Core/Commands: Add optional broadcast text id argument to .debug play sound command
Port From (https://github.com/TrinityCore/TrinityCore/commit/d94f0d23b3cbf0944576cfd77fb199453234817b)
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@@ -1041,10 +1041,12 @@ namespace Game.Chat
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return false;
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}
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uint broadcastTextId = args.NextUInt32();
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if (!player.GetTarget().IsEmpty())
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unit.PlayDistanceSound(soundId, player);
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else
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unit.PlayDirectSound(soundId, player);
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unit.PlayDirectSound(soundId, player, broadcastTextId);
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handler.SendSysMessage(CypherStrings.YouHearSound, soundId);
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return true;
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