Core/SAI: Remove deprecated events and actions
Port From (https://github.com/TrinityCore/TrinityCore/commit/e27724b3620ce245c8055d1cfa58b7caade7fb64)
This commit is contained in:
@@ -401,11 +401,6 @@ namespace Game.AI
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return true;
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}
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public override void WaypointStarted(uint nodeId, uint pathId)
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{
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GetScript().ProcessEventsFor(SmartEvents.WaypointStart, null, nodeId, pathId);
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}
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public override void WaypointReached(uint nodeId, uint pathId)
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{
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if (!HasEscortState(SmartEscortState.Escorting))
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@@ -801,16 +796,6 @@ namespace Game.AI
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me.SetDisableGravity(disable);
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}
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public void SetCanFly(bool fly = true)
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{
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me.SetCanFly(fly);
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}
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public void SetSwim(bool swim)
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{
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me.SetSwim(swim);
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}
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public void SetEvadeDisabled(bool disable)
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{
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_evadeDisabled = disable;
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@@ -580,7 +580,6 @@ namespace Game.AI
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SmartEvents.PassengerBoarded => Marshal.SizeOf(typeof(SmartEvent.MinMax)),
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SmartEvents.PassengerRemoved => Marshal.SizeOf(typeof(SmartEvent.MinMax)),
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SmartEvents.Charmed => Marshal.SizeOf(typeof(SmartEvent.Charm)),
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SmartEvents.CharmedTarget => 0,
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SmartEvents.SpellHitTarget => Marshal.SizeOf(typeof(SmartEvent.SpellHit)),
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SmartEvents.Damaged => Marshal.SizeOf(typeof(SmartEvent.MinMaxRepeat)),
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SmartEvents.DamagedTarget => Marshal.SizeOf(typeof(SmartEvent.MinMaxRepeat)),
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@@ -589,7 +588,6 @@ namespace Game.AI
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SmartEvents.CorpseRemoved => 0,
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SmartEvents.AiInit => 0,
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SmartEvents.DataSet => Marshal.SizeOf(typeof(SmartEvent.DataSet)),
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SmartEvents.WaypointStart => Marshal.SizeOf(typeof(SmartEvent.Waypoint)),
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SmartEvents.WaypointReached => Marshal.SizeOf(typeof(SmartEvent.Waypoint)),
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SmartEvents.TransportAddplayer => 0,
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SmartEvents.TransportAddcreature => Marshal.SizeOf(typeof(SmartEvent.TransportAddCreature)),
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@@ -616,7 +614,6 @@ namespace Game.AI
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SmartEvents.JustCreated => 0,
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SmartEvents.GossipHello => Marshal.SizeOf(typeof(SmartEvent.GossipHello)),
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SmartEvents.FollowCompleted => 0,
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SmartEvents.PhaseChange => Marshal.SizeOf(typeof(SmartEvent.EventPhaseChange)),
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SmartEvents.GameEventStart => Marshal.SizeOf(typeof(SmartEvent.GameEvent)),
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SmartEvents.GameEventEnd => Marshal.SizeOf(typeof(SmartEvent.GameEvent)),
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SmartEvents.GoLootStateChanged => Marshal.SizeOf(typeof(SmartEvent.GoLootStateChanged)),
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@@ -729,7 +726,6 @@ namespace Game.AI
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SmartActions.RemoveItem => Marshal.SizeOf(typeof(SmartAction.Item)),
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SmartActions.SetRun => Marshal.SizeOf(typeof(SmartAction.SetRun)),
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SmartActions.SetDisableGravity => Marshal.SizeOf(typeof(SmartAction.SetDisableGravity)),
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SmartActions.SetSwim => Marshal.SizeOf(typeof(SmartAction.SetSwim)),
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SmartActions.Teleport => Marshal.SizeOf(typeof(SmartAction.Teleport)),
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SmartActions.SetCounter => Marshal.SizeOf(typeof(SmartAction.SetCounter)),
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SmartActions.StoreTargetList => Marshal.SizeOf(typeof(SmartAction.StoreTargets)),
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@@ -744,8 +740,6 @@ namespace Game.AI
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SmartActions.TriggerTimedEvent => Marshal.SizeOf(typeof(SmartAction.TimeEvent)),
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SmartActions.RemoveTimedEvent => Marshal.SizeOf(typeof(SmartAction.TimeEvent)),
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SmartActions.AddAura => Marshal.SizeOf(typeof(SmartAction.AddAura)),
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SmartActions.OverrideScriptBaseObject => 0,
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SmartActions.ResetScriptBaseObject => 0,
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SmartActions.CallScriptReset => 0,
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SmartActions.SetRangedMovement => Marshal.SizeOf(typeof(SmartAction.SetRangedMovement)),
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SmartActions.CallTimedActionlist => Marshal.SizeOf(typeof(SmartAction.TimedActionList)),
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@@ -786,14 +780,9 @@ namespace Game.AI
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SmartActions.SetCorpseDelay => Marshal.SizeOf(typeof(SmartAction.CorpseDelay)),
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SmartActions.DisableEvade => Marshal.SizeOf(typeof(SmartAction.DisableEvade)),
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SmartActions.GoSetGoState => Marshal.SizeOf(typeof(SmartAction.GoState)),
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SmartActions.SetCanFly => Marshal.SizeOf(typeof(SmartAction.SetFly)),
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SmartActions.RemoveAurasByType => Marshal.SizeOf(typeof(SmartAction.AuraType)),
