Corrected points per level calculation for some spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/8df577ebfed34131184d2fd08b131b29b96d4fd3)
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@@ -3934,14 +3934,16 @@ namespace Game.Spells
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if (Scaling.ResourceCoefficient != 0)
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comboDamage = Scaling.ResourceCoefficient * value;
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}
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else
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else if(GetScalingExpectedStat() == ExpectedStatType.None)
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{
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if (GetScalingExpectedStat() == ExpectedStatType.None)
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if (caster != null && basePointsPerLevel != 0.0f)
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{
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int level = caster ? (int)caster.GetLevel() : 0;
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int level = (int)caster.GetLevel();
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if (level > (int)_spellInfo.MaxLevel && _spellInfo.MaxLevel > 0)
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level = (int)_spellInfo.MaxLevel;
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level -= (int)_spellInfo.BaseLevel;
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// if base level is greater than spell level, reduce by base level (eg. pilgrims foods)
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level -= (int)Math.Max(_spellInfo.BaseLevel, _spellInfo.SpellLevel);
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if (level < 0)
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level = 0;
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value += level * basePointsPerLevel;
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