Core/Spell: fix some spells that shouldn't allow stealth or invisibility

Port From (https://github.com/TrinityCore/TrinityCore/commit/68131dbd92f2a9c7b932a7f23719f57adf66d90e)
This commit is contained in:
hondacrx
2020-07-23 19:02:33 -04:00
parent ddaaae896e
commit 2b13cba15b
+8
View File
@@ -1378,6 +1378,14 @@ namespace Game.Spells
case 50241: // Evasive Charges
_auraState = AuraStateType.Unk22;
break;
case 9991: // Touch of Zanzil
case 35325: // Glowing Blood
case 35328: // Lambent Blood
case 35329: // Vibrant Blood
case 35331: // Black Blood
case 49163: // Perpetual Instability
_auraState = AuraStateType.FaerieFire;
break;
default:
break;
}