Core/SAI: Remove deprecated events and actions
Port From (https://github.com/TrinityCore/TrinityCore/commit/e27724b3620ce245c8055d1cfa58b7caade7fb64)
This commit is contained in:
@@ -166,13 +166,13 @@ namespace Framework.Constants
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Range = 9, // Mindist, Maxdist, Repeatmin, Repeatmax
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OocLos = 10, // HostilityMode, Maxrnage, Cooldownmin, Cooldownmax
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Respawn = 11, // Type, Mapid, Zoneid
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TargetHealthPct = 12, // UNUSED, do not reuse
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TargetHealthPct = 12, // UNUSED, DO NOT REUSE
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VictimCasting = 13, // Repeatmin, Repeatmax
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FriendlyHealth = 14, // UNUSED, do not reuse
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FriendlyHealth = 14, // UNUSED, DO NOT REUSE
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FriendlyIsCc = 15, // Radius, Repeatmin, Repeatmax
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FriendlyMissingBuff = 16, // Spellid, Radius, Repeatmin, Repeatmax
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SummonedUnit = 17, // Creatureid(0 All), Cooldownmin, Cooldownmax
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TargetManaPct = 18, // UNUSED, do not reuse
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TargetManaPct = 18, // UNUSED, DO NOT REUSE
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AcceptedQuest = 19, // QuestID (0 = any), CooldownMin, CooldownMax
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RewardQuest = 20, // QuestID (0 = any), CooldownMin, CooldownMax
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ReachedHome = 21, // None
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@@ -184,7 +184,7 @@ namespace Framework.Constants
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PassengerBoarded = 27, // Cooldownmin, Cooldownmax
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PassengerRemoved = 28, // Cooldownmin, Cooldownmax
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Charmed = 29, // onRemove (0 - on apply, 1 - on remove)
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CharmedTarget = 30, // None
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CharmedTarget = 30, // UNUSED, DO NOT REUSE
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SpellHitTarget = 31, // Spellid, School, Cooldownmin, Cooldownmax
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Damaged = 32, // Mindmg, Maxdmg, Cooldownmin, Cooldownmax
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DamagedTarget = 33, // Mindmg, Maxdmg, Cooldownmin, Cooldownmax
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@@ -193,7 +193,7 @@ namespace Framework.Constants
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CorpseRemoved = 36, // None
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AiInit = 37, // None
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DataSet = 38, // Id, Value, Cooldownmin, Cooldownmax
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WaypointStart = 39, // Pointid(0any), Pathid(0any)
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WaypointStart = 39, // UNUSED, DO NOT REUSE
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WaypointReached = 40, // Pointid(0any), Pathid(0any)
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TransportAddplayer = 41, // None
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TransportAddcreature = 42, // Entry (0 Any)
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@@ -220,8 +220,8 @@ namespace Framework.Constants
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JustCreated = 63, // None
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GossipHello = 64, // noReportUse (for GOs)
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FollowCompleted = 65, // None
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PhaseChange = 66,
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IsBehindTarget = 67, // UNUSED, do not reuse
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PhaseChange = 66, //UNUSED, DO NOT REUSE
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IsBehindTarget = 67, // UNUSED, DO NOT REUSE
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GameEventStart = 68, // GameEvent.Entry
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GameEventEnd = 69, // GameEvent.Entry
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GoLootStateChanged = 70, // Go State
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@@ -261,8 +261,8 @@ namespace Framework.Constants
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CallAreaexploredoreventhappens = 15, // Questid
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SetIngamePhaseGroup = 16, // phaseGroupId, apply
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SetEmoteState = 17, // Emoteid
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SetUnitFlag = 18, // UNUSED, do not reuse
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RemoveUnitFlag = 19, // UNUSED, do not reuse
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SetUnitFlag = 18, // UNUSED, DO NOT REUSE
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RemoveUnitFlag = 19, // UNUSED, DO NOT REUSE
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AutoAttack = 20, // Allowattackstate (0 = Stop Attack, Anything Else Means Continue Attacking)
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AllowCombatMovement = 21, // Allowcombatmovement (0 = Stop Combat Based Movement, Anything Else Continue Attacking)
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SetEventPhase = 22, // Phase
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@@ -301,10 +301,10 @@ namespace Framework.Constants
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WpStop = 55, // Despawntime, Quest, Fail?
