Scripts/Commands: .character command conversion
Port From (https://github.com/TrinityCore/TrinityCore/commit/1e9d60b4ac085bbc58ba7217a010d9272510cc9e)
This commit is contained in:
@@ -157,8 +157,9 @@ namespace Game.Chat
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public string GetName() { return _name; }
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public ObjectGuid GetGUID() { return _guid; }
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public Player GetPlayer() { return _player; }
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public bool IsConnected() { return _player != null; }
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public Player GetConnectedPlayer() { return _player; }
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public static PlayerIdentifier FromTarget(CommandHandler handler)
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{
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Player player = handler.GetPlayer();
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@@ -220,4 +221,58 @@ namespace Game.Chat
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return null;
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}
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}
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class AccountIdentifier
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{
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uint _id;
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string _name;
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WorldSession _session;
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public AccountIdentifier(WorldSession session)
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{
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_id = session.GetAccountId();
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_name = session.GetAccountName();
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_session = session;
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}
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public uint GetID() { return _id; }
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public string GetName() { return _name; }
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public WorldSession GetSession() { return _session; }
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public static AccountIdentifier ParseFromString(string arg)
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{
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// try parsing as account name
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var session = Global.WorldMgr.FindSession(Global.AccountMgr.GetId(arg));
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if (session != null) // account with name exists, we are done
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return new AccountIdentifier(session);
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// try parsing as account id
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if (uint.TryParse(arg, out uint id))
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return null;
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session = Global.WorldMgr.FindSession(id);
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if (session != null)
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return new AccountIdentifier(session);
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return null;
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}
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public static AccountIdentifier FromTarget(CommandHandler handler)
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{
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Player player = handler.GetPlayer();
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if (player != null)
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{
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Player target = player.GetSelectedPlayer();
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if (target != null)
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{
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WorldSession session = target.GetSession();
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if (session != null)
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return new AccountIdentifier(session);
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}
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}
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return null;
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}
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}
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}
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@@ -31,17 +31,21 @@ namespace Game.Chat
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class CharacterCommands
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{
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[Command("titles", RBACPermissions.CommandCharacterTitles, true)]
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static bool HandleCharacterTitlesCommand(CommandHandler handler, StringArguments args)
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static bool HandleCharacterTitlesCommand(CommandHandler handler, string playerName)
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{
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if (args.Empty())
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var player = PlayerIdentifier.ParseFromString(playerName);
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if (player == null)
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player = PlayerIdentifier.FromTargetOrSelf(handler);
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if (player == null || !player.IsConnected())
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{
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handler.SendSysMessage(CypherStrings.PlayerNotExistOrOffline);
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return false;
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}
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Player target;
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if (!handler.ExtractPlayerTarget(args, out target))
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return false;
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Player target = player.GetConnectedPlayer();
