Core/OutdoorPvP: refactor using Position and Quat to pack parameters
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd96262248fa4d9c8e867b4056e52c44852364c3)
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@@ -17,6 +17,7 @@
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using Framework.Constants;
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using Framework.Database;
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using Framework.GameMath;
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using Game.Chat;
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using Game.DataStorage;
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using Game.Entities;
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@@ -375,9 +376,9 @@ namespace Game.PvP
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m_CreatureTypes[guid] = type;
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}
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public bool AddObject(uint type, uint entry, uint map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
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public bool AddObject(uint type, uint entry, uint map, Position pos, Quaternion rot)
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{
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ulong guid = Global.ObjectMgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
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ulong guid = Global.ObjectMgr.AddGOData(entry, map, pos, rot, 0);
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if (guid != 0)
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{
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AddGO(type, guid);
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@@ -387,9 +388,9 @@ namespace Game.PvP
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return false;
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}
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public bool AddCreature(uint type, uint entry, uint team, uint map, float x, float y, float z, float o, uint spawntimedelay)
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public bool AddCreature(uint type, uint entry, uint map, Position pos, uint team, uint spawntimedelay)
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{
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ulong guid = Global.ObjectMgr.AddCreatureData(entry, team, map, x, y, z, o, spawntimedelay);
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ulong guid = Global.ObjectMgr.AddCreatureData(entry, map, pos, spawntimedelay);
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if (guid != 0)
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{
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AddCre(type, guid);
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@@ -399,7 +400,7 @@ namespace Game.PvP
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return false;
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}
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public bool SetCapturePointData(uint entry, uint map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
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public bool SetCapturePointData(uint entry, uint map, Position pos, Quaternion rot)
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{
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Log.outDebug(LogFilter.Outdoorpvp, "Creating capture point {0}", entry);
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@@ -411,7 +412,7 @@ namespace Game.PvP
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return false;
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}
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m_capturePointSpawnId = Global.ObjectMgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
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m_capturePointSpawnId = Global.ObjectMgr.AddGOData(entry, map, pos, rot, 0);
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if (m_capturePointSpawnId == 0)
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return false;
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@@ -755,26 +756,14 @@ namespace Game.PvP
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{
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entry = _entry;
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map = _map;
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x = _x;
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y = _y;
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z = _z;
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o = _o;
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rot0 = _rot0;
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rot1 = _rot1;
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rot2 = _rot2;
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rot3 = _rot3;
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pos = new Position(_x, _y, _z, _o);
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rot = new Quaternion(_rot0, _rot1, _rot2, _rot3);
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}
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public uint entry;
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public uint map;
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public float x;
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public float y;
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public float z;
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public float o;
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public float rot0;
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public float rot1;
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public float rot2;
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public float rot3;
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public Position pos;
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public Quaternion rot;
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}
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class creature_type
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@@ -783,17 +772,11 @@ namespace Game.PvP
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{
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entry = _entry;
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map = _map;
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x = _x;
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y = _y;
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z = _z;
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o = _o;
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pos = new Position(_x, _y, _z, _o);
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}
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public uint entry;
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public uint map;
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public float x;
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public float y;
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public float z;
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public float o;
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Position pos;
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}
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}
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