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SmartActions.SetSightDist => Marshal.SizeOf(typeof(SmartAction.SightDistance)),
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SmartActions.Flee => Marshal.SizeOf(typeof(SmartAction.Flee)),
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SmartActions.AddThreat => Marshal.SizeOf(typeof(SmartAction.Threat)),
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SmartActions.LoadEquipment => Marshal.SizeOf(typeof(SmartAction.LoadEquipment)),
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SmartActions.TriggerRandomTimedEvent => Marshal.SizeOf(typeof(SmartAction.RandomTimedEvent)),
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SmartActions.RemoveAllGameobjects => 0,
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SmartActions.PauseMovement => Marshal.SizeOf(typeof(SmartAction.PauseMovement)),
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SmartActions.PlayAnimkit => Marshal.SizeOf(typeof(SmartAction.AnimKit)),
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SmartActions.ScenePlay => Marshal.SizeOf(typeof(SmartAction.Scene)),
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@@ -1141,27 +1130,6 @@ namespace Game.AI
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return false;
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break;
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}
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case SmartEvents.PhaseChange:
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{
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if (e.Event.eventPhaseChange.phasemask == 0)
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{
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Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} has no param set, event won't be executed!.");
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return false;
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}
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if (e.Event.eventPhaseChange.phasemask > (uint)SmartEventPhaseBits.All)
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{
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Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses invalid phasemask {e.Event.eventPhaseChange.phasemask}, skipped.");
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return false;
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}
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if (e.Event.event_phase_mask != 0 && (e.Event.event_phase_mask & e.Event.eventPhaseChange.phasemask) == 0)
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{
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Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses event phasemask {e.Event.event_phase_mask} and incompatible event_param1 {e.Event.eventPhaseChange.phasemask}, skipped.");
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return false;
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}
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break;
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}
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case SmartEvents.GameEventStart:
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case SmartEvents.GameEventEnd:
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{
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@@ -1304,7 +1272,6 @@ namespace Game.AI
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case SmartEvents.TimedEventTriggered:
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case SmartEvents.InstancePlayerEnter:
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case SmartEvents.TransportRelocate:
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case SmartEvents.CharmedTarget:
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case SmartEvents.CorpseRemoved:
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case SmartEvents.AiInit:
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case SmartEvents.TransportAddplayer:
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@@ -1314,7 +1281,6 @@ namespace Game.AI
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case SmartEvents.Evade:
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case SmartEvents.ReachedHome:
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case SmartEvents.JustSummoned:
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case SmartEvents.WaypointStart:
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case SmartEvents.WaypointReached:
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case SmartEvents.WaypointPaused:
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case SmartEvents.WaypointResumed:
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@@ -1335,6 +1301,9 @@ namespace Game.AI
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case SmartEvents.TargetHealthPct:
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case SmartEvents.FriendlyHealth:
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case SmartEvents.TargetManaPct:
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case SmartEvents.CharmedTarget:
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case SmartEvents.WaypointStart:
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case SmartEvents.PhaseChange:
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case SmartEvents.IsBehindTarget:
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Log.outError(LogFilter.Sql, $"SmartAIMgr: Unused event_type {e} skipped.");
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return false;
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@@ -1342,19 +1311,6 @@ namespace Game.AI
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled event_type({0}), Entry {1} SourceType {2} Event {3} Action {4}, skipped.", e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
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return false;
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}
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// Additional check for deprecated
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switch (e.GetEventType())
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{
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// Deprecated
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case SmartEvents.PhaseChange:
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case SmartEvents.WaypointStart:
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case SmartEvents.CharmedTarget:
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Log.outWarn(LogFilter.Sql, "SmartAIMgr: Deprecated event_type: {e}, it might be removed in the future, loaded for now.");
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break;
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default:
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break;
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}
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}
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if (!CheckUnusedEventParams(e))
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@@ -1826,15 +1782,6 @@ namespace Game.AI
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break;
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}
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case SmartActions.RemoveAurasByType:
