAccountId)
return true;
uint charCount = Global.AccountMgr.GetCharactersCount(newAccountId);
uint charCount = Global.AccountMgr.GetCharactersCount(newAccount.GetID());
if (charCount != 0)
{
if (charCount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm))
{
handler.SendSysMessage(CypherStrings.AccountCharacterListFull, accountName, newAccountId);
handler.SendSysMessage(CypherStrings.AccountCharacterListFull, newAccount.GetName(), newAccount.GetID());
return false;
}
}
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID);
stmt.AddValue(0, newAccountId);
stmt.AddValue(1, targetGuid.GetCounter());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID);
stmt.AddValue(0, newAccount.GetID());
stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
DB.Characters.DirectExecute(stmt);
Global.WorldMgr.UpdateRealmCharCount(oldAccountId);
Global.WorldMgr.UpdateRealmCharCount(newAccountId);
Global.WorldMgr.UpdateRealmCharCount(newAccount.GetID());
Global.CharacterCacheStorage.UpdateCharacterAccountId(targetGuid, newAccountId);
Global.CharacterCacheStorage.UpdateCharacterAccountId(playerIdentifier.GetGUID(), newAccount.GetID());
handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, targetName, accountName);
handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, playerIdentifier.GetName(), newAccount.GetName());
string logString = $"changed ownership of player {targetName} ({targetGuid}) from account {oldAccountId} to account {newAccountId}";
string logString = $"changed ownership of player {playerIdentifier.GetName()} ({playerIdentifier.GetGUID()}) from account {oldAccountId} to account {newAccount.GetID()}";
WorldSession session = handler.GetSession();
if (session != null)
{
@@ -341,70 +321,72 @@ namespace Game.Chat
}
[Command("changefaction", RBACPermissions.CommandCharacterChangefaction, true)]
static bool HandleCharacterChangeFactionCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterChangeFactionCommand(CommandHandler handler, string playerName)
{
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
if (target)
Player target = player.GetConnectedPlayer();
if (target != null)
{
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.ChangeFaction);
stmt.AddValue(1, target.GetGUID().GetCounter());
}
else
{
string oldNameLink = handler.PlayerLink(targetName);
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString());
stmt.AddValue(1, targetGuid.GetCounter());
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
DB.Characters.Execute(stmt);
return true;
}
[Command("changerace", RBACPermissions.CommandCharacterChangerace, true)]
static bool HandleCharacterChangeRaceCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterChangeRaceCommand(CommandHandler handler, string playerName)
{
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTarget(handler);
if (player == null)
return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
if (target)
Player target = player.GetConnectedPlayer();
if (target != null)
{
// @todo add text into database
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.ChangeRace);
stmt.AddValue(1, target.GetGUID().GetCounter());
}
else
{
string oldNameLink = handler.PlayerLink(targetName);
// @todo add text into database
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString());
stmt.AddValue(1, targetGuid.GetCounter());
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
DB.Characters.Execute(stmt);
return true;
}
[Command("reputation", RBACPermissions.CommandCharacterReputation, true)]
static bool HandleCharacterReputationCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterReputationCommand(CommandHandler handler, string playerName)
{
Player target;
if (!handler.ExtractPlayerTarget(args, out target))
var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null || !player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false;
}
Player target = player.GetConnectedPlayer();
Locale loc = handler.GetSessionDbcLocale();
var targetFSL = target.GetReputationMgr().GetStateList();
@@ -443,44 +425,24 @@ namespace Game.Chat
}
[Command("erase", RBACPermissions.CommandCharacterErase, true)]
static bool HandleCharacterEraseCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterEraseCommand(CommandHandler handler, string playerName)
{
if (args.Empty())
return false;
string characterName = args.NextString();
if (string.IsNullOrEmpty(characterName))
return false;
if (!ObjectManager.NormalizePlayerName(ref characterName))
return false;
ObjectGuid characterGuid;
uint accountId;
Player player = Global.ObjAccessor.FindPlayerByName(characterName);
if (player)
var player = PlayerIdentifier.ParseFromString(playerName);
if (player != null && player.IsConnected())
{
characterGuid = player.GetGUID();
accountId = player.GetSession().GetAccountId();
player.GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
accountId = player.GetConnectedPlayer().GetSession().GetAccountId();
player.GetConnectedPlayer().GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
}
else
{
characterGuid = Global.CharacterCacheStorage.GetCharacterGuidByName(characterName);
if (characterGuid.IsEmpty())
{
handler.SendSysMessage(CypherStrings.NoPlayer, characterName);
return false;
}
accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(characterGuid);
}
accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(player.GetGUID());
string accountName;
Global.AccountMgr.GetName(accountId, out accountName);
Player.DeleteFromDB(characterGuid, accountId, true, true);
handler.SendSysMessage(CypherStrings.CharacterDeleted, characterName, characterGuid.ToString(), accountName, accountId);
Player.DeleteFromDB(player.GetGUID(), accountId, true, true);
handler.SendSysMessage(CypherStrings.CharacterDeleted, player.GetName(), player.GetGUID().ToString(), accountName, accountId);
return true;
}
@@ -489,14 +451,10 @@ namespace Game.Chat
class DeletedCommands
{
[Command("delete", RBACPermissions.CommandCharacterDeletedDelete, true)]
static bool HandleCharacterDeletedDeleteCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterDeletedDeleteCommand(CommandHandler handler, string needle)
{
// It is required to submit at least one argument
if (args.Empty())
return false;
List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, args.NextString()))
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
if (foundList.Empty())
@@ -516,10 +474,10 @@ namespace Game.Chat
}
[Command("list", RBACPermissions.CommandCharacterDeletedList, true)]
static bool HandleCharacterDeletedListCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterDeletedListCommand(CommandHandler handler, string needle)
{
List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, args.NextString()))
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
// if no characters have been found, output a warning
@@ -535,18 +493,10 @@ namespace Game.Chat
}
[Command("restore", RBACPermissions.CommandCharacterDeletedRestore, true)]
static bool HandleCharacterDeletedRestoreCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterDeletedRestoreCommand(CommandHandler handler, string needle, string newCharName, string accountName)
{
// It is required to submit at least one argument
if (args.Empty())
return false;
string searchString = args.NextString();
string newCharName = args.NextString();
uint newAccount = args.NextUInt32();
List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, searchString))
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
if (foundList.Empty())
@@ -563,45 +513,41 @@ namespace Game.Chat
// Drop not existed account cases
foreach (var info in foundList)
HandleCharacterDeletedRestoreHelper(info, handler);
return true;
}
else if (foundList.Count == 1 && ObjectManager.NormalizePlayerName(ref newCharName))
if (foundList.Count == 1)
{
DeletedInfo delInfo = foundList[0];
// update name
delInfo.name = newCharName;
var newAccount = AccountIdentifier.ParseFromString(accountName);
// if new account provided update deleted info
if (newAccount != 0 && newAccount != delInfo.accountId)
if (newAccount != null)
{
delInfo.accountId = newAccount;
Global.AccountMgr.GetName(newAccount, out delInfo.accountName);
delInfo.accountId = newAccount.GetID();
delInfo.accountName = newAccount.GetName();
}
HandleCharacterDeletedRestoreHelper(delInfo, handler);
return true;
}
else
handler.SendSysMessage(CypherStrings.CharacterDeletedErrRename);
return true;
handler.SendSysMessage(CypherStrings.CharacterDeletedErrRename);
return false;
}
[Command("old", RBACPermissions.CommandCharacterDeletedOld, true)]
static bool HandleCharacterDeletedOldCommand(CommandHandler handler, StringArguments args)
static bool HandleCharacterDeletedOldCommand(CommandHandler handler, ushort? days)
{
int keepDays = WorldConfig.GetIntValue(WorldCfg.ChardeleteKeepDays);
string daysStr = args.NextString();
if (!daysStr.IsEmpty())
{
if (!daysStr.IsNumber())
return false;
if (!int.TryParse(daysStr, out keepDays) || keepDays < 0)
return false;
}
// config option value 0 . disabled and can't be used
else if (keepDays <= 0)
if (days.HasValue)
keepDays = days.Value;
else if (keepDays <= 0) // config option value 0 -> disabled and can't be used
return false;
Player.DeleteOldCharacters(keepDays);
@@ -662,6 +608,7 @@ namespace Game.Chat
return true;
}
static void HandleCharacterDeletedListHelper(List<DeletedInfo> foundList, CommandHandler handler)
{
if (handler.GetSession() == null)
@@ -688,6 +635,7 @@ namespace Game.Chat
if (!handler.GetSession())
handler.SendSysMessage(CypherStrings.CharacterDeletedListBar);
}
static void HandleCharacterDeletedRestoreHelper(DeletedInfo delInfo, CommandHandler handler)
{
if (delInfo.accountName.IsEmpty()) // account not exist
@@ -730,73 +678,53 @@ namespace Game.Chat