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Locale loc = handler.GetSessionDbcLocale();
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string targetName = target.GetName();
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string targetName = player.GetName();
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string knownStr = handler.GetCypherString(CypherStrings.Known);
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// Search in CharTitles.dbc
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@@ -49,18 +53,21 @@ namespace Game.Chat
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{
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if (target.HasTitle(titleInfo))
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{
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string name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[handler.GetSessionDbcLocale()];
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if (string.IsNullOrEmpty(name))
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string name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[loc];
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if (name.IsEmpty())
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name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[Global.WorldMgr.GetDefaultDbcLocale()];
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if (name.IsEmpty())
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continue;
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string activeStr = target.m_playerData.PlayerTitle == titleInfo.MaskID
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? handler.GetCypherString(CypherStrings.Active) : "";
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string activeStr = "";
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if (target.m_playerData.PlayerTitle == titleInfo.MaskID)
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activeStr = handler.GetCypherString(CypherStrings.Active);
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string titleNameStr = string.Format(name.ConvertFormatSyntax(), targetName);
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string titleName = string.Format(name.ConvertFormatSyntax(), targetName);
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// send title in "id (idx:idx) - [namedlink locale]" format
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if (handler.GetSession() != null)
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handler.SendSysMessage(CypherStrings.TitleListChat, titleInfo.Id, titleInfo.MaskID, titleInfo.Id, titleNameStr, loc, knownStr, activeStr);
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handler.SendSysMessage(CypherStrings.TitleListChat, titleInfo.Id, titleInfo.MaskID, titleInfo.Id, titleName, loc, knownStr, activeStr);
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else
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handler.SendSysMessage(CypherStrings.TitleListConsole, titleInfo.Id, titleInfo.MaskID, name, loc, knownStr, activeStr);
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}
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@@ -71,45 +78,30 @@ namespace Game.Chat
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//rename characters
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[Command("rename", RBACPermissions.CommandCharacterRename, true)]
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static bool HandleCharacterRenameCommand(CommandHandler handler, StringArguments args)
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static bool HandleCharacterRenameCommand(CommandHandler handler, string playerName, string newName)
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{
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Player target;
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ObjectGuid targetGuid;
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string targetName;
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if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
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var playerIdentifier = PlayerIdentifier.ParseFromString(playerName);
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if (playerIdentifier == null && !newName.IsEmpty())
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return false;
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string newNameStr = args.NextString();
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if (playerIdentifier == null)
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playerIdentifier = PlayerIdentifier.FromTarget(handler);
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if (playerIdentifier == null)
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return false;
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// check online security
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if (handler.HasLowerSecurity(null, playerIdentifier.GetGUID()))
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return false;
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if (!string.IsNullOrEmpty(newNameStr))
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if (!newName.IsEmpty())
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{
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string playerOldName;
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string newName = newNameStr;
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if (target)
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{
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// check online security
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if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
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return false;
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playerOldName = target.GetName();
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}
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else
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{
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// check offline security
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if (handler.HasLowerSecurity(null, targetGuid))
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return false;
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Global.CharacterCacheStorage.GetCharacterNameByGuid(targetGuid, out playerOldName);