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AddItem = 56, // Itemid, Count
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RemoveItem = 57, // Itemid, Count
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InstallAITemplate = 58, // UNUSED, do not reuse
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InstallAITemplate = 58, // UNUSED, DO NOT REUSE
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SetRun = 59, // 0/1
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SetDisableGravity = 60, // 0/1
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SetSwim = 61, // 0/1
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SetSwim = 61, // UNUSED, DO NOT REUSE
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Teleport = 62, // Mapid,
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SetCounter = 63, // id, value, reset (0/1)
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StoreTargetList = 64, // Varid,
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@@ -319,8 +319,8 @@ namespace Framework.Constants
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TriggerTimedEvent = 73, // Id(>1)
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RemoveTimedEvent = 74, // Id(>1)
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AddAura = 75, // UNUSED, DO NOT REUSE
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OverrideScriptBaseObject = 76, // Warning: Can Crash Core, Do Not Use If You Dont Know What You Are Doing
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ResetScriptBaseObject = 77, // None
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OverrideScriptBaseObject = 76, // UNUSED, DO NOT REUSE
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ResetScriptBaseObject = 77, // UNUSED, DO NOT REUSE
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CallScriptReset = 78, // None
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SetRangedMovement = 79, // Distance, Angle
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CallTimedActionlist = 80, // Id (Overwrites Already Running Actionlist), Stop After Combat?(0/1), Timer Update Type(0-Ooc, 1-Ic, 2-Always)
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@@ -337,9 +337,9 @@ namespace Framework.Constants
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RemoveUnitFieldBytes1 = 91, // Bytes, Target
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InterruptSpell = 92,
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SendGoCustomAnim = 93, // Anim Id
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SetDynamicFlag = 94, // UNUSED, do not reuse
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AddDynamicFlag = 95, // UNUSED, do not reuse
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RemoveDynamicFlag = 96, // UNUSED, do not reuse
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SetDynamicFlag = 94, // UNUSED, DO NOT REUSE
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AddDynamicFlag = 95, // UNUSED, DO NOT REUSE
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RemoveDynamicFlag = 96, // UNUSED, DO NOT REUSE
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JumpToPos = 97, // Speedxy, Speedz, Targetx, Targety, Targetz
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SendGossipMenu = 98, // Menuid, optionIndex
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GoSetLootState = 99, // State
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@@ -362,14 +362,14 @@ namespace Framework.Constants
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SetCorpseDelay = 116, // timer
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DisableEvade = 117, // 0/1 (1 = disabled, 0 = enabled)
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GoSetGoState = 118,
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SetCanFly = 119, // 0/1
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RemoveAurasByType = 120, // type
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SetSightDist = 121, // sightDistance
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Flee = 122, // fleeTime
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SetCanFly = 119, // UNUSED, DO NOT REUSE
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RemoveAurasByType = 120, // UNUSED, DO NOT REUSE
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SetSightDist = 121, // UNUSED, DO NOT REUSE
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Flee = 122, // UNUSED, DO NOT REUSE
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AddThreat = 123, // +threat, -threat
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LoadEquipment = 124, // id
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TriggerRandomTimedEvent = 125, // id min range, id max range
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RemoveAllGameobjects = 126,
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RemoveAllGameobjects = 126, // UNUSED, DO NOT REUSE
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PauseMovement = 127, // MovementSlot (default = 0, active = 1, controlled = 2), PauseTime (ms), Force
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PlayAnimkit = 128,
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ScenePlay = 129, // sceneId
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