Core/MMaps: Fixed pathing for objects that have terrain swaps active
Port From (https://github.com/TrinityCore/TrinityCore/commit/86725ed9267803506d8a5cab04c2c5641a234dd9)
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@@ -96,7 +96,7 @@ namespace Game.Chat
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// calculate navmesh tile location
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uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), x, y);
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Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetInstanceId());
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetMapId(), player.GetInstanceId());
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if (navmesh == null || navmeshquery == null)
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{
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handler.SendSysMessage("NavMesh not loaded for current map.");
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@@ -148,7 +148,7 @@ namespace Game.Chat
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Player player = handler.GetSession().GetPlayer();
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uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY());
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Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, handler.GetPlayer().GetInstanceId());
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Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetMapId(), player.GetInstanceId());
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if (navmesh == null || navmeshquery == null)
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{
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handler.SendSysMessage("NavMesh not loaded for current map.");
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