Core/MMaps: Fixed pathing for objects that have terrain swaps active
Port From (https://github.com/TrinityCore/TrinityCore/commit/86725ed9267803506d8a5cab04c2c5641a234dd9)
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@@ -56,7 +56,7 @@ namespace Game.Maps
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Global.TransportMgr.CreateTransportsForMap(this);
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Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId);
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m_terrain.LoadMMapInstance(GetId(), GetInstanceId());
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_worldStateValues = Global.WorldStateMgr.GetInitialWorldStatesForMap(this);
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@@ -88,7 +88,7 @@ namespace Game.Maps
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Global.OutdoorPvPMgr.DestroyOutdoorPvPForMap(this);
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Global.BattleFieldMgr.DestroyBattlefieldsForMap(this);
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Global.MMapMgr.UnloadMapInstance(GetId(), i_InstanceId);
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m_terrain.UnloadMMapInstance(GetId(), GetInstanceId());
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}
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public void LoadAllCells()
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