Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlayers handling
Port From (https://github.com/TrinityCore/TrinityCore/commit/70fd6e7398040dc197c3470c6db8aa82f4e42ab1)
This commit is contained in:
@@ -635,29 +635,73 @@ namespace Game.Maps
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}
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// Remove Auras due to Spell on all players in instance
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public void DoRemoveAurasDueToSpellOnPlayers(uint spell)
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public void DoRemoveAurasDueToSpellOnPlayers(uint spell, bool includePets = false, bool includeControlled = false)
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{
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var PlayerList = instance.GetPlayers();
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if (!PlayerList.Empty())
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var playerList = instance.GetPlayers();
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foreach (var player in playerList)
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{
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foreach (var player in PlayerList)
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player.RemoveAurasDueToSpell(spell);
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if (!includePets)
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continue;
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for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i)
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{
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player.RemoveAurasDueToSpell(spell);
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Pet pet = player.GetPet();
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if (pet != null)
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pet.RemoveAurasDueToSpell(spell);
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ObjectGuid summonGUID = player.m_SummonSlot[i];
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if (!summonGUID.IsEmpty())
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{
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Creature summon = instance.GetCreature(summonGUID);
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if (summon != null)
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summon.RemoveAurasDueToSpell(spell);
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}
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}
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if (!includeControlled)
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continue;
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for (var i = 0; i < player.m_Controlled.Count; ++i)
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{
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Unit controlled = player.m_Controlled[i];
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if (controlled != null)
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if (controlled.IsInWorld && controlled.IsCreature())
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controlled.RemoveAurasDueToSpell(spell);
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}
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}
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}
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// Cast spell on all players in instance
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public void DoCastSpellOnPlayers(uint spell)
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public void DoCastSpellOnPlayers(uint spell, bool includePets = false, bool includeControlled = false)
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{
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var PlayerList = instance.GetPlayers();
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var playerList = instance.GetPlayers();
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foreach (var player in playerList)
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{
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player.CastSpell(player, spell, true);
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if (!PlayerList.Empty())
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foreach (var player in PlayerList)
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player.CastSpell(player, spell, true);
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if (!includePets)
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continue;
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for (var i = 0; i < SharedConst.MaxSummonSlot; ++i)
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{
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ObjectGuid summonGUID = player.m_SummonSlot[i];
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if (!summonGUID.IsEmpty())
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{
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Creature summon = instance.GetCreature(summonGUID);
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if (summon != null)
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summon.CastSpell(player, spell, true);
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}
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}
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if (!includeControlled)
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continue;
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for (var i = 0; i < player.m_Controlled.Count; ++i)
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{
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Unit controlled = player.m_Controlled[i];
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if (controlled != null)
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if (controlled.IsInWorld && controlled.IsCreature())
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controlled.CastSpell(player, spell, true);
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}
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}
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}
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public virtual bool CheckAchievementCriteriaMeet(uint criteria_id, Player source, Unit target = null, uint miscvalue1 = 0)
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