Core/OutdoorPvP: refactor using Position and Quat to pack parameters

Port From (https://github.com/TrinityCore/TrinityCore/commit/bd96262248fa4d9c8e867b4056e52c44852364c3)
This commit is contained in:
hondacrx
2020-07-23 19:29:11 -04:00
parent 2b13cba15b
commit f7aa724d8f
5 changed files with 34 additions and 77 deletions
+2 -3
View File
@@ -729,10 +729,9 @@ namespace Game.Scripting
}
// OutdoorPvPScript
public OutdoorPvP CreateOutdoorPvP(OutdoorPvPData data)
public OutdoorPvP CreateOutdoorPvP(uint scriptId)
{
Cypher.Assert(data != null);
return RunScriptRet<OutdoorPvPScript, OutdoorPvP>(p => p.GetOutdoorPvP(), data.ScriptId, null);
return RunScriptRet<OutdoorPvPScript, OutdoorPvP>(p => p.GetOutdoorPvP(), scriptId, null);
}
// WeatherScript