Core/Spell: fix some spells that shouldn't allow stealth or invisibility
Port From (https://github.com/TrinityCore/TrinityCore/commit/68131dbd92f2a9c7b932a7f23719f57adf66d90e)
This commit is contained in:
@@ -1378,6 +1378,14 @@ namespace Game.Spells
|
||||
case 50241: // Evasive Charges
|
||||
_auraState = AuraStateType.Unk22;
|
||||
break;
|
||||
case 9991: // Touch of Zanzil
|
||||
case 35325: // Glowing Blood
|
||||
case 35328: // Lambent Blood
|
||||
case 35329: // Vibrant Blood
|
||||
case 35331: // Black Blood
|
||||
case 49163: // Perpetual Instability
|
||||
_auraState = AuraStateType.FaerieFire;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user