Core/Spells: Fire OnEffectSuccessfulDispel for SPELL_EFFECT_DISPEL_MECHANIC
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f401946d3b2c246469b5b2702a5d08c0472b4fa)
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@@ -3894,6 +3894,8 @@ namespace Game.Spells
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dispel_list.RemoveAt(0);
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}
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CallScriptSuccessfulDispel(effectInfo.EffectIndex);
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m_UniqueTargetInfo.Find(p => p.TargetGUID == unitTarget.GetGUID()).ProcHitMask |= ProcFlagsHit.Dispel;
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}
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