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}
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if (!ObjectManager.NormalizePlayerName(ref newName))
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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}
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if (ObjectManager.CheckPlayerName(newName, target ? target.GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess)
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if (ObjectManager.CheckPlayerName(newName, playerIdentifier.IsConnected() ? playerIdentifier.GetConnectedPlayer().GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess)
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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@@ -136,10 +128,11 @@ namespace Game.Chat
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// Remove declined name from db
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_DECLINED_NAME);
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stmt.AddValue(0, targetGuid.GetCounter());
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stmt.AddValue(0, playerIdentifier.GetGUID().GetCounter());
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DB.Characters.Execute(stmt);
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if (target)
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Player target = playerIdentifier.GetConnectedPlayer();
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if (target != null)
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{
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target.SetName(newName);
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session = target.GetSession();
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@@ -150,43 +143,42 @@ namespace Game.Chat
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_NAME_BY_GUID);
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stmt.AddValue(0, newName);
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stmt.AddValue(1, targetGuid.GetCounter());
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stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
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DB.Characters.Execute(stmt);
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}
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Global.CharacterCacheStorage.UpdateCharacterData(targetGuid, newName);
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Global.CharacterCacheStorage.UpdateCharacterData(playerIdentifier.GetGUID(), newName);
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handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, playerOldName, newName);
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handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, playerIdentifier.GetName(), newName);
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Player player = handler.GetPlayer();
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if (player)
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Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", player.GetName(), session.GetAccountId(), newName, playerOldName, Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(targetGuid));
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if (session != null)
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{
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Player player = session.GetPlayer();
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if (player)
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Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", player.GetName(), session.GetAccountId(), newName, player.GetName(), Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(player.GetGUID()));
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}
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else
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Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", playerOldName, newName, targetGuid.ToString());
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Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", playerIdentifier.GetName(), newName, playerIdentifier.GetGUID().ToString());
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}
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else
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{
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if (target)
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Player target = playerIdentifier.GetConnectedPlayer();
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if (target != null)
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{
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// check online security
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if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
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return false;
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handler.SendSysMessage(CypherStrings.RenamePlayer, handler.GetNameLink(target));
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target.SetAtLoginFlag(AtLoginFlags.Rename);
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}
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else
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{
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// check offline security
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if (handler.HasLowerSecurity(null, targetGuid))
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if (handler.HasLowerSecurity(null, playerIdentifier.GetGUID()))
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return false;
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string oldNameLink = handler.PlayerLink(targetName);
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handler.SendSysMessage(CypherStrings.RenamePlayerGuid, oldNameLink, targetGuid.ToString());
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handler.SendSysMessage(CypherStrings.RenamePlayerGuid, handler.PlayerLink(playerIdentifier.GetName()), playerIdentifier.GetGUID().ToString());
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, (ushort)AtLoginFlags.Rename);
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stmt.AddValue(1, targetGuid.GetCounter());
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stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
