Core/OutdoorPvP: refactor using Position and Quat to pack parameters
Port From (https://github.com/TrinityCore/TrinityCore/commit/bd96262248fa4d9c8e867b4056e52c44852364c3)
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@@ -729,10 +729,9 @@ namespace Game.Scripting
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}
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// OutdoorPvPScript
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public OutdoorPvP CreateOutdoorPvP(OutdoorPvPData data)
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public OutdoorPvP CreateOutdoorPvP(uint scriptId)
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{
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Cypher.Assert(data != null);
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return RunScriptRet<OutdoorPvPScript, OutdoorPvP>(p => p.GetOutdoorPvP(), data.ScriptId, null);
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return RunScriptRet<OutdoorPvPScript, OutdoorPvP>(p => p.GetOutdoorPvP(), scriptId, null);
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}
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// WeatherScript
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