Scripts/Commands: .character command conversion

Port From (https://github.com/TrinityCore/TrinityCore/commit/1e9d60b4ac085bbc58ba7217a010d9272510cc9e)
This commit is contained in:
hondacrx
2022-06-08 13:38:50 -04:00
parent 3e0f40be0c
commit f54dd5bba1
2 changed files with 264 additions and 328 deletions
+56 -1
View File
@@ -157,7 +157,8 @@ namespace Game.Chat
public string GetName() { return _name; } public string GetName() { return _name; }
public ObjectGuid GetGUID() { return _guid; } public ObjectGuid GetGUID() { return _guid; }
public Player GetPlayer() { return _player; } public bool IsConnected() { return _player != null; }
public Player GetConnectedPlayer() { return _player; }
public static PlayerIdentifier FromTarget(CommandHandler handler) public static PlayerIdentifier FromTarget(CommandHandler handler)
{ {
@@ -220,4 +221,58 @@ namespace Game.Chat
return null; return null;
} }
} }
class AccountIdentifier
{
uint _id;
string _name;
WorldSession _session;
public AccountIdentifier(WorldSession session)
{
_id = session.GetAccountId();
_name = session.GetAccountName();
_session = session;
}
public uint GetID() { return _id; }
public string GetName() { return _name; }
public WorldSession GetSession() { return _session; }
public static AccountIdentifier ParseFromString(string arg)
{
// try parsing as account name
var session = Global.WorldMgr.FindSession(Global.AccountMgr.GetId(arg));
if (session != null) // account with name exists, we are done
return new AccountIdentifier(session);
// try parsing as account id
if (uint.TryParse(arg, out uint id))
return null;
session = Global.WorldMgr.FindSession(id);
if (session != null)
return new AccountIdentifier(session);
return null;
}
public static AccountIdentifier FromTarget(CommandHandler handler)
{
Player player = handler.GetPlayer();
if (player != null)
{
Player target = player.GetSelectedPlayer();
if (target != null)
{
WorldSession session = target.GetSession();
if (session != null)
return new AccountIdentifier(session);
}
}
return null;
}
}
} }
+206 -325
View File
@@ -31,17 +31,21 @@ namespace Game.Chat
class CharacterCommands class CharacterCommands
{ {
[Command("titles", RBACPermissions.CommandCharacterTitles, true)] [Command("titles", RBACPermissions.CommandCharacterTitles, true)]
static bool HandleCharacterTitlesCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterTitlesCommand(CommandHandler handler, string playerName)
{ {
if (args.Empty()) var player = PlayerIdentifier.ParseFromString(playerName);
if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null || !player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotExistOrOffline);
return false; return false;
}
Player target; Player target = player.GetConnectedPlayer();
if (!handler.ExtractPlayerTarget(args, out target))
return false;
Locale loc = handler.GetSessionDbcLocale(); Locale loc = handler.GetSessionDbcLocale();
string targetName = target.GetName(); string targetName = player.GetName();
string knownStr = handler.GetCypherString(CypherStrings.Known); string knownStr = handler.GetCypherString(CypherStrings.Known);
// Search in CharTitles.dbc // Search in CharTitles.dbc
@@ -49,18 +53,21 @@ namespace Game.Chat
{ {
if (target.HasTitle(titleInfo)) if (target.HasTitle(titleInfo))
{ {
string name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[handler.GetSessionDbcLocale()]; string name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[loc];
if (string.IsNullOrEmpty(name)) if (name.IsEmpty())
name = (target.GetNativeGender() == Gender.Male ? titleInfo.Name : titleInfo.Name1)[Global.WorldMgr.GetDefaultDbcLocale()];
if (name.IsEmpty())
continue; continue;
string activeStr = target.m_playerData.PlayerTitle == titleInfo.MaskID string activeStr = "";
? handler.GetCypherString(CypherStrings.Active) : ""; if (target.m_playerData.PlayerTitle == titleInfo.MaskID)
activeStr = handler.GetCypherString(CypherStrings.Active);
string titleNameStr = string.Format(name.ConvertFormatSyntax(), targetName); string titleName = string.Format(name.ConvertFormatSyntax(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format // send title in "id (idx:idx) - [namedlink locale]" format
if (handler.GetSession() != null) if (handler.GetSession() != null)
handler.SendSysMessage(CypherStrings.TitleListChat, titleInfo.Id, titleInfo.MaskID, titleInfo.Id, titleNameStr, loc, knownStr, activeStr); handler.SendSysMessage(CypherStrings.TitleListChat, titleInfo.Id, titleInfo.MaskID, titleInfo.Id, titleName, loc, knownStr, activeStr);