}
[CommandNonGroup("levelup", RBACPermissions.CommandLevelup)]
static bool HandleLevelUpCommand(CommandHandler handler, StringArguments args)
static bool HandleLevelUpCommand(CommandHandler handler, string playerName, short? level)
{
string nameStr;
string levelStr;
handler.ExtractOptFirstArg(args, out nameStr, out levelStr);
// exception opt second arg: .character level $name
if (!string.IsNullOrEmpty(levelStr) && !levelStr.IsNumber())
{
nameStr = levelStr;
levelStr = null; // current level will used
}
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(new StringArguments(nameStr), out target, out targetGuid, out targetName))
var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null)
return false;
int oldlevel = (int)(target ? target.GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(targetGuid));
if (!int.TryParse(levelStr, out int addlevel))
addlevel = 1;
int oldlevel = (int)(player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID()));
int newlevel = oldlevel + level.GetValueOrDefault(1);
int newlevel = oldlevel + addlevel;
if (newlevel < 1)
newlevel = 1;
if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level
newlevel = SharedConst.StrongMaxLevel;
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including chr == NULL
Player target = player.GetConnectedPlayer();
if (target != null)
{
string nameLink = handler.PlayerLink(targetName);
handler.SendSysMessage(CypherStrings.YouChangeLvl, nameLink, newlevel);
}
target.GiveLevel((uint)newlevel);
target.InitTalentForLevel();
target.SetXP(0);
return true;
}
public static void HandleCharacterLevel(Player player, ObjectGuid playerGuid, int oldLevel, int newLevel, CommandHandler handler)
{
if (player)
{
player.GiveLevel((uint)newLevel);
player.InitTalentForLevel();
player.SetXP(0);
if (handler.NeedReportToTarget(player))
if (handler.NeedReportToTarget(player.GetConnectedPlayer()))
{
if (oldLevel == newLevel)
player.SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
else if (oldLevel < newLevel)
player.SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newLevel);
if (oldlevel == newlevel)
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
else if (oldlevel < newlevel)
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
else // if (oldlevel > newlevel)
player.SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newLevel);
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
}
}
else
{
// Update level and reset XP, everything else will be updated at login
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
stmt.AddValue(0, newLevel);
stmt.AddValue(1, playerGuid.GetCounter());
stmt.AddValue(0, newlevel);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including chr == NULL
handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
return true;
}
}
@@ -804,21 +732,9 @@ namespace Game.Chat
class PdumpCommand
{
[Command("load", RBACPermissions.CommandPdumpLoad, true)]
static bool HandlePDumpLoadCommand(CommandHandler handler, StringArguments args)
static bool HandlePDumpLoadCommand(CommandHandler handler, string fileName, string accountName, string characterName, ulong? characterGuid)
{
/*
if (args.Empty())
return false;
string fileStr = strtok((char*)args, " ");
if (!fileStr)
return false;
char* accountStr = strtok(NULL, " ");
if (!accountStr)
return false;
string accountName = accountStr;
if (!AccountMgr.normalizeString(accountName))
{
handler.SendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName);
@@ -845,9 +761,6 @@ namespace Game.Chat
return false;
}
char* guidStr = NULL;
char* nameStr = strtok(NULL, " ");
string name;
if (nameStr)
{
@@ -917,48 +830,16 @@ namespace Game.Chat
}
[Command("write", RBACPermissions.CommandPdumpWrite, true)]
static bool HandlePDumpWriteCommand(CommandHandler handler, StringArguments args)
static bool HandlePDumpWriteCommand(CommandHandler handler, string fileName, string playerName)
{
if (args.Empty())
return false;
/*
char* fileStr = strtok((char*)args, " ");
char* playerStr = strtok(NULL, " ");
if (!fileStr || !playerStr)
return false;
uint64 guid;
// character name can't start from number
if (isNumeric(playerStr))
guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
else
{
string name = handler.extractPlayerNameFromLink(playerStr);
if (name.empty())
{
handler.SendSysMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
guid = Global.ObjectMgr.GetPlayerGUIDByName(name);
}
if (!Global.ObjectMgr.GetPlayerAccountIdByGUID(guid))
{
handler.SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler.SetSentErrorMessage(true);
return false;
}
switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
switch (PlayerDumpWriter().WriteDump(fileName, player.GetGUID().GetCounter()))
{
case DUMP_SUCCESS:
handler.SendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileName);
return false;
case DUMP_CHARACTER_DELETED: