Core/MMaps: Fixed pathing for objects that have terrain swaps active

Port From (https://github.com/TrinityCore/TrinityCore/commit/86725ed9267803506d8a5cab04c2c5641a234dd9)
This commit is contained in:
hondacrx
2023-09-13 20:46:16 -04:00
parent 3052b1dc23
commit f7ae161e3d
5 changed files with 50 additions and 24 deletions
+2 -2
View File
@@ -96,7 +96,7 @@ namespace Game.Chat
// calculate navmesh tile location // calculate navmesh tile location
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), x, y); uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), x, y);
Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId); Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetInstanceId()); Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetMapId(), player.GetInstanceId());
if (navmesh == null || navmeshquery == null) if (navmesh == null || navmeshquery == null)
{ {
handler.SendSysMessage("NavMesh not loaded for current map."); handler.SendSysMessage("NavMesh not loaded for current map.");
@@ -148,7 +148,7 @@ namespace Game.Chat
Player player = handler.GetSession().GetPlayer(); Player player = handler.GetSession().GetPlayer();
uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY()); uint terrainMapId = PhasingHandler.GetTerrainMapId(player.GetPhaseShift(), player.GetMapId(), player.GetMap().GetTerrain(), player.GetPositionX(), player.GetPositionY());
Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId); Detour.dtNavMesh navmesh = Global.MMapMgr.GetNavMesh(terrainMapId);
Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, handler.GetPlayer().GetInstanceId()); Detour.dtNavMeshQuery navmeshquery = Global.MMapMgr.GetNavMeshQuery(terrainMapId, player.GetMapId(), player.GetInstanceId());
if (navmesh == null || navmeshquery == null) if (navmesh == null || navmeshquery == null)
{ {
handler.SendSysMessage("NavMesh not loaded for current map."); handler.SendSysMessage("NavMesh not loaded for current map.");
+18 -18
View File
@@ -132,25 +132,25 @@ namespace Game
return false; return false;
} }
public bool LoadMapInstance(string basePath, uint mapId, uint instanceId) public bool LoadMapInstance(string basePath, uint meshMapId, uint instanceMapId, uint instanceId)
{ {
if (!LoadMapData(basePath, mapId)) if (!LoadMapData(basePath, meshMapId))
return false; return false;
MMapData mmap = loadedMMaps[mapId]; MMapData mmap = loadedMMaps[meshMapId];
if (mmap.navMeshQueries.ContainsKey(instanceId)) if (mmap.navMeshQueries.ContainsKey((instanceMapId, instanceId)))
return true; return true;
// allocate mesh query // allocate mesh query
Detour.dtNavMeshQuery query = new(); Detour.dtNavMeshQuery query = new();
if (Detour.dtStatusFailed(query.init(mmap.navMesh, 1024))) if (Detour.dtStatusFailed(query.init(mmap.navMesh, 1024)))
{ {
Log.outError(LogFilter.Maps, "MMAP.GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId {0:D4} instanceId {1}", mapId, instanceId); Log.outError(LogFilter.Maps, $"MMAP.GetNavMeshQuery: Failed to initialize dtNavMeshQuery for mapId {instanceMapId:D4} instanceId {instanceId}");
return false; return false;
} }
Log.outDebug(LogFilter.Maps, "MMAP.GetNavMeshQuery: created dtNavMeshQuery for mapId {0:D4} instanceId {1}", mapId, instanceId); Log.outDebug(LogFilter.Maps, $"MMAP.GetNavMeshQuery: created dtNavMeshQuery for mapId {instanceMapId:D4} instanceId {instanceId}");
mmap.navMeshQueries.Add(instanceId, query); mmap.navMeshQueries.Add((instanceMapId, instanceId), query);
return true; return true;
} }
@@ -226,25 +226,25 @@ namespace Game
return true; return true;
} }
public bool UnloadMapInstance(uint mapId, uint instanceId) public bool UnloadMapInstance(uint meshMapId, uint instanceMapId, uint instanceId)
{ {
// check if we have this map loaded // check if we have this map loaded
MMapData mmap = GetMMapData(mapId); MMapData mmap = GetMMapData(meshMapId);
if (mmap == null) if (mmap == null)
{ {
// file may not exist, therefore not loaded // file may not exist, therefore not loaded
Log.outDebug(LogFilter.Maps, "MMAP:unloadMapInstance: Asked to unload not loaded navmesh map {0}", mapId); Log.outDebug(LogFilter.Maps, $"MMAP:unloadMapInstance: Asked to unload not loaded navmesh map {meshMapId}");
return false; return false;
} }
if (!mmap.navMeshQueries.ContainsKey(instanceId)) if (!mmap.navMeshQueries.ContainsKey((instanceMapId, instanceId)))
{ {
Log.outDebug(LogFilter.Maps, "MMAP:unloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId {0} instanceId {1}", mapId, instanceId); Log.outDebug(LogFilter.Maps, $"MMAP:unloadMapInstance: Asked to unload not loaded dtNavMeshQuery mapId {instanceMapId} instanceId {instanceId}");
return false; return false;
} }
mmap.navMeshQueries.Remove(instanceId); mmap.navMeshQueries.Remove((instanceMapId, instanceId));
Log.outInfo(LogFilter.Maps, "MMAP:unloadMapInstance: Unloaded mapId {0} instanceId {1}", mapId, instanceId); Log.outInfo(LogFilter.Maps, $"MMAP:unloadMapInstance: Unloaded mapId {instanceMapId} instanceId {instanceId}");
return true; return true;
} }
@@ -258,13 +258,13 @@ namespace Game
return mmap.navMesh; return mmap.navMesh;
} }
public Detour.dtNavMeshQuery GetNavMeshQuery(uint mapId, uint instanceId) public Detour.dtNavMeshQuery GetNavMeshQuery(uint meshMapId, uint instanceMapId, uint instanceId)
{ {
MMapData mmap = GetMMapData(mapId); MMapData mmap = GetMMapData(meshMapId);
if (mmap == null) if (mmap == null)
return null; return null;
return mmap.navMeshQueries.LookupByKey(instanceId); return mmap.navMeshQueries.LookupByKey((instanceMapId, instanceId));
} }
public uint GetLoadedTilesCount() { return loadedTiles; } public uint GetLoadedTilesCount() { return loadedTiles; }
@@ -283,7 +283,7 @@ namespace Game
navMesh = mesh; navMesh = mesh;
} }
public Dictionary<uint, Detour.dtNavMeshQuery> navMeshQueries = new(); // instanceId to query public Dictionary<(uint, uint), Detour.dtNavMeshQuery> navMeshQueries = new(); // instanceId to query
public Detour.dtNavMesh navMesh; public Detour.dtNavMesh navMesh;
public Dictionary<uint, ulong> loadedTileRefs = new(); // maps [map grid coords] to [dtTile] public Dictionary<uint, ulong> loadedTileRefs = new(); // maps [map grid coords] to [dtTile]
+2 -2
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@@ -56,7 +56,7 @@ namespace Game.Maps
Global.TransportMgr.CreateTransportsForMap(this); Global.TransportMgr.CreateTransportsForMap(this);
Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), GetId(), i_InstanceId); m_terrain.LoadMMapInstance(GetId(), GetInstanceId());
_worldStateValues = Global.WorldStateMgr.GetInitialWorldStatesForMap(this); _worldStateValues = Global.WorldStateMgr.GetInitialWorldStatesForMap(this);
@@ -88,7 +88,7 @@ namespace Game.Maps
Global.OutdoorPvPMgr.DestroyOutdoorPvPForMap(this); Global.OutdoorPvPMgr.DestroyOutdoorPvPForMap(this);
Global.BattleFieldMgr.DestroyBattlefieldsForMap(this); Global.BattleFieldMgr.DestroyBattlefieldsForMap(this);
Global.MMapMgr.UnloadMapInstance(GetId(), i_InstanceId); m_terrain.UnloadMMapInstance(GetId(), GetInstanceId());
} }
public void LoadAllCells() public void LoadAllCells()
+26
View File
@@ -270,6 +270,14 @@ namespace Game.Maps
LoadMapAndVMapImpl(gx, gy); LoadMapAndVMapImpl(gx, gy);
} }
public void LoadMMapInstance(uint mapId, uint instanceId)
{
LoadMMapInstanceImpl(mapId, instanceId);
foreach (var childTerrain in _childTerrain)
childTerrain.LoadMMapInstanceImpl(mapId, instanceId);
}
public void LoadMapAndVMapImpl(int gx, int gy) public void LoadMapAndVMapImpl(int gx, int gy)
{ {
LoadMap(gx, gy); LoadMap(gx, gy);
@@ -282,6 +290,11 @@ namespace Game.Maps
_loadedGrids[GetBitsetIndex(gx, gy)] = true; _loadedGrids[GetBitsetIndex(gx, gy)] = true;
} }
void LoadMMapInstanceImpl(uint mapId, uint instanceId)
{
Global.MMapMgr.LoadMapInstance(Global.WorldMgr.GetDataPath(), _mapId, mapId, instanceId);
}
public void LoadMap(int gx, int gy) public void LoadMap(int gx, int gy)
{ {
if (_gridMap[gx][gy] != null) if (_gridMap[gx][gy] != null)
@@ -346,6 +359,14 @@ namespace Game.Maps
// unload later // unload later
} }
public void UnloadMMapInstance(uint mapId, uint instanceId)
{
UnloadMMapInstanceImpl(mapId, instanceId);
foreach (var childTerrain in _childTerrain)
childTerrain.UnloadMMapInstanceImpl(mapId, instanceId);
}
public void UnloadMapImpl(int gx, int gy) public void UnloadMapImpl(int gx, int gy)
{ {
_gridMap[gx][gy] = null; _gridMap[gx][gy] = null;
@@ -358,6 +379,11 @@ namespace Game.Maps
_loadedGrids[GetBitsetIndex(gx, gy)] = false; _loadedGrids[GetBitsetIndex(gx, gy)] = false;
} }
void UnloadMMapInstanceImpl(uint mapId, uint instanceId)
{
Global.MMapMgr.UnloadMapInstance(_mapId, mapId, instanceId);
}
public GridMap GetGrid(uint mapId, float x, float y, bool loadIfMissing = true) public GridMap GetGrid(uint mapId, float x, float y, bool loadIfMissing = true)
{ {
// half opt method // half opt method
@@ -27,8 +27,8 @@ namespace Game.Movement
uint mapId = PhasingHandler.GetTerrainMapId(_source.GetPhaseShift(), _source.GetMapId(), _source.GetMap().GetTerrain(), _source.GetPositionX(), _source.GetPositionY()); uint mapId = PhasingHandler.GetTerrainMapId(_source.GetPhaseShift(), _source.GetMapId(), _source.GetMap().GetTerrain(), _source.GetPositionX(), _source.GetPositionY());
if (Global.DisableMgr.IsPathfindingEnabled(_source.GetMapId())) if (Global.DisableMgr.IsPathfindingEnabled(_source.GetMapId()))
{ {
_navMesh = Global.MMapMgr.GetNavMesh(mapId); _navMeshQuery = Global.MMapMgr.GetNavMeshQuery(mapId, _source.GetMapId(), _source.GetInstanceId());
_navMeshQuery = Global.MMapMgr.GetNavMeshQuery(mapId, _source.GetInstanceId()); _navMesh = _navMeshQuery?.getAttachedNavMesh() ?? Global.MMapMgr.GetNavMesh(mapId);
} }
CreateFilter(); CreateFilter();
} }