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{
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if (e.Action.auraType.type >= (uint)AuraType.Total)
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{
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Log.outError(LogFilter.Sql, $"Entry {e.EntryOrGuid} SourceType {e.GetScriptType()} Event {e.EventId} Action {e.GetActionType()} uses invalid data type {e.Action.auraType.type} (value range 0-TOTAL_AURAS), skipped.");
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return false;
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}
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break;
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}
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case SmartActions.RespawnBySpawnId:
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{
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if (Global.ObjectMgr.GetSpawnData((SpawnObjectType)e.Action.respawnData.spawnType, e.Action.respawnData.spawnId) == null)
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@@ -1985,16 +1932,6 @@ namespace Game.AI
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TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setDisableGravity.disable);
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break;
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}
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case SmartActions.SetCanFly:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setFly.fly);
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break;
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}
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case SmartActions.SetSwim:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setSwim.swim);
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break;
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}
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case SmartActions.SetCounter:
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{
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TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setCounter.reset);
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@@ -2113,8 +2050,6 @@ namespace Game.AI
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case SmartActions.CloseGossip:
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case SmartActions.TriggerTimedEvent:
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case SmartActions.RemoveTimedEvent:
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case SmartActions.OverrideScriptBaseObject:
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case SmartActions.ResetScriptBaseObject:
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case SmartActions.ActivateGobject:
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case SmartActions.CallScriptReset:
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case SmartActions.SetRangedMovement:
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@@ -2138,11 +2073,8 @@ namespace Game.AI
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case SmartActions.SummonCreatureGroup:
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case SmartActions.MoveOffset:
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case SmartActions.SetCorpseDelay:
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case SmartActions.SetSightDist:
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case SmartActions.Flee:
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case SmartActions.AddThreat:
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case SmartActions.TriggerRandomTimedEvent:
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case SmartActions.RemoveAllGameobjects:
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case SmartActions.SpawnSpawngroup:
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case SmartActions.AddToStoredTargetList:
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break;
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@@ -2159,32 +2091,22 @@ namespace Game.AI
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case SmartActions.SetUnitFlag:
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case SmartActions.RemoveUnitFlag:
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case SmartActions.InstallAITemplate:
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case SmartActions.SetDynamicFlag:
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case SmartActions.AddDynamicFlag:
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case SmartActions.RemoveDynamicFlag:
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Log.outError(LogFilter.Sql, $"SmartAIMgr: Unused action_type: {e} Skipped.");
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return false;
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default:
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled action_type({0}), event_type({1}), Entry {2} SourceType {3} Event {4}, skipped.", e.GetActionType(), e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId);
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return false;
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}
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// Additional check for deprecated
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switch (e.GetActionType())
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{
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// Deprecated
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case SmartActions.SetSwim:
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case SmartActions.OverrideScriptBaseObject:
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case SmartActions.ResetScriptBaseObject:
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case SmartActions.SetDynamicFlag:
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case SmartActions.AddDynamicFlag:
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case SmartActions.RemoveDynamicFlag:
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case SmartActions.SetCanFly:
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case SmartActions.RemoveAurasByType:
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case SmartActions.SetSightDist:
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case SmartActions.Flee:
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case SmartActions.RemoveAllGameobjects:
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Log.outWarn(LogFilter.Sql, $"SmartAIMgr: Deprecated action_type: {e}, it might be removed in the future, loaded for now.");
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break;
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Log.outError(LogFilter.Sql, $"SmartAIMgr: Unused action_type: {e} Skipped.");
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return false;
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default:
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break;
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Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled action_type({0}), event_type({1}), Entry {2} SourceType {3} Event {4}, skipped.", e.GetActionType(), e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId);
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return false;
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}
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if (!CheckUnusedActionParams(e))