else else
handler.SendSysMessage(CypherStrings.TitleListConsole, titleInfo.Id, titleInfo.MaskID, name, loc, knownStr, activeStr); handler.SendSysMessage(CypherStrings.TitleListConsole, titleInfo.Id, titleInfo.MaskID, name, loc, knownStr, activeStr);
} }
@@ -71,45 +78,30 @@ namespace Game.Chat
//rename characters //rename characters
[Command("rename", RBACPermissions.CommandCharacterRename, true)] [Command("rename", RBACPermissions.CommandCharacterRename, true)]
static bool HandleCharacterRenameCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterRenameCommand(CommandHandler handler, string playerName, string newName)
{ {
Player target; var playerIdentifier = PlayerIdentifier.ParseFromString(playerName);
ObjectGuid targetGuid; if (playerIdentifier == null && !newName.IsEmpty())
string targetName;
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName))
return false; return false;
string newNameStr = args.NextString(); if (playerIdentifier == null)
playerIdentifier = PlayerIdentifier.FromTarget(handler);
if (playerIdentifier == null)
return false;
if (!string.IsNullOrEmpty(newNameStr)) // check online security
if (handler.HasLowerSecurity(null, playerIdentifier.GetGUID()))
return false;
if (!newName.IsEmpty())
{ {
string playerOldName;
string newName = newNameStr;
if (target)
{
// check online security
if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
return false;
playerOldName = target.GetName();
}
else
{
// check offline security
if (handler.HasLowerSecurity(null, targetGuid))
return false;
Global.CharacterCacheStorage.GetCharacterNameByGuid(targetGuid, out playerOldName);
}
if (!ObjectManager.NormalizePlayerName(ref newName)) if (!ObjectManager.NormalizePlayerName(ref newName))
{ {
handler.SendSysMessage(CypherStrings.BadValue); handler.SendSysMessage(CypherStrings.BadValue);
return false; return false;
} }
if (ObjectManager.CheckPlayerName(newName, target ? target.GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess) if (ObjectManager.CheckPlayerName(newName, playerIdentifier.IsConnected() ? playerIdentifier.GetConnectedPlayer().GetSession().GetSessionDbcLocale() : Global.WorldMgr.GetDefaultDbcLocale(), true) != ResponseCodes.CharNameSuccess)
{ {
handler.SendSysMessage(CypherStrings.BadValue); handler.SendSysMessage(CypherStrings.BadValue);
return false; return false;
@@ -136,10 +128,11 @@ namespace Game.Chat
// Remove declined name from db // Remove declined name from db
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_DECLINED_NAME); stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_DECLINED_NAME);
stmt.AddValue(0, targetGuid.GetCounter()); stmt.AddValue(0, playerIdentifier.GetGUID().GetCounter());
DB.Characters.Execute(stmt); DB.Characters.Execute(stmt);
if (target) Player target = playerIdentifier.GetConnectedPlayer();
if (target != null)
{ {
target.SetName(newName); target.SetName(newName);
session = target.GetSession(); session = target.GetSession();
@@ -150,43 +143,42 @@ namespace Game.Chat
{ {
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_NAME_BY_GUID); stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_NAME_BY_GUID);
stmt.AddValue(0, newName); stmt.AddValue(0, newName);
stmt.AddValue(1, targetGuid.GetCounter()); stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
DB.Characters.Execute(stmt); DB.Characters.Execute(stmt);
} }
Global.CharacterCacheStorage.UpdateCharacterData(targetGuid, newName); Global.CharacterCacheStorage.UpdateCharacterData(playerIdentifier.GetGUID(), newName);
handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, playerOldName, newName); handler.SendSysMessage(CypherStrings.RenamePlayerWithNewName, playerIdentifier.GetName(), newName);
Player player = handler.GetPlayer(); if (session != null)
if (player) {
Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", player.GetName(), session.GetAccountId(), newName, playerOldName, Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(targetGuid)); Player player = session.GetPlayer();
if (player)
Log.outCommand(session.GetAccountId(), "GM {0} (Account: {1}) forced rename {2} to player {3} (Account: {4})", player.GetName(), session.GetAccountId(), newName, player.GetName(), Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(player.GetGUID()));
}
else else
Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", playerOldName, newName, targetGuid.ToString()); Log.outCommand(0, "CONSOLE forced rename '{0}' to '{1}' ({2})", playerIdentifier.GetName(), newName, playerIdentifier.GetGUID().ToString());
