Core/Spells: Fix periodic rolling adding bonuses twice

Port From (https://github.com/TrinityCore/TrinityCore/commit/9fa95b4b57c1d843392d0c321cdabbc3a21e1d69)
This commit is contained in:
hondacrx
2021-09-08 22:52:23 -04:00
parent d3530ddf1c
commit f9779537a8
9 changed files with 16 additions and 34 deletions
@@ -1894,8 +1894,8 @@ namespace Framework.Constants
Unk10 = 0x400, // 10
HerbGatheringMining = 0x800, // 11
UseSpellBaseLevelForScaling = 0x1000, // 12
ResetColldownOnEncounterEnd = 0x2000, // 13
Unk14 = 0x4000, // 14
ResetCooldownOnEncounterEnd = 0x2000, // 13
RollingPeriodic = 0x4000, // 14
Unk15 = 0x8000, // 15
Unk16 = 0x10000, // 16
CanDodgeParryWhileCasting = 0x20000, // 17
@@ -2067,6 +2067,7 @@ namespace Framework.Constants
DirectDamage = 0x100,
Charge = 0x200,
PickPocket = 0x400,
DeprecatedRollingPeriodic = 0x800, // DO NOT REUSE
DeprecatedNegativeEff0 = 0x1000, // DO NOT REUSE
DeprecatedNegativeEff1 = 0x2000, // DO NOT REUSE
DeprecatedNegativeEff2 = 0x4000, // DO NOT REUSE
-16
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@@ -2370,22 +2370,6 @@ namespace Game.Entities
m_Diminishing[i].Clear();
}
public uint GetRemainingPeriodicAmount(ObjectGuid caster, uint spellId, AuraType auraType, int effectIndex = 0)
{
uint amount = 0;
var periodicAuras = GetAuraEffectsByType(auraType);
foreach (var aurEff in periodicAuras)
{
if (aurEff.GetCasterGUID() != caster || aurEff.GetId() != spellId || aurEff.GetEffIndex() != effectIndex || aurEff.GetTotalTicks() == 0)
continue;
amount += (uint)((aurEff.GetAmount() * aurEff.GetRemainingTicks()) / aurEff.GetTotalTicks());
break;
}
return amount;
}
// Interrupts
public void InterruptNonMeleeSpells(bool withDelayed, uint spell_id = 0, bool withInstant = true)
{
+12
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@@ -58,6 +58,7 @@ namespace Game.Spells
targetList.Add(app.GetTarget());
}
}
void GetApplicationList(out List<AuraApplication> applicationList)
{
applicationList = new List<AuraApplication>();
@@ -120,6 +121,17 @@ namespace Game.Spells
break;
}
if (GetSpellInfo().HasAttribute(SpellAttr10.RollingPeriodic))
{
var periodicAuras = GetBase().GetUnitOwner().GetAuraEffectsByType(GetAuraType());
amount = periodicAuras.Aggregate(0, (val, aurEff) =>
{
if (aurEff.GetCasterGUID() == GetCasterGUID() && aurEff.GetId() == GetId() && aurEff.GetEffIndex() == GetEffIndex() && aurEff.GetTotalTicks() > 0)
val += aurEff.GetAmount() * (int)aurEff.GetRemainingTicks() / (int)aurEff.GetTotalTicks();
return val;
});
}
GetBase().CallScriptEffectCalcAmountHandlers(this, ref amount, ref m_canBeRecalculated);
if (!GetSpellEffectInfo().EffectAttributes.HasFlag(SpellEffectAttributes.NoScaleWithStack))
amount *= GetBase().GetStackAmount();
-2
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@@ -1233,8 +1233,6 @@ namespace Scripts.Spells.Druid
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.Languish, GetCastDifficulty());
int amount = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), aurEff.GetAmount());
amount /= (int)spellInfo.GetMaxTicks();
// Add remaining ticks to damage done
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.Languish, AuraType.PeriodicDamage);
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
-1
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@@ -586,7 +586,6 @@ namespace Scripts.Spells.Mage
int pct = aurEff.GetAmount();
int amount = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), pct) / igniteDot.GetMaxTicks());
amount += (int)eventInfo.GetProcTarget().GetRemainingPeriodicAmount(eventInfo.GetActor().GetGUID(), SpellIds.Ignite, AuraType.PeriodicDamage);
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
-2
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@@ -819,8 +819,6 @@ namespace Scripts.Spells.Paladin
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.HolyMending, GetCastDifficulty());
int amount = (int)MathFunctions.CalculatePct(healInfo.GetHeal(), aurEff.GetAmount());
amount /= (int)spellInfo.GetMaxTicks();
// Add remaining ticks to damage done
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.HolyMending, AuraType.PeriodicHeal);
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
-2
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@@ -868,10 +868,8 @@ namespace Scripts.Spells.Priest
int amount = (int)MathFunctions.CalculatePct(healInfo.GetHeal(), aurEff.GetAmount());
amount /= (int)spellInfo.GetMaxTicks();
// Add remaining ticks to healing done
Unit caster = eventInfo.GetActor();
Unit target = eventInfo.GetProcTarget();
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.BlessedHealing, AuraType.PeriodicHeal);
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
-6
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@@ -904,10 +904,8 @@ namespace Scripts.Spells.Shaman
int amount = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), aurEff.GetAmount());
amount /= (int)spellInfo.GetMaxTicks();
// Add remaining ticks to damage done
Unit caster = eventInfo.GetActor();
Unit target = eventInfo.GetProcTarget();
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.Electrified, AuraType.PeriodicDamage);
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
@@ -940,10 +938,8 @@ namespace Scripts.Spells.Shaman
int amount = (int)MathFunctions.CalculatePct(damageInfo.GetDamage(), aurEff.GetAmount());
amount /= (int)spellInfo.GetMaxTicks();
// Add remaining ticks to damage done
Unit caster = eventInfo.GetActor();
Unit target = eventInfo.GetProcTarget();
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.LavaBurstBonusDamage, AuraType.PeriodicDamage);
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
@@ -1008,10 +1004,8 @@ namespace Scripts.Spells.Shaman
int amount = (int)MathFunctions.CalculatePct(healInfo.GetHeal(), aurEff.GetAmount());
amount /= (int)spellInfo.GetMaxTicks();
// Add remaining ticks to healing done
Unit caster = eventInfo.GetActor();
Unit target = eventInfo.GetProcTarget();
amount += (int)target.GetRemainingPeriodicAmount(caster.GetGUID(), SpellIds.ChainedHeal, AuraType.PeriodicHeal);
CastSpellExtraArgs args = new(aurEff);
args.AddSpellMod(SpellValueMod.BasePoint0, amount);
+1 -3
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@@ -506,10 +506,8 @@ namespace Scripts.Spells.Warrior
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
Unit target = eventInfo.GetActionTarget();
//Get the Remaining Damage from the aura (if exist)
int remainingDamage = (int)target.GetRemainingPeriodicAmount(target.GetGUID(), SpellIds.TraumaEffect, AuraType.PeriodicDamage);
//Get 25% of damage from the spell casted (Slam & Whirlwind) plus Remaining Damage from Aura
int damage = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount()) / Global.SpellMgr.GetSpellInfo(SpellIds.TraumaEffect, GetCastDifficulty()).GetMaxTicks()) + remainingDamage;
int damage = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount()) / Global.SpellMgr.GetSpellInfo(SpellIds.TraumaEffect, GetCastDifficulty()).GetMaxTicks());
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
args.AddSpellMod(SpellValueMod.BasePoint0, damage);
GetCaster().CastSpell(target, SpellIds.TraumaEffect, args);