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@@ -2654,9 +2576,6 @@ namespace Game.AI
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[FieldOffset(16)]
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public Gossip gossip;
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[FieldOffset(16)]
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public EventPhaseChange eventPhaseChange;
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[FieldOffset(16)]
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public GameEvent gameEvent;
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@@ -2833,10 +2752,6 @@ namespace Game.AI
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public uint sender;
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public uint action;
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}
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public struct EventPhaseChange
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{
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public uint phasemask;
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}
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public struct GameEvent
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{
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public uint gameEventId;
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@@ -3040,12 +2955,6 @@ namespace Game.AI
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[FieldOffset(4)]
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public SetDisableGravity setDisableGravity;
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[FieldOffset(4)]
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public SetFly setFly;
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[FieldOffset(4)]
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public SetSwim setSwim;
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[FieldOffset(4)]
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public Teleport teleport;
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@@ -3094,9 +3003,6 @@ namespace Game.AI
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[FieldOffset(4)]
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public FleeAssist fleeAssist;
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[FieldOffset(4)]
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public Flee flee;
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[FieldOffset(4)]
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public EnableTempGO enableTempGO;
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@@ -3154,9 +3060,6 @@ namespace Game.AI
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[FieldOffset(4)]
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public AuraType auraType;
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[FieldOffset(4)]
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public SightDistance sightDistance;
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[FieldOffset(4)]
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public LoadEquipment loadEquipment;
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@@ -3479,14 +3382,6 @@ namespace Game.AI
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{
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public uint disable;
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}
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public struct SetFly
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{
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public uint fly;
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}
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public struct SetSwim
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{
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public uint swim;
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}
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public struct Teleport
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{
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public uint mapID;
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@@ -3575,10 +3470,6 @@ namespace Game.AI
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{
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public uint withEmote;
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}
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public struct Flee
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{
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public uint fleeTime;
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}
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public struct EnableTempGO
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{
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public uint duration;
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@@ -3672,14 +3563,6 @@ namespace Game.AI
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public uint maxDelay;
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public uint spawnflags;
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}
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public struct AuraType
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{
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public uint type;
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}
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public struct SightDistance
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{
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public uint dist;
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}
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public struct LoadEquipment
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{
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public uint id;
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@@ -1261,14 +1261,6 @@ namespace Game.AI
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((SmartAI)_me.GetAI()).SetDisableGravity(e.Action.setDisableGravity.disable != 0);
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break;
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}
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case SmartActions.SetCanFly:
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{
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if (!IsSmart())
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break;
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((SmartAI)_me.GetAI()).SetCanFly(e.Action.setFly.fly != 0);
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break;
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}
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case SmartActions.SetRun:
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{
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if (!IsSmart())
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@@ -1277,14 +1269,6 @@ namespace Game.AI
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((SmartAI)_me.GetAI()).SetRun(e.Action.setRun.run != 0);
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break;
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}
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case SmartActions.SetSwim:
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{
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if (!IsSmart())
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break;
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((SmartAI)_me.GetAI()).SetSwim(e.Action.setSwim.swim != 0);
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break;
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}
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case SmartActions.SetCounter:
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{
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if (!targets.Empty())
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@@ -1534,36 +1518,6 @@ namespace Game.AI
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case SmartActions.RemoveTimedEvent:
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_remIDs.Add(e.Action.timeEvent.id);
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break;
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case SmartActions.OverrideScriptBaseObject:
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{
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foreach (var target in targets)
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{
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if (IsCreature(target))
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{
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if (_meOrigGUID.IsEmpty() && _me)
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_meOrigGUID = _me.GetGUID();
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if (_goOrigGUID.IsEmpty() && _go)
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_goOrigGUID = _go.GetGUID();
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_go = null;
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_me = target.ToCreature();
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break;
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}
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else if (IsGameObject(target))
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{
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if (_meOrigGUID.IsEmpty() && _me)
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_meOrigGUID = _me.GetGUID();
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if (_goOrigGUID.IsEmpty() && _go)
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_goOrigGUID = _go.GetGUID();
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_go = target.ToGameObject();
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_me = null;
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break;
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}
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}
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break;
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}
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case SmartActions.ResetScriptBaseObject:
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ResetBaseObject();
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break;
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case SmartActions.CallScriptReset:
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SetPhase(0);
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OnReset();
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@@ -2222,30 +2176,6 @@ namespace Game.AI
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((SmartAI)_me.GetAI()).SetEvadeDisabled(e.Action.disableEvade.disable != 0);
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break;
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}
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case SmartActions.RemoveAurasByType: // can be used to exit vehicle for example
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{
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foreach (var target in targets)
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if (IsUnit(target))
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target.ToUnit().RemoveAurasByType((AuraType)e.Action.auraType.type);
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break;
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}
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case SmartActions.SetSightDist:
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{
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foreach (var target in targets)
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if (IsCreature(target))
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target.ToCreature().m_SightDistance = e.Action.sightDistance.dist;
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break;
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}
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case SmartActions.Flee:
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{
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foreach (var target in targets)
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if (IsCreature(target))
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target.ToCreature().GetMotionMaster().MoveFleeing(_me, e.Action.flee.fleeTime);
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break;
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}
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case SmartActions.AddThreat:
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{
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if (!_me.CanHaveThreatList())
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@@ -2271,15 +2201,6 @@ namespace Game.AI
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ProcessEventsFor(SmartEvents.TimedEventTriggered, null, eventId);
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break;
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}
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case SmartActions.RemoveAllGameobjects:
|
||||
{
|
||||
foreach (var target in targets)
|
||||
if (IsUnit(target))
|
||||
target.ToUnit().RemoveAllGameObjects();
|
||||
|
||||
break;
|
||||
}
|
||||
case SmartActions.PauseMovement:
|
||||
{
|
||||
foreach (var target in targets)
|
||||
@@ -3244,7 +3165,6 @@ namespace Game.AI
|
||||
case SmartEvents.Death:
|
||||
case SmartEvents.Evade:
|
||||
case SmartEvents.ReachedHome:
|
||||
case SmartEvents.CharmedTarget:
|
||||
case SmartEvents.CorpseRemoved:
|
||||
case SmartEvents.AiInit:
|
||||
case SmartEvents.TransportAddplayer:
|
||||
@@ -3405,7 +3325,6 @@ namespace Game.AI
|
||||
ProcessAction(e, unit, var0);
|
||||
break;
|
||||
}
|
||||
case SmartEvents.WaypointStart:
|
||||
case SmartEvents.WaypointReached:
|
||||
case SmartEvents.WaypointResumed:
|
||||
case SmartEvents.WaypointPaused:
|
||||
@@ -3494,14 +3413,6 @@ namespace Game.AI
|
||||
ProcessAction(e, unit, var0, var1);
|
||||
break;
|
||||
}
|
||||
case SmartEvents.PhaseChange:
|
||||
{
|
||||
if (!IsInPhase(e.Event.eventPhaseChange.phasemask))
|
||||
return;
|
||||
|
||||
ProcessAction(e, GetLastInvoker());
|
||||
break;
|
||||
}
|
||||
case SmartEvents.GameEventStart:
|
||||
case SmartEvents.GameEventEnd:
|
||||
{
|
||||
@@ -4399,12 +4310,7 @@ namespace Game.AI
|
||||
}
|
||||
void SetPhase(uint p)
|
||||
{
|
||||
uint oldPhase = _eventPhase;
|
||||
|
||||
_eventPhase = p;
|
||||
|
||||
if (oldPhase != _eventPhase)
|
||||
ProcessEventsFor(SmartEvents.PhaseChange);
|
||||
}
|
||||
bool IsInPhase(uint p)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user