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DB.Characters.Execute(stmt);
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}
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}
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@@ -195,92 +187,91 @@ namespace Game.Chat
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}
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[Command("level", RBACPermissions.CommandCharacterLevel, true)]
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static bool HandleCharacterLevelCommand(CommandHandler handler, StringArguments args)
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static bool HandleCharacterLevelCommand(CommandHandler handler, string playerName, short newlevel)
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{
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string nameStr;
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string levelStr;
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handler.ExtractOptFirstArg(args, out nameStr, out levelStr);
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if (string.IsNullOrEmpty(levelStr))
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var player = PlayerIdentifier.ParseFromString(playerName);
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if (player == null)
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player = PlayerIdentifier.FromTargetOrSelf(handler);
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if (player == null)
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return false;
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// exception opt second arg: .character level $name
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if (!levelStr.IsNumber())
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{
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nameStr = levelStr;
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levelStr = null; // current level will used
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}
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Player target;
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ObjectGuid targetGuid;
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string targetName;
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if (!handler.ExtractPlayerTarget(new StringArguments(nameStr), out target, out targetGuid, out targetName))
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return false;
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int oldlevel = (int)(target ? target.GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(targetGuid));
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if (!int.TryParse(levelStr, out int newlevel))
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newlevel = oldlevel;
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uint oldlevel = player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID());
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if (newlevel < 1)
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return false; // invalid level
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newlevel = 1;
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if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level
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if (newlevel > SharedConst.StrongMaxLevel)
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newlevel = SharedConst.StrongMaxLevel;
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HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
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if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including player == NULL
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Player target = player.GetConnectedPlayer();
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if (target != null)
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{
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string nameLink = handler.PlayerLink(targetName);
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handler.SendSysMessage(CypherStrings.YouChangeLvl, nameLink, newlevel);
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target.GiveLevel((uint)newlevel);
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target.InitTalentForLevel();
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target.SetXP(0);
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if (handler.NeedReportToTarget(target))
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{
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if (oldlevel == newlevel)
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target.SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
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else if (oldlevel < newlevel)
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target.SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
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else // if (oldlevel > newlevel)
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target.SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
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}
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}
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else
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{
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// Update level and reset XP, everything else will be updated at login
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
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stmt.AddValue(0, (byte)newlevel);
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stmt.AddValue(1, player.GetGUID().GetCounter());
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DB.Characters.Execute(stmt);
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}
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if (!handler.GetSession() || (handler.GetSession().GetPlayer() != player.GetConnectedPlayer())) // including chr == NULL
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handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
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return true;
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}
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// customize characters
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[Command("customize", RBACPermissions.CommandCharacterCustomize, true)]
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static bool HandleCharacterCustomizeCommand(CommandHandler handler, StringArguments args)
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static bool HandleCharacterCustomizeCommand(CommandHandler handler, string playerName)
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{
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Player target;
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ObjectGuid targetGuid;
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string targetName;
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if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
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var player = PlayerIdentifier.ParseFromString(playerName);
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if (player == null)
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player = PlayerIdentifier.FromTarget(handler);
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if (player == null)
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return false;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
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if (target)
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Player target = player.GetConnectedPlayer();
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if (target != null)
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{
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handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
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target.SetAtLoginFlag(AtLoginFlags.Customize);
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stmt.AddValue(1, target.GetGUID().GetCounter());
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}
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else
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{
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string oldNameLink = handler.PlayerLink(targetName);
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stmt.AddValue(1, targetGuid.GetCounter());
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handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString());
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handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
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stmt.AddValue(1, player.GetGUID().GetCounter());
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DB.Characters.Execute(stmt);
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}
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DB.Characters.Execute(stmt);
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return true;
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}
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[Command("changeaccount", RBACPermissions.CommandCharacterChangeaccount, true)]
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static bool HandleCharacterChangeAccountCommand(CommandHandler handler, StringArguments args)
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static bool HandleCharacterChangeAccountCommand(CommandHandler handler, string playerName, string newAccountName)
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{
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string playerNameStr;
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string accountName;
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handler.ExtractOptFirstArg(args, out playerNameStr, out accountName);
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if (accountName.IsEmpty())
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var playerIdentifier = PlayerIdentifier.ParseFromString(playerName);
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if (playerIdentifier == null)
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playerIdentifier = PlayerIdentifier.FromTarget(handler);
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if (playerIdentifier == null)
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return false;
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ObjectGuid targetGuid;
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string targetName;
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if (!handler.ExtractPlayerTarget(new StringArguments(playerNameStr), out _, out targetGuid, out targetName))
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return false;
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CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(targetGuid);
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CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(playerIdentifier.GetGUID());
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if (characterInfo == null)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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@@ -288,46 +279,35 @@ namespace Game.Chat
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}
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uint oldAccountId = characterInfo.AccountId;
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uint newAccountId;
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ID_BY_NAME);
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stmt.AddValue(0, accountName);
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SQLResult result = DB.Login.Query(stmt);
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if (!result.IsEmpty())
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newAccountId = result.Read<uint>(0);
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else
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{
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handler.SendSysMessage(CypherStrings.AccountNotExist, accountName);
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return false;
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}
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var newAccount = AccountIdentifier.ParseFromString(newAccountName);
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// nothing to do :)
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if (newAccountId == oldAccountId)
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if (newAccount.GetID() == oldAccountId)
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return true;
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uint charCount = Global.AccountMgr.GetCharactersCount(newAccountId);
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uint charCount = Global.AccountMgr.GetCharactersCount(newAccount.GetID());
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if (charCount != 0)
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{
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if (charCount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm))
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{
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handler.SendSysMessage(CypherStrings.AccountCharacterListFull, accountName, newAccountId);
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handler.SendSysMessage(CypherStrings.AccountCharacterListFull, newAccount.GetName(), newAccount.GetID());
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return false;
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}
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}
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stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID);
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stmt.AddValue(0, newAccountId);
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stmt.AddValue(1, targetGuid.GetCounter());
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID);
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stmt.AddValue(0, newAccount.GetID());
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stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
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DB.Characters.DirectExecute(stmt);
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|
||||
Global.WorldMgr.UpdateRealmCharCount(oldAccountId);
|
||||
Global.WorldMgr.UpdateRealmCharCount(newAccountId);
|
||||
Global.WorldMgr.UpdateRealmCharCount(newAccount.GetID());
|
||||
|
||||
Global.CharacterCacheStorage.UpdateCharacterAccountId(targetGuid, newAccountId);
|
||||
Global.CharacterCacheStorage.UpdateCharacterAccountId(playerIdentifier.GetGUID(), newAccount.GetID());
|
||||
|
||||
handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, targetName, accountName);
|
||||
handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, playerIdentifier.GetName(), newAccount.GetName());
|
||||
|
||||
string logString = $"changed ownership of player {targetName} ({targetGuid}) from account {oldAccountId} to account {newAccountId}";
|
||||
string logString = $"changed ownership of player {playerIdentifier.GetName()} ({playerIdentifier.GetGUID()}) from account {oldAccountId} to account {newAccount.GetID()}";
|
||||
WorldSession session = handler.GetSession();
|
||||
if (session != null)
|
||||
{
|
||||
@@ -341,70 +321,72 @@ namespace Game.Chat
|
||||
}
|
||||
|
||||
[Command("changefaction", RBACPermissions.CommandCharacterChangefaction, true)]
|
||||
static bool HandleCharacterChangeFactionCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterChangeFactionCommand(CommandHandler handler, string playerName)
|
||||
{
|
||||
Player target;
|
||||
ObjectGuid targetGuid;
|
||||
string targetName;
|
||||
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
|
||||
var player = PlayerIdentifier.ParseFromString(playerName);
|
||||
if (player == null)
|
||||
player = PlayerIdentifier.FromTarget(handler);
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
|
||||
if (target)
|
||||
Player target = player.GetConnectedPlayer();
|
||||
if (target != null)
|
||||
{
|
||||
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
|
||||
target.SetAtLoginFlag(AtLoginFlags.ChangeFaction);
|
||||
stmt.AddValue(1, target.GetGUID().GetCounter());
|
||||
}
|
||||
else
|
||||
{
|
||||
string oldNameLink = handler.PlayerLink(targetName);
|
||||
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString());
|
||||
stmt.AddValue(1, targetGuid.GetCounter());
|
||||
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
|
||||
stmt.AddValue(1, player.GetGUID().GetCounter());
|
||||
DB.Characters.Execute(stmt);
|
||||
}
|
||||
DB.Characters.Execute(stmt);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[Command("changerace", RBACPermissions.CommandCharacterChangerace, true)]
|
||||
static bool HandleCharacterChangeRaceCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterChangeRaceCommand(CommandHandler handler, string playerName)
|
||||
{
|
||||
Player target;
|
||||
ObjectGuid targetGuid;
|
||||
string targetName;
|
||||
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
|
||||
var player = PlayerIdentifier.ParseFromString(playerName);
|
||||
if (player == null)
|
||||
player = PlayerIdentifier.FromTarget(handler);
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
|
||||
if (target)
|
||||
Player target = player.GetConnectedPlayer();
|
||||
if (target != null)
|
||||
{
|
||||
// @todo add text into database
|
||||
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
|
||||
target.SetAtLoginFlag(AtLoginFlags.ChangeRace);
|
||||
stmt.AddValue(1, target.GetGUID().GetCounter());
|
||||
}
|
||||
else
|
||||
{
|
||||
string oldNameLink = handler.PlayerLink(targetName);
|
||||
// @todo add text into database
|
||||
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString());
|
||||
stmt.AddValue(1, targetGuid.GetCounter());
|
||||
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
|
||||
stmt.AddValue(1, player.GetGUID().GetCounter());
|
||||
DB.Characters.Execute(stmt);
|
||||
}
|
||||
DB.Characters.Execute(stmt);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[Command("reputation", RBACPermissions.CommandCharacterReputation, true)]
|
||||
static bool HandleCharacterReputationCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterReputationCommand(CommandHandler handler, string playerName)
|
||||
{
|
||||
Player target;
|
||||
if (!handler.ExtractPlayerTarget(args, out target))
|
||||
var player = PlayerIdentifier.ParseFromString(playerName);
|
||||
if (player == null)
|
||||
player = PlayerIdentifier.FromTargetOrSelf(handler);
|
||||
if (player == null || !player.IsConnected())
|
||||
{
|
||||
handler.SendSysMessage(CypherStrings.PlayerNotFound);
|
||||
return false;
|
||||
}
|
||||
|
||||
Player target = player.GetConnectedPlayer();
|
||||
Locale loc = handler.GetSessionDbcLocale();
|
||||
|
||||
var targetFSL = target.GetReputationMgr().GetStateList();
|
||||
@@ -443,44 +425,24 @@ namespace Game.Chat
|
||||
}
|
||||
|
||||
[Command("erase", RBACPermissions.CommandCharacterErase, true)]
|
||||
static bool HandleCharacterEraseCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterEraseCommand(CommandHandler handler, string playerName)
|
||||
{
|
||||
if (args.Empty())
|
||||
return false;
|
||||
|
||||
string characterName = args.NextString();
|
||||
if (string.IsNullOrEmpty(characterName))
|
||||
return false;
|
||||
|
||||
if (!ObjectManager.NormalizePlayerName(ref characterName))
|
||||
return false;
|
||||
|
||||
ObjectGuid characterGuid;
|
||||
uint accountId;
|
||||
|
||||
Player player = Global.ObjAccessor.FindPlayerByName(characterName);
|
||||
if (player)
|
||||
var player = PlayerIdentifier.ParseFromString(playerName);
|
||||
if (player != null && player.IsConnected())
|
||||
{
|
||||
characterGuid = player.GetGUID();
|
||||
accountId = player.GetSession().GetAccountId();
|
||||
player.GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
|
||||
accountId = player.GetConnectedPlayer().GetSession().GetAccountId();
|
||||
player.GetConnectedPlayer().GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
|
||||
}
|
||||
else
|
||||
{
|
||||
characterGuid = Global.CharacterCacheStorage.GetCharacterGuidByName(characterName);
|
||||
if (characterGuid.IsEmpty())
|
||||
{
|
||||
handler.SendSysMessage(CypherStrings.NoPlayer, characterName);
|
||||
return false;
|
||||
}
|
||||
accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(characterGuid);
|
||||
}
|
||||
accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(player.GetGUID());
|
||||
|
||||
string accountName;
|
||||
Global.AccountMgr.GetName(accountId, out accountName);
|
||||
|
||||
Player.DeleteFromDB(characterGuid, accountId, true, true);
|
||||
handler.SendSysMessage(CypherStrings.CharacterDeleted, characterName, characterGuid.ToString(), accountName, accountId);
|
||||
Player.DeleteFromDB(player.GetGUID(), accountId, true, true);
|
||||
handler.SendSysMessage(CypherStrings.CharacterDeleted, player.GetName(), player.GetGUID().ToString(), accountName, accountId);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -489,14 +451,10 @@ namespace Game.Chat
|
||||
class DeletedCommands
|
||||
{
|
||||
[Command("delete", RBACPermissions.CommandCharacterDeletedDelete, true)]
|
||||
static bool HandleCharacterDeletedDeleteCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterDeletedDeleteCommand(CommandHandler handler, string needle)
|
||||
{
|
||||
// It is required to submit at least one argument
|
||||
if (args.Empty())
|
||||
return false;
|
||||
|
||||
List<DeletedInfo> foundList = new();
|
||||
if (!GetDeletedCharacterInfoList(foundList, args.NextString()))
|
||||
if (!GetDeletedCharacterInfoList(foundList, needle))
|
||||
return false;
|
||||
|
||||
if (foundList.Empty())
|
||||
@@ -516,10 +474,10 @@ namespace Game.Chat
|
||||
}
|
||||
|
||||
[Command("list", RBACPermissions.CommandCharacterDeletedList, true)]
|
||||
static bool HandleCharacterDeletedListCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterDeletedListCommand(CommandHandler handler, string needle)
|
||||
{
|
||||
List<DeletedInfo> foundList = new();
|
||||
if (!GetDeletedCharacterInfoList(foundList, args.NextString()))
|
||||
if (!GetDeletedCharacterInfoList(foundList, needle))
|
||||
return false;
|
||||
|
||||
// if no characters have been found, output a warning
|
||||
@@ -535,18 +493,10 @@ namespace Game.Chat
|
||||
}
|
||||
|
||||
[Command("restore", RBACPermissions.CommandCharacterDeletedRestore, true)]
|
||||
static bool HandleCharacterDeletedRestoreCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterDeletedRestoreCommand(CommandHandler handler, string needle, string newCharName, string accountName)
|
||||
{
|
||||
// It is required to submit at least one argument
|
||||
if (args.Empty())
|
||||
return false;
|
||||
|
||||
string searchString = args.NextString();
|
||||
string newCharName = args.NextString();
|
||||
uint newAccount = args.NextUInt32();
|
||||
|
||||
List<DeletedInfo> foundList = new();
|
||||
if (!GetDeletedCharacterInfoList(foundList, searchString))
|
||||
if (!GetDeletedCharacterInfoList(foundList, needle))
|
||||
return false;
|
||||
|
||||
if (foundList.Empty())
|
||||
@@ -563,45 +513,41 @@ namespace Game.Chat
|
||||
// Drop not existed account cases
|
||||
foreach (var info in foundList)
|
||||
HandleCharacterDeletedRestoreHelper(info, handler);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (foundList.Count == 1 && ObjectManager.NormalizePlayerName(ref newCharName))
|
||||
|
||||
if (foundList.Count == 1)
|
||||
{
|
||||
DeletedInfo delInfo = foundList[0];
|
||||
|
||||
// update name
|
||||
delInfo.name = newCharName;
|
||||
|
||||
var newAccount = AccountIdentifier.ParseFromString(accountName);
|
||||
// if new account provided update deleted info
|
||||
if (newAccount != 0 && newAccount != delInfo.accountId)
|
||||
if (newAccount != null)
|
||||
{
|
||||
delInfo.accountId = newAccount;
|
||||
Global.AccountMgr.GetName(newAccount, out delInfo.accountName);
|
||||
delInfo.accountId = newAccount.GetID();
|
||||
delInfo.accountName = newAccount.GetName();
|
||||
}
|
||||
|
||||
HandleCharacterDeletedRestoreHelper(delInfo, handler);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
handler.SendSysMessage(CypherStrings.CharacterDeletedErrRename);
|
||||
|
||||
return true;
|
||||
|
||||
handler.SendSysMessage(CypherStrings.CharacterDeletedErrRename);
|
||||
return false;
|
||||
}
|
||||
|
||||
[Command("old", RBACPermissions.CommandCharacterDeletedOld, true)]
|
||||
static bool HandleCharacterDeletedOldCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleCharacterDeletedOldCommand(CommandHandler handler, ushort? days)
|
||||
{
|
||||
int keepDays = WorldConfig.GetIntValue(WorldCfg.ChardeleteKeepDays);
|
||||
|
||||
string daysStr = args.NextString();
|
||||
if (!daysStr.IsEmpty())
|
||||
{
|
||||
if (!daysStr.IsNumber())
|
||||
return false;
|
||||
|
||||
if (!int.TryParse(daysStr, out keepDays) || keepDays < 0)
|
||||
return false;
|
||||
}
|
||||
// config option value 0 . disabled and can't be used
|
||||
else if (keepDays <= 0)
|
||||
if (days.HasValue)
|
||||
keepDays = days.Value;
|
||||
else if (keepDays <= 0) // config option value 0 -> disabled and can't be used
|
||||
return false;
|
||||
|
||||
Player.DeleteOldCharacters(keepDays);
|
||||
@@ -662,6 +608,7 @@ namespace Game.Chat
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void HandleCharacterDeletedListHelper(List<DeletedInfo> foundList, CommandHandler handler)
|
||||
{
|
||||
if (handler.GetSession() == null)
|
||||
@@ -688,6 +635,7 @@ namespace Game.Chat
|
||||
if (!handler.GetSession())
|
||||
handler.SendSysMessage(CypherStrings.CharacterDeletedListBar);
|
||||
}
|
||||
|
||||
static void HandleCharacterDeletedRestoreHelper(DeletedInfo delInfo, CommandHandler handler)
|
||||
{
|
||||
if (delInfo.accountName.IsEmpty()) // account not exist
|
||||
@@ -730,73 +678,53 @@ namespace Game.Chat
|
||||
}
|
||||
|
||||
[CommandNonGroup("levelup", RBACPermissions.CommandLevelup)]
|
||||
static bool HandleLevelUpCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandleLevelUpCommand(CommandHandler handler, string playerName, short? level)
|
||||
{
|
||||
string nameStr;
|
||||
string levelStr;
|
||||
handler.ExtractOptFirstArg(args, out nameStr, out levelStr);
|
||||
|
||||
// exception opt second arg: .character level $name
|
||||
if (!string.IsNullOrEmpty(levelStr) && !levelStr.IsNumber())
|
||||
{
|
||||
nameStr = levelStr;
|
||||
levelStr = null; // current level will used
|
||||
}
|
||||
|
||||
Player target;
|
||||
ObjectGuid targetGuid;
|
||||
string targetName;
|
||||
if (!handler.ExtractPlayerTarget(new StringArguments(nameStr), out target, out targetGuid, out targetName))
|
||||
var player = PlayerIdentifier.ParseFromString(playerName);
|
||||
if (player == null)
|
||||
player = PlayerIdentifier.FromTargetOrSelf(handler);
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
int oldlevel = (int)(target ? target.GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(targetGuid));
|
||||
if (!int.TryParse(levelStr, out int addlevel))
|
||||
addlevel = 1;
|
||||
int oldlevel = (int)(player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID()));
|
||||
int newlevel = oldlevel + level.GetValueOrDefault(1);
|
||||
|
||||
int newlevel = oldlevel + addlevel;
|
||||
if (newlevel < 1)
|
||||
newlevel = 1;
|
||||
|
||||
if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level
|
||||
newlevel = SharedConst.StrongMaxLevel;
|
||||
|
||||
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
|
||||
|
||||
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including chr == NULL
|
||||
Player target = player.GetConnectedPlayer();
|
||||
if (target != null)
|
||||
{
|
||||
string nameLink = handler.PlayerLink(targetName);
|
||||
handler.SendSysMessage(CypherStrings.YouChangeLvl, nameLink, newlevel);
|
||||
}
|
||||
target.GiveLevel((uint)newlevel);
|
||||
target.InitTalentForLevel();
|
||||
target.SetXP(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void HandleCharacterLevel(Player player, ObjectGuid playerGuid, int oldLevel, int newLevel, CommandHandler handler)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
player.GiveLevel((uint)newLevel);
|
||||
player.InitTalentForLevel();
|
||||
player.SetXP(0);
|
||||
|
||||
if (handler.NeedReportToTarget(player))
|
||||
if (handler.NeedReportToTarget(player.GetConnectedPlayer()))
|
||||
{
|
||||
if (oldLevel == newLevel)
|
||||
player.SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
|
||||
else if (oldLevel < newLevel)
|
||||
player.SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newLevel);
|
||||
if (oldlevel == newlevel)
|
||||
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
|
||||
else if (oldlevel < newlevel)
|
||||
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
|
||||
else // if (oldlevel > newlevel)
|
||||
player.SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newLevel);
|
||||
player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update level and reset XP, everything else will be updated at login
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
|
||||
stmt.AddValue(0, newLevel);
|
||||
stmt.AddValue(1, playerGuid.GetCounter());
|
||||
stmt.AddValue(0, newlevel);
|
||||
stmt.AddValue(1, player.GetGUID().GetCounter());
|
||||
DB.Characters.Execute(stmt);
|
||||
}
|
||||
|
||||
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including chr == NULL
|
||||
handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -804,21 +732,9 @@ namespace Game.Chat
|
||||
class PdumpCommand
|
||||
{
|
||||
[Command("load", RBACPermissions.CommandPdumpLoad, true)]
|
||||
static bool HandlePDumpLoadCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandlePDumpLoadCommand(CommandHandler handler, string fileName, string accountName, string characterName, ulong? characterGuid)
|
||||
{
|
||||
/*
|
||||
if (args.Empty())
|
||||
return false;
|
||||
|
||||
string fileStr = strtok((char*)args, " ");
|
||||
if (!fileStr)
|
||||
return false;
|
||||
|
||||
char* accountStr = strtok(NULL, " ");
|
||||
if (!accountStr)
|
||||
return false;
|
||||
|
||||
string accountName = accountStr;
|
||||
if (!AccountMgr.normalizeString(accountName))
|
||||
{
|
||||
handler.SendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName);
|
||||
@@ -845,9 +761,6 @@ namespace Game.Chat
|
||||
return false;
|
||||
}
|
||||
|
||||
char* guidStr = NULL;
|
||||
char* nameStr = strtok(NULL, " ");
|
||||
|
||||
string name;
|
||||
if (nameStr)
|
||||
{
|
||||
@@ -917,48 +830,16 @@ namespace Game.Chat
|
||||
}
|
||||
|
||||
[Command("write", RBACPermissions.CommandPdumpWrite, true)]
|
||||
static bool HandlePDumpWriteCommand(CommandHandler handler, StringArguments args)
|
||||
static bool HandlePDumpWriteCommand(CommandHandler handler, string fileName, string playerName)
|
||||
{
|
||||
if (args.Empty())
|
||||
return false;
|
||||
/*
|
||||
char* fileStr = strtok((char*)args, " ");
|
||||
char* playerStr = strtok(NULL, " ");
|
||||
|
||||
if (!fileStr || !playerStr)
|
||||
return false;
|
||||
|
||||
uint64 guid;
|
||||
// character name can't start from number
|
||||
if (isNumeric(playerStr))
|
||||
guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
|
||||
else
|
||||
{
|
||||
string name = handler.extractPlayerNameFromLink(playerStr);
|
||||
if (name.empty())
|
||||
{
|
||||
handler.SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
guid = Global.ObjectMgr.GetPlayerGUIDByName(name);
|
||||
}
|
||||
|
||||
if (!Global.ObjectMgr.GetPlayerAccountIdByGUID(guid))
|
||||
{
|
||||
handler.SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler.SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
|
||||
switch (PlayerDumpWriter().WriteDump(fileName, player.GetGUID().GetCounter()))
|
||||
{
|
||||
case DUMP_SUCCESS:
|
||||
handler.SendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
|
||||
break;
|
||||
case DUMP_FILE_OPEN_ERROR:
|
||||
handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
|
||||
handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileName);
|
||||
|
||||
return false;
|
||||
case DUMP_CHARACTER_DELETED:
|
||||
|
||||
Reference in New Issue
Block a user