} }
else else
{ {
if (target) Player target = playerIdentifier.GetConnectedPlayer();
if (target != null)
{ {
// check online security
if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
return false;
handler.SendSysMessage(CypherStrings.RenamePlayer, handler.GetNameLink(target)); handler.SendSysMessage(CypherStrings.RenamePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.Rename); target.SetAtLoginFlag(AtLoginFlags.Rename);
} }
else else
{ {
// check offline security // check offline security
if (handler.HasLowerSecurity(null, targetGuid)) if (handler.HasLowerSecurity(null, playerIdentifier.GetGUID()))
return false; return false;
string oldNameLink = handler.PlayerLink(targetName); handler.SendSysMessage(CypherStrings.RenamePlayerGuid, handler.PlayerLink(playerIdentifier.GetName()), playerIdentifier.GetGUID().ToString());
handler.SendSysMessage(CypherStrings.RenamePlayerGuid, oldNameLink, targetGuid.ToString());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, (ushort)AtLoginFlags.Rename); stmt.AddValue(0, (ushort)AtLoginFlags.Rename);
stmt.AddValue(1, targetGuid.GetCounter()); stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
DB.Characters.Execute(stmt); DB.Characters.Execute(stmt);
} }
} }
@@ -195,92 +187,91 @@ namespace Game.Chat
} }
[Command("level", RBACPermissions.CommandCharacterLevel, true)] [Command("level", RBACPermissions.CommandCharacterLevel, true)]
static bool HandleCharacterLevelCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterLevelCommand(CommandHandler handler, string playerName, short newlevel)
{ {
string nameStr; var player = PlayerIdentifier.ParseFromString(playerName);
string levelStr; if (player == null)
handler.ExtractOptFirstArg(args, out nameStr, out levelStr); player = PlayerIdentifier.FromTargetOrSelf(handler);
if (string.IsNullOrEmpty(levelStr)) if (player == null)
return false; return false;
// exception opt second arg: .character level $name uint oldlevel = player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID());
if (!levelStr.IsNumber())
{
nameStr = levelStr;
levelStr = null; // current level will used
}
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(new StringArguments(nameStr), out target, out targetGuid, out targetName))
return false;
int oldlevel = (int)(target ? target.GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(targetGuid));
if (!int.TryParse(levelStr, out int newlevel))
newlevel = oldlevel;
if (newlevel < 1) if (newlevel < 1)
return false; // invalid level newlevel = 1;
if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level if (newlevel > SharedConst.StrongMaxLevel)
newlevel = SharedConst.StrongMaxLevel; newlevel = SharedConst.StrongMaxLevel;
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler); Player target = player.GetConnectedPlayer();
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including player == NULL if (target != null)
{ {
string nameLink = handler.PlayerLink(targetName); target.GiveLevel((uint)newlevel);
handler.SendSysMessage(CypherStrings.YouChangeLvl, nameLink, newlevel); target.InitTalentForLevel();
target.SetXP(0);
if (handler.NeedReportToTarget(target))
{
if (oldlevel == newlevel)
target.SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
else if (oldlevel < newlevel)
target.SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
else // if (oldlevel > newlevel)
target.SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
}
} }
else
{
// Update level and reset XP, everything else will be updated at login
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
stmt.AddValue(0, (byte)newlevel);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
if (!handler.GetSession() || (handler.GetSession().GetPlayer() != player.GetConnectedPlayer())) // including chr == NULL
handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
return true; return true;
} }
// customize characters
[Command("customize", RBACPermissions.CommandCharacterCustomize, true)] [Command("customize", RBACPermissions.CommandCharacterCustomize, true)]
static bool HandleCharacterCustomizeCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterCustomizeCommand(CommandHandler handler, string playerName)
{ {
Player target; var player = PlayerIdentifier.ParseFromString(playerName);
ObjectGuid targetGuid; if (player == null)
string targetName; player = PlayerIdentifier.FromTarget(handler);
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName)) if (player == null)
return false; return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG); Player target = player.GetConnectedPlayer();
stmt.AddValue(0, (ushort)AtLoginFlags.Customize); if (target != null)
if (target)
{ {
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target)); handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.Customize); target.SetAtLoginFlag(AtLoginFlags.Customize);
stmt.AddValue(1, target.GetGUID().GetCounter());
} }
else else
{ {
string oldNameLink = handler.PlayerLink(targetName); handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
stmt.AddValue(1, targetGuid.GetCounter()); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString()); stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
} }
DB.Characters.Execute(stmt);
return true; return true;
} }
[Command("changeaccount", RBACPermissions.CommandCharacterChangeaccount, true)] [Command("changeaccount", RBACPermissions.CommandCharacterChangeaccount, true)]
static bool HandleCharacterChangeAccountCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterChangeAccountCommand(CommandHandler handler, string playerName, string newAccountName)
{ {
string playerNameStr; var playerIdentifier = PlayerIdentifier.ParseFromString(playerName);
string accountName; if (playerIdentifier == null)
handler.ExtractOptFirstArg(args, out playerNameStr, out accountName); playerIdentifier = PlayerIdentifier.FromTarget(handler);
if (accountName.IsEmpty()) if (playerIdentifier == null)
return false; return false;
ObjectGuid targetGuid; CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(playerIdentifier.GetGUID());
string targetName;
if (!handler.ExtractPlayerTarget(new StringArguments(playerNameStr), out _, out targetGuid, out targetName))
return false;
CharacterCacheEntry characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(targetGuid);
if (characterInfo == null) if (characterInfo == null)
{ {
handler.SendSysMessage(CypherStrings.PlayerNotFound); handler.SendSysMessage(CypherStrings.PlayerNotFound);
@@ -288,46 +279,35 @@ namespace Game.Chat
} }
uint oldAccountId = characterInfo.AccountId; uint oldAccountId = characterInfo.AccountId;
uint newAccountId; var newAccount = AccountIdentifier.ParseFromString(newAccountName);
PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_ACCOUNT_ID_BY_NAME);
stmt.AddValue(0, accountName);
SQLResult result = DB.Login.Query(stmt);
if (!result.IsEmpty())
newAccountId = result.Read<uint>(0);
else
{
handler.SendSysMessage(CypherStrings.AccountNotExist, accountName);
return false;
}
// nothing to do :) // nothing to do :)
if (newAccountId == oldAccountId) if (newAccount.GetID() == oldAccountId)
return true; return true;
uint charCount = Global.AccountMgr.GetCharactersCount(newAccountId); uint charCount = Global.AccountMgr.GetCharactersCount(newAccount.GetID());
if (charCount != 0) if (charCount != 0)
{ {
if (charCount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm)) if (charCount >= WorldConfig.GetIntValue(WorldCfg.CharactersPerRealm))
{ {
handler.SendSysMessage(CypherStrings.AccountCharacterListFull, accountName, newAccountId); handler.SendSysMessage(CypherStrings.AccountCharacterListFull, newAccount.GetName(), newAccount.GetID());
return false; return false;
} }
} }
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ACCOUNT_BY_GUID);
stmt.AddValue(0, newAccountId); stmt.AddValue(0, newAccount.GetID());
stmt.AddValue(1, targetGuid.GetCounter()); stmt.AddValue(1, playerIdentifier.GetGUID().GetCounter());
DB.Characters.DirectExecute(stmt); DB.Characters.DirectExecute(stmt);
Global.WorldMgr.UpdateRealmCharCount(oldAccountId); Global.WorldMgr.UpdateRealmCharCount(oldAccountId);
Global.WorldMgr.UpdateRealmCharCount(newAccountId); Global.WorldMgr.UpdateRealmCharCount(newAccount.GetID());
Global.CharacterCacheStorage.UpdateCharacterAccountId(targetGuid, newAccountId); Global.CharacterCacheStorage.UpdateCharacterAccountId(playerIdentifier.GetGUID(), newAccount.GetID());
handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, targetName, accountName); handler.SendSysMessage(CypherStrings.ChangeAccountSuccess, playerIdentifier.GetName(), newAccount.GetName());
string logString = $"changed ownership of player {targetName} ({targetGuid}) from account {oldAccountId} to account {newAccountId}"; string logString = $"changed ownership of player {playerIdentifier.GetName()} ({playerIdentifier.GetGUID()}) from account {oldAccountId} to account {newAccount.GetID()}";
WorldSession session = handler.GetSession(); WorldSession session = handler.GetSession();
if (session != null) if (session != null)
{ {
@@ -341,70 +321,72 @@ namespace Game.Chat
} }
[Command("changefaction", RBACPermissions.CommandCharacterChangefaction, true)] [Command("changefaction", RBACPermissions.CommandCharacterChangefaction, true)]
static bool HandleCharacterChangeFactionCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterChangeFactionCommand(CommandHandler handler, string playerName)
{ {
Player target; var player = PlayerIdentifier.ParseFromString(playerName);
ObjectGuid targetGuid; if (player == null)
string targetName; player = PlayerIdentifier.FromTarget(handler);
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName)) if (player == null)
return false; return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG); Player target = player.GetConnectedPlayer();
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction); if (target != null)
if (target)
{ {
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target)); handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.ChangeFaction); target.SetAtLoginFlag(AtLoginFlags.ChangeFaction);
stmt.AddValue(1, target.GetGUID().GetCounter());
} }
else else
{ {
string oldNameLink = handler.PlayerLink(targetName); handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString()); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(1, targetGuid.GetCounter()); stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
} }
DB.Characters.Execute(stmt);
return true; return true;
} }
[Command("changerace", RBACPermissions.CommandCharacterChangerace, true)] [Command("changerace", RBACPermissions.CommandCharacterChangerace, true)]
static bool HandleCharacterChangeRaceCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterChangeRaceCommand(CommandHandler handler, string playerName)
{ {
Player target; var player = PlayerIdentifier.ParseFromString(playerName);
ObjectGuid targetGuid; if (player == null)
string targetName; player = PlayerIdentifier.FromTarget(handler);
if (!handler.ExtractPlayerTarget(args, out target, out targetGuid, out targetName)) if (player == null)
return false; return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG); Player target = player.GetConnectedPlayer();
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace); if (target != null)
if (target)
{ {
// @todo add text into database
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target)); handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
target.SetAtLoginFlag(AtLoginFlags.ChangeRace); target.SetAtLoginFlag(AtLoginFlags.ChangeRace);
stmt.AddValue(1, target.GetGUID().GetCounter());
} }
else else
{ {
string oldNameLink = handler.PlayerLink(targetName); handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, handler.PlayerLink(player.GetName()), player.GetGUID().GetCounter());
// @todo add text into database PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
handler.SendSysMessage(CypherStrings.CustomizePlayerGuid, oldNameLink, targetGuid.ToString()); stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
stmt.AddValue(1, targetGuid.GetCounter()); stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt);
} }
DB.Characters.Execute(stmt);
return true; return true;
} }
[Command("reputation", RBACPermissions.CommandCharacterReputation, true)] [Command("reputation", RBACPermissions.CommandCharacterReputation, true)]
static bool HandleCharacterReputationCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterReputationCommand(CommandHandler handler, string playerName)
{ {
Player target; var player = PlayerIdentifier.ParseFromString(playerName);
if (!handler.ExtractPlayerTarget(args, out target)) if (player == null)
player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null || !player.IsConnected())
{
handler.SendSysMessage(CypherStrings.PlayerNotFound);
return false; return false;
}
Player target = player.GetConnectedPlayer();
Locale loc = handler.GetSessionDbcLocale(); Locale loc = handler.GetSessionDbcLocale();
var targetFSL = target.GetReputationMgr().GetStateList(); var targetFSL = target.GetReputationMgr().GetStateList();
@@ -443,44 +425,24 @@ namespace Game.Chat
} }
[Command("erase", RBACPermissions.CommandCharacterErase, true)] [Command("erase", RBACPermissions.CommandCharacterErase, true)]
static bool HandleCharacterEraseCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterEraseCommand(CommandHandler handler, string playerName)
{ {
if (args.Empty())
return false;
string characterName = args.NextString();
if (string.IsNullOrEmpty(characterName))
return false;
if (!ObjectManager.NormalizePlayerName(ref characterName))
return false;
ObjectGuid characterGuid;
uint accountId; uint accountId;
Player player = Global.ObjAccessor.FindPlayerByName(characterName); var player = PlayerIdentifier.ParseFromString(playerName);
if (player) if (player != null && player.IsConnected())
{ {
characterGuid = player.GetGUID(); accountId = player.GetConnectedPlayer().GetSession().GetAccountId();
accountId = player.GetSession().GetAccountId(); player.GetConnectedPlayer().GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
player.GetSession().KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
} }
else else
{ accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(player.GetGUID());
characterGuid = Global.CharacterCacheStorage.GetCharacterGuidByName(characterName);
if (characterGuid.IsEmpty())
{
handler.SendSysMessage(CypherStrings.NoPlayer, characterName);
return false;
}
accountId = Global.CharacterCacheStorage.GetCharacterAccountIdByGuid(characterGuid);
}
string accountName; string accountName;
Global.AccountMgr.GetName(accountId, out accountName); Global.AccountMgr.GetName(accountId, out accountName);
Player.DeleteFromDB(characterGuid, accountId, true, true); Player.DeleteFromDB(player.GetGUID(), accountId, true, true);
handler.SendSysMessage(CypherStrings.CharacterDeleted, characterName, characterGuid.ToString(), accountName, accountId); handler.SendSysMessage(CypherStrings.CharacterDeleted, player.GetName(), player.GetGUID().ToString(), accountName, accountId);
return true; return true;
} }
@@ -489,14 +451,10 @@ namespace Game.Chat
class DeletedCommands class DeletedCommands
{ {
[Command("delete", RBACPermissions.CommandCharacterDeletedDelete, true)] [Command("delete", RBACPermissions.CommandCharacterDeletedDelete, true)]
static bool HandleCharacterDeletedDeleteCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterDeletedDeleteCommand(CommandHandler handler, string needle)
{ {
// It is required to submit at least one argument
if (args.Empty())
return false;
List<DeletedInfo> foundList = new(); List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, args.NextString())) if (!GetDeletedCharacterInfoList(foundList, needle))
return false; return false;
if (foundList.Empty()) if (foundList.Empty())
@@ -516,10 +474,10 @@ namespace Game.Chat
} }
[Command("list", RBACPermissions.CommandCharacterDeletedList, true)] [Command("list", RBACPermissions.CommandCharacterDeletedList, true)]
static bool HandleCharacterDeletedListCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterDeletedListCommand(CommandHandler handler, string needle)
{ {
List<DeletedInfo> foundList = new(); List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, args.NextString())) if (!GetDeletedCharacterInfoList(foundList, needle))
return false; return false;
// if no characters have been found, output a warning // if no characters have been found, output a warning
@@ -535,18 +493,10 @@ namespace Game.Chat
} }
[Command("restore", RBACPermissions.CommandCharacterDeletedRestore, true)] [Command("restore", RBACPermissions.CommandCharacterDeletedRestore, true)]
static bool HandleCharacterDeletedRestoreCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterDeletedRestoreCommand(CommandHandler handler, string needle, string newCharName, string accountName)
{ {
// It is required to submit at least one argument
if (args.Empty())
return false;
string searchString = args.NextString();
string newCharName = args.NextString();
uint newAccount = args.NextUInt32();
List<DeletedInfo> foundList = new(); List<DeletedInfo> foundList = new();
if (!GetDeletedCharacterInfoList(foundList, searchString)) if (!GetDeletedCharacterInfoList(foundList, needle))
return false; return false;
if (foundList.Empty()) if (foundList.Empty())
@@ -563,45 +513,41 @@ namespace Game.Chat
// Drop not existed account cases // Drop not existed account cases
foreach (var info in foundList) foreach (var info in foundList)
HandleCharacterDeletedRestoreHelper(info, handler); HandleCharacterDeletedRestoreHelper(info, handler);
return true;
} }
else if (foundList.Count == 1 && ObjectManager.NormalizePlayerName(ref newCharName))
if (foundList.Count == 1)
{ {
DeletedInfo delInfo = foundList[0]; DeletedInfo delInfo = foundList[0];
// update name // update name
delInfo.name = newCharName; delInfo.name = newCharName;
var newAccount = AccountIdentifier.ParseFromString(accountName);
// if new account provided update deleted info // if new account provided update deleted info
if (newAccount != 0 && newAccount != delInfo.accountId) if (newAccount != null)
{ {
delInfo.accountId = newAccount; delInfo.accountId = newAccount.GetID();
Global.AccountMgr.GetName(newAccount, out delInfo.accountName); delInfo.accountName = newAccount.GetName();
} }
HandleCharacterDeletedRestoreHelper(delInfo, handler); HandleCharacterDeletedRestoreHelper(delInfo, handler);
return true;
} }
else
handler.SendSysMessage(CypherStrings.CharacterDeletedErrRename);
return true; handler.SendSysMessage(CypherStrings.CharacterDeletedErrRename);
return false;
} }
[Command("old", RBACPermissions.CommandCharacterDeletedOld, true)] [Command("old", RBACPermissions.CommandCharacterDeletedOld, true)]
static bool HandleCharacterDeletedOldCommand(CommandHandler handler, StringArguments args) static bool HandleCharacterDeletedOldCommand(CommandHandler handler, ushort? days)
{ {
int keepDays = WorldConfig.GetIntValue(WorldCfg.ChardeleteKeepDays); int keepDays = WorldConfig.GetIntValue(WorldCfg.ChardeleteKeepDays);
string daysStr = args.NextString(); if (days.HasValue)
if (!daysStr.IsEmpty()) keepDays = days.Value;
{ else if (keepDays <= 0) // config option value 0 -> disabled and can't be used
if (!daysStr.IsNumber())
return false;
if (!int.TryParse(daysStr, out keepDays) || keepDays < 0)
return false;
}
// config option value 0 . disabled and can't be used
else if (keepDays <= 0)
return false; return false;
Player.DeleteOldCharacters(keepDays); Player.DeleteOldCharacters(keepDays);
@@ -662,6 +608,7 @@ namespace Game.Chat
return true; return true;
} }
static void HandleCharacterDeletedListHelper(List<DeletedInfo> foundList, CommandHandler handler) static void HandleCharacterDeletedListHelper(List<DeletedInfo> foundList, CommandHandler handler)
{ {
if (handler.GetSession() == null) if (handler.GetSession() == null)
@@ -688,6 +635,7 @@ namespace Game.Chat
if (!handler.GetSession()) if (!handler.GetSession())
handler.SendSysMessage(CypherStrings.CharacterDeletedListBar); handler.SendSysMessage(CypherStrings.CharacterDeletedListBar);
} }
static void HandleCharacterDeletedRestoreHelper(DeletedInfo delInfo, CommandHandler handler) static void HandleCharacterDeletedRestoreHelper(DeletedInfo delInfo, CommandHandler handler)
{ {
if (delInfo.accountName.IsEmpty()) // account not exist if (delInfo.accountName.IsEmpty()) // account not exist
@@ -730,73 +678,53 @@ namespace Game.Chat
} }
[CommandNonGroup("levelup", RBACPermissions.CommandLevelup)] [CommandNonGroup("levelup", RBACPermissions.CommandLevelup)]
static bool HandleLevelUpCommand(CommandHandler handler, StringArguments args) static bool HandleLevelUpCommand(CommandHandler handler, string playerName, short? level)
{ {
string nameStr; var player = PlayerIdentifier.ParseFromString(playerName);
string levelStr; if (player == null)
handler.ExtractOptFirstArg(args, out nameStr, out levelStr); player = PlayerIdentifier.FromTargetOrSelf(handler);
if (player == null)
// exception opt second arg: .character level $name
if (!string.IsNullOrEmpty(levelStr) && !levelStr.IsNumber())
{
nameStr = levelStr;
levelStr = null; // current level will used
}
Player target;
ObjectGuid targetGuid;
string targetName;
if (!handler.ExtractPlayerTarget(new StringArguments(nameStr), out target, out targetGuid, out targetName))
return false; return false;
int oldlevel = (int)(target ? target.GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(targetGuid)); int oldlevel = (int)(player.IsConnected() ? player.GetConnectedPlayer().GetLevel() : Global.CharacterCacheStorage.GetCharacterLevelByGuid(player.GetGUID()));
if (!int.TryParse(levelStr, out int addlevel)) int newlevel = oldlevel + level.GetValueOrDefault(1);
addlevel = 1;
int newlevel = oldlevel + addlevel;
if (newlevel < 1) if (newlevel < 1)
newlevel = 1; newlevel = 1;
if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level if (newlevel > SharedConst.StrongMaxLevel) // hardcoded maximum level
newlevel = SharedConst.StrongMaxLevel; newlevel = SharedConst.StrongMaxLevel;
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler); Player target = player.GetConnectedPlayer();
if (target != null)
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including chr == NULL
{ {
string nameLink = handler.PlayerLink(targetName); target.GiveLevel((uint)newlevel);
handler.SendSysMessage(CypherStrings.YouChangeLvl, nameLink, newlevel); target.InitTalentForLevel();
} target.SetXP(0);
return true; if (handler.NeedReportToTarget(player.GetConnectedPlayer()))
}
public static void HandleCharacterLevel(Player player, ObjectGuid playerGuid, int oldLevel, int newLevel, CommandHandler handler)
{
if (player)
{
player.GiveLevel((uint)newLevel);
player.InitTalentForLevel();
player.SetXP(0);
if (handler.NeedReportToTarget(player))
{ {
if (oldLevel == newLevel) if (oldlevel == newlevel)
player.SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink()); player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelProgressReset, handler.GetNameLink());
else if (oldLevel < newLevel) else if (oldlevel < newlevel)
player.SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newLevel); player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelUp, handler.GetNameLink(), newlevel);
else // if (oldlevel > newlevel) else // if (oldlevel > newlevel)
player.SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newLevel); player.GetConnectedPlayer().SendSysMessage(CypherStrings.YoursLevelDown, handler.GetNameLink(), newlevel);
} }
} }
else else
{ {
// Update level and reset XP, everything else will be updated at login // Update level and reset XP, everything else will be updated at login
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL); PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_LEVEL);
stmt.AddValue(0, newLevel); stmt.AddValue(0, newlevel);
stmt.AddValue(1, playerGuid.GetCounter()); stmt.AddValue(1, player.GetGUID().GetCounter());
DB.Characters.Execute(stmt); DB.Characters.Execute(stmt);
} }
if (handler.GetSession() == null || handler.GetSession().GetPlayer() != target) // including chr == NULL
handler.SendSysMessage(CypherStrings.YouChangeLvl, handler.PlayerLink(player.GetName()), newlevel);
return true;
} }
} }
@@ -804,21 +732,9 @@ namespace Game.Chat
class PdumpCommand class PdumpCommand
{ {
[Command("load", RBACPermissions.CommandPdumpLoad, true)] [Command("load", RBACPermissions.CommandPdumpLoad, true)]
static bool HandlePDumpLoadCommand(CommandHandler handler, StringArguments args) static bool HandlePDumpLoadCommand(CommandHandler handler, string fileName, string accountName, string characterName, ulong? characterGuid)
{ {
/* /*
if (args.Empty())
return false;
string fileStr = strtok((char*)args, " ");
if (!fileStr)
return false;
char* accountStr = strtok(NULL, " ");
if (!accountStr)
return false;
string accountName = accountStr;
if (!AccountMgr.normalizeString(accountName)) if (!AccountMgr.normalizeString(accountName))
{ {
handler.SendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName); handler.SendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName);
@@ -845,9 +761,6 @@ namespace Game.Chat
return false; return false;
} }
char* guidStr = NULL;
char* nameStr = strtok(NULL, " ");
string name; string name;
if (nameStr) if (nameStr)
{ {
@@ -917,48 +830,16 @@ namespace Game.Chat
} }
[Command("write", RBACPermissions.CommandPdumpWrite, true)] [Command("write", RBACPermissions.CommandPdumpWrite, true)]
static bool HandlePDumpWriteCommand(CommandHandler handler, StringArguments args) static bool HandlePDumpWriteCommand(CommandHandler handler, string fileName, string playerName)
{ {
if (args.Empty())
return false;
/* /*
char* fileStr = strtok((char*)args, " "); switch (PlayerDumpWriter().WriteDump(fileName, player.GetGUID().GetCounter()))
char* playerStr = strtok(NULL, " ");
if (!fileStr || !playerStr)
return false;
uint64 guid;
// character name can't start from number
if (isNumeric(playerStr))
guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
else
{
string name = handler.extractPlayerNameFromLink(playerStr);
if (name.empty())
{
handler.SendSysMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
guid = Global.ObjectMgr.GetPlayerGUIDByName(name);
}
if (!Global.ObjectMgr.GetPlayerAccountIdByGUID(guid))
{
handler.SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler.SetSentErrorMessage(true);
return false;
}
switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
{ {
case DUMP_SUCCESS: case DUMP_SUCCESS:
handler.SendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); handler.SendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
break; break;
case DUMP_FILE_OPEN_ERROR: case DUMP_FILE_OPEN_ERROR:
handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileStr); handler.SendSysMessage(LANG_FILE_OPEN_FAIL, fileName);
return false; return false;
case DUMP_CHARACTER_DELETED: case DUMP_CHARACTER